Player Matchup

Sun Wukong
Sun Wukong
Bignut4428
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,358 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dameraye
Ah Muzen Cab
Level 28
God Stats
10W - 9L
1,520 SR
Queue Stats
202W - 221L
1,440 Elo+
Solo
Merlin
Merlin
PandemianKill
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,327 Elo+
Solo
Jormungandr
Jormungandr
Paranoid_Knifer
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,495 Elo+
Solo
Charybdis
Charybdis
Riwzaki
Charybdis
Level 16
God Stats
9W - 7L
1,632 SR
Queue Stats
25W - 26L
1,346 Elo+
Solo
Team Averages
Level 15
1,530 SR
1,393 Elo+

VS

Team Averages
Level 23
1,353 SR
1,334 Elo+
Nu Wa
Nu Wa
ACS Boon 1995
Nu Wa
Level 28
God Stats
1W - 1L
1,294 SR
Queue Stats
14W - 14L
1,463 Elo+
Party 1
Scylla
Scylla
DABABY51
Scylla
Level 28
God Stats
2W - 1L
1,274 SR
Queue Stats
77W - 67L
1,427 Elo+
Solo
Ao Kuang
Ao Kuang
GH-Jsun
Ao Kuang
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 77L
1,343 Elo+
Solo
Cthulhu
Cthulhu
abc11885
Cthulhu
Level 14
God Stats
2W - 4L
1,195 SR
Queue Stats
6W - 18L
974 Elo+
Solo
Da Ji
Da Ji
xX LoOnEyGoOn15
Da Ji
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 14L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bignut4428
Sun Wukong
20
3 / 12 / 10
13,885
926
19,945
30,384
24,171
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Dameraye
Ah Muzen Cab
20
6 / 4 / 17
15,642
1,043
34,406
19,781
6,363
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 8 / 14
14,939
996
22,667
20,423
5,933
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Paranoid_Knifer
Jormungandr
17
0 / 1 / 0
10,755
717
33
1,865
594
Charybdis
Riwzaki
Charybdis
20
15 / 13 / 9
17,759
1,184
40,568
29,951
9,574
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

0

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 17
16,229
1,082
28,384
16,312
6,007
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
DABABY51
Scylla
20
5 / 4 / 21
15,358
1,024
18,155
19,717
6,679
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
GH-Jsun
Ao Kuang
20
6 / 6 / 21
14,506
967
10,598
30,451
18,455
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
abc11885
Cthulhu
20
2 / 10 / 17
14,268
951
14,048
31,286
15,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
14 / 9 / 12
16,342
1,089
23,376
28,862
13,013
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
125
29
Kills
37
38
Deaths
29
50
Assists
88
Player
Kills
Deaths
Assists
KDA
W
10
0
17
18.5
L
Sun Wukong
Bignut4428
Sun Wukong
3
12
10
0.67
W
Scylla
DABABY51
Scylla
5
4
21
3.88
L
Ah Muzen Cab
Dameraye
Ah Muzen Cab
6
4
17
3.63
W
Ao Kuang
GH-Jsun
Ao Kuang
6
6
21
2.75
L
5
8
14
1.5
L
Jormungandr
Paranoid_Knifer
Jormungandr
0
1
0
0
L
Charybdis
Riwzaki
Charybdis
15
13
9
1.5
W
Cthulhu
abc11885
Cthulhu
2
10
17
1.05
W
14
9
12
2.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,619
Damage
94,561
102,404
Taken
126,628
46,635
Mitigated
59,378
13,897
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,384
9,665
102
1,648
16,312
6,007
0
3,361
12,694
53,352
0
L
Sun Wukong
Bignut4428
Sun Wukong
19,945
2,882
0
2,424
30,384
24,171
0
22,065
7,835
4,404
34,966
W
Scylla
DABABY51
Scylla
18,155
2,209
0
6,255
19,717
6,679
0
4,573
14,889
53,327
0
L
Ah Muzen Cab
Dameraye
Ah Muzen Cab
34,406
15,273
0
3,835
19,781
6,363
0
14,607
4,962
0
55,060
W
Ao Kuang
GH-Jsun
Ao Kuang
10,598
6,125
0
2,198
30,451
18,455
0
5,381
24,642
18,491
0
L
22,667
2,515
516
2,711
20,423
5,933
0
11,428
8,803
64,878
0
L
Jormungandr
Paranoid_Knifer
Jormungandr
33
33
0
0
1,865
594
0
1,187
636
1,079
0
L
Charybdis
Riwzaki
Charybdis
40,568
29,124
0
4,411
29,951
9,574
0
20,548
8,983
0
90,549
W
Cthulhu
abc11885
Cthulhu
14,048
634
1,591
1,779
31,286
15,224
0
6,485
24,484
41,373
0
W
23,376
3,839
0
380
28,862
13,013
0
4,947
23,531
0
37,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,980
Gold Earned
76,703
269
Minions Killed
268
3
Camps Cleared
6
1,065,866
Distance Traveled
1,286,193
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,229
1,082
80
5
0
287,343
0
L
Sun Wukong
13,885
926
37
2
3
313,147
0
W
Scylla
15,358
1,024
84
6
1
260,633
0
L
Ah Muzen Cab
15,642
1,043
62
4
0
305,447
0
W
Ao Kuang
14,506
967
12
1
0
246,987
0
L
Merlin
14,939
996
74
5
0
205,345
2
L
Jormungandr
10,755
717
0
0
0
14,051
0
L
Charybdis
17,759
1,184
96
6
0
227,876
0
W
Cthulhu
14,268
951
63
4
2
230,016
3
W
Da Ji
16,342
1,089
29
2
3
261,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role