Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BootyDuty
Freya
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,548 Elo+
Party 1
Tyr
Tyr
FairStrike2222
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 138L
1,412 Elo+
Solo
Artemis
Artemis
IateCurryBun
Artemis
Level 7
God Stats
2W - 1L
1,836 SR
Queue Stats
3W - 4L
1,498 Elo+
Party 1
Olorun
Olorun
lilcrow9
Olorun
Level 16
God Stats
3W - 2L
1,699 SR
Queue Stats
20W - 20L
1,538 Elo+
Solo
Team Averages
Level 12
1,607 SR
1,499 Elo+

VS

Team Averages
Level 21
1,454 SR
1,564 Elo+
Ganesha
Ganesha
BurningHarvest
Ganesha
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,502 Elo+
Solo
Merlin
Merlin
HoormannXCVIII
Merlin
Level 29
God Stats
2W - 2L
1,205 SR
Queue Stats
93W - 106L
1,449 Elo+
Solo
Ullr
Ullr
LordChadington
Ullr
Level 29
God Stats
7W - 2L
1,636 SR
Queue Stats
106W - 114L
1,511 Elo+
Solo
Mulan
Mulan
SpikHours
Mulan
Level 26
God Stats
4W - 2L
1,430 SR
Queue Stats
63W - 39L
1,670 Elo+
Solo
Thor
Thor
playerofkillyou
Thor
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 5 / 1
5,520
552
2,582
9,759
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Freya
BootyDuty
Freya
7
0 / 4 / 0
4,361
436
4,115
5,887
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 4 / 0
4,585
459
804
5,506
1,971
Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
IateCurryBun
Artemis
7
0 / 5 / 0
4,178
418
3,265
5,781
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
lilcrow9
Olorun
10
4 / 3 / 0
6,332
633
5,238
5,621
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 11
6,132
613
1,951
6,573
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 3
5,998
600
3,506
3,476
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
7 / 1 / 2
6,329
633
5,618
5,610
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mulan
SpikHours
Mulan
12
8 / 0 / 1
7,099
710
9,626
5,948
3,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
5 / 2 / 1
6,155
616
2,845
6,945
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
5
Kills
21
21
Deaths
5
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
L
Freya
BootyDuty
Freya
0
4
0
0
W
0
0
11
5.5
L
0
4
0
0
W
1
2
3
1.25
L
Artemis
IateCurryBun
Artemis
0
5
0
0
W
7
1
2
8
W
Mulan
SpikHours
Mulan
8
0
1
8.5
L
Olorun
lilcrow9
Olorun
4
3
0
1.33
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,004
Damage
23,546
32,554
Taken
28,552
9,641
Mitigated
13,422
5,682
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,582
682
0
2,481
9,759
2,956
0
1,256
8,218
0
22,585
L
Freya
BootyDuty
Freya
4,115
1,398
0
556
5,887
1,254
0
521
5,362
18,999
0
W
1,951
294
0
2,547
6,573
4,875
130
2,528
4,045
12,175
0
L
804
146
0
113
5,506
1,971
50
0
5,170
0
11,401
W
3,506
42
0
455
3,476
1,136
328
1,528
1,948
31,694
0
L
Artemis
IateCurryBun
Artemis
3,265
1,790
0
482
5,781
1,227
27
1,442
4,275
0
12,083
W
5,618
2,180
0
2,199
5,610
1,926
572
2,191
3,419
0
32,694
W
Mulan
SpikHours
Mulan
9,626
1,810
0
3,093
5,948
3,477
86
1,459
4,227
0
35,712
L
Olorun
lilcrow9
Olorun
5,238
3,184
106
1,944
5,621
2,233
616
1,916
3,477
27,187
3,846
W
2,845
957
0
2,481
6,945
2,008
0
820
6,125
0
26,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,976
Gold Earned
31,713
212
Minions Killed
289
0
Camps Cleared
0
899,258
Distance Traveled
1,033,405
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,520
552
57
6
0
198,190
1
L
Freya
4,361
436
25
3
0
177,109
0
W
Ganesha
6,132
613
2
0
0
217,471
1
L
Tyr
4,585
459
36
4
0
181,081
5
W
Merlin
5,998
600
68
7
0
195,924
2
L
Artemis
4,178
418
27
3
0
171,128
0
W
Ullr
6,329
633
84
8
0
184,188
2
W
Mulan
7,099
710
79
8
0
224,680
4
L
Olorun
6,332
633
67
7
0
171,750
5
W
Thor
6,155
616
56
6
0
211,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role