Player Matchup

Tiamat
Tiamat
JoJoRico253
Tiamat
Level 13
God Stats
1W - 3L
1,287 SR
Queue Stats
35W - 52L
1,273 Elo+
Solo
Artemis
Artemis
anonyme260
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
xLilNapkiNx
Cthulhu
Level 100
God Stats
4W - 3L
1,670 SR
Queue Stats
68W - 79L
1,393 Elo+
Solo
Team Averages
Level 39
1,486 SR
1,389 Elo+

VS

Team Averages
Level 128
1,542 SR
1,541 Elo+
Merlin
Merlin
Steel Jello 68
Merlin
Level 158
God Stats
21W - 21L
1,468 SR
Queue Stats
310W - 432L
1,300 Elo+
Solo
Thanatos
Thanatos
Tadding
Thanatos
Level 85
God Stats
7W - 4L
1,541 SR
Queue Stats
135W - 84L
1,656 Elo+
Party 1
Chaac
Chaac
Xxt0x1kc4tzxx
Chaac
Level 140
God Stats
13W - 6L
1,619 SR
Queue Stats
153W - 94L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 6 / 3
7,357
566
2,838
15,736
8,473
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
anonyme260
Artemis
9
0 / 7 / 2
7,071
544
410
7,672
1,822
Cthulhu
xLilNapkiNx
Cthulhu
11
5 / 6 / 0
8,430
648
11,280
15,286
9,435
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
10,090
776
11,301
8,586
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Tadding
Thanatos
14
10 / 2 / 3
10,243
788
13,761
9,494
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
5 / 0 / 5
9,521
732
5,840
6,445
6,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
18
19
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
6
3
0.25
W
3
3
11
2.83
W
Thanatos
Tadding
Thanatos
10
2
3
5.75
W
5
0
5
7.5
L
Artemis
anonyme260
Artemis
0
7
2
0.14
L
Cthulhu
xLilNapkiNx
Cthulhu
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,528
Damage
30,902
38,694
Taken
24,525
19,730
Mitigated
14,393
3,604
Healing
16,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,838
630
159
1,599
15,736
8,473
231
4,668
10,394
11,526
0
W
11,301
472
74
3,298
8,586
3,225
989
6,380
2,206
45,594
0
W
Thanatos
Tadding
Thanatos
13,761
5,330
0
9,779
9,494
4,711
154
5,458
4,036
0
40,480
W
5,840
1,678
0
3,209
6,445
6,457
51
3,491
2,954
0
17,383
L
Artemis
anonyme260
Artemis
410
228
0
0
7,672
1,822
0
1,663
5,740
0
2,157
L
Cthulhu
xLilNapkiNx
Cthulhu
11,280
1,313
455
1,391
15,286
9,435
70
4,090
10,410
29,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,858
Gold Earned
29,854
63
Minions Killed
144
1
Camps Cleared
10
575,699
Distance Traveled
525,927
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,357
566
18
1
0
209,965
0
W
Merlin
10,090
776
80
6
3
203,556
0
W
Thanatos
10,243
788
41
3
4
180,671
3
W
Chaac
9,521
732
23
2
3
141,700
0
L
Artemis
7,071
544
3
0
0
166,322
1
L
Cthulhu
8,430
648
42
3
1
199,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role