Player Matchup

Chaac
Chaac
 
Chaac
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AIMLETIK
He Bo
Level 100
God Stats
1W - 0L
1,727 SR
Queue Stats
26W - 28L
1,329 Elo+
Solo
Athena
Athena
Hellismine
Athena
Level 160
God Stats
2W - 0L
1,774 SR
Queue Stats
66W - 82L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
Infected-ITchy
Gilgamesh
Level 100
God Stats
2W - 0L
1,540 SR
Queue Stats
95W - 106L
1,447 Elo+
Solo
Anubis
Anubis
Ruslan125rus
Anubis
Level 127
God Stats
12W - 9L
1,466 SR
Queue Stats
757W - 752L
1,485 Elo+
Solo
Team Averages
Level 109
1,602 SR
1,445 Elo+

VS

Team Averages
Level 93
1,511 SR
1,527 Elo+
Discordia
Discordia
Enskaladir
Discordia
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,490 Elo+
Solo
Cabrakan
Cabrakan
JAD-izzle
Cabrakan
Level 127
God Stats
17W - 10L
1,654 SR
Queue Stats
1,096W - 1,124L
1,460 Elo+
Solo
Eset
Eset
P4R4D153_-_L05T
Eset
Level 81
God Stats
2W - 2L
1,400 SR
Queue Stats
267W - 280L
1,506 Elo+
Solo
Janus
Janus
fluffy653soup
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,661 Elo+
Solo
Hun Batz
Hun Batz
nevermore0402
Hun Batz
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
235W - 231L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
5 / 1 / 30
11,411
1,037
12,272
14,496
18,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
AIMLETIK
He Bo
17
10 / 3 / 16
10,479
953
15,226
7,937
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Hellismine
Athena
15
7 / 3 / 17
9,615
874
9,576
14,163
16,348
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Infected-ITchy
Gilgamesh
15
9 / 3 / 13
10,006
910
14,716
14,383
13,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
16
6 / 3 / 20
10,197
927
7,690
10,712
6,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Enskaladir
Discordia
14
2 / 7 / 4
7,966
724
9,605
10,205
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
JAD-izzle
Cabrakan
15
2 / 8 / 4
8,010
728
8,354
17,748
19,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 7 / 6
7,854
714
9,418
10,943
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 4
7,760
705
3,679
10,263
3,812
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
nevermore0402
Hun Batz
15
6 / 8 / 4
9,392
854
8,815
16,053
13,089
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
34
37
Kills
12
13
Deaths
37
96
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
30
20
W
He Bo
AIMLETIK
He Bo
10
3
16
6
L
Discordia
Enskaladir
Discordia
2
7
4
0.57
W
Athena
Hellismine
Athena
7
3
17
5.17
W
Gilgamesh
Infected-ITchy
Gilgamesh
9
3
13
5.17
L
Cabrakan
JAD-izzle
Cabrakan
2
8
4
0.5
L
1
7
6
0.57
W
Anubis
6
3
20
5.33
L
1
7
4
0.43
L
Hun Batz
nevermore0402
Hun Batz
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,480
Damage
39,871
61,691
Taken
65,212
59,124
Mitigated
45,003
25,869
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,272
1,741
1,311
5,651
14,496
18,762
1,109
8,317
6,179
0
25,958
W
He Bo
AIMLETIK
He Bo
15,226
886
1,468
1,824
7,937
3,731
1,489
2,574
5,363
25,185
0
L
Discordia
Enskaladir
Discordia
9,605
604
451
1,099
10,205
3,872
0
4,723
5,300
22,793
0
W
Athena
Hellismine
Athena
9,576
1,423
2,501
3,275
14,163
16,348
514
6,366
7,797
14,390
0
W
Gilgamesh
Infected-ITchy
Gilgamesh
14,716
4,393
1,684
3,787
14,383
13,413
311
5,910
8,473
0
19,008
L
Cabrakan
JAD-izzle
Cabrakan
8,354
437
324
1,819
17,748
19,848
0
8,262
9,119
14,460
0
L
9,418
649
1,222
1,524
10,943
4,382
33
7,241
3,702
16,802
0
W
Anubis
7,690
558
1,331
3,037
10,712
6,870
1,779
7,889
2,823
28,482
0
L
3,679
1,007
0
457
10,263
3,812
0
4,125
5,910
6,740
0
L
Hun Batz
nevermore0402
Hun Batz
8,815
2,254
55
2,614
16,053
13,089
0
8,141
7,650
0
15,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,708
Gold Earned
40,982
105
Minions Killed
75
0
Camps Cleared
0
1,092,952
Distance Traveled
843,735
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,411
1,037
21
2
0
259,718
3
W
He Bo
10,479
953
25
2
0
195,525
2
L
Discordia
7,966
724
29
3
0
167,487
0
W
Athena
9,615
874
6
1
0
227,390
0
W
Gilgamesh
10,006
910
9
1
0
219,034
0
L
Cabrakan
8,010
728
9
1
0
162,193
0
L
Eset
7,854
714
18
2
0
182,005
0
W
Anubis
10,197
927
44
4
0
191,285
0
L
Janus
7,760
705
10
1
0
172,337
0
L
Hun Batz
9,392
854
9
1
0
159,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role