Player Matchup

Ymir
Ymir
Banditsway
Ymir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,500 Elo+
Party 1
Mercury
Mercury
Budskieblue
Mercury
Level 62
God Stats
10W - 10L
1,463 SR
Queue Stats
22W - 28L
1,047 Elo+
Party 1
Artemis
Artemis
Pakman5830
Artemis
Level 22
God Stats
12W - 7L
1,457 SR
Queue Stats
17W - 18L
1,272 Elo+
Party 1
Raijin
Raijin
PukineWarrior84
Raijin
Level 65
God Stats
11W - 13L
1,085 SR
Queue Stats
19W - 30L
1,169 Elo+
Solo
Fenrir
Fenrir
naksri
Fenrir
Level 85
God Stats
12W - 12L
1,501 SR
Queue Stats
449W - 479L
1,454 Elo+
Solo
Team Averages
Level 60
1,401 SR
1,289 Elo+

VS

Team Averages
Level 105
1,488 SR
1,428 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DiexAxLegend
Cthulhu
Level 107
God Stats
1W - 3L
1,445 SR
Queue Stats
253W - 244L
1,471 Elo+
Solo
Amaterasu
Amaterasu
MLGGLIZZYGOD
Amaterasu
Level 154
God Stats
0W - 4L
1,712 SR
Queue Stats
34W - 48L
1,460 Elo+
Solo
Anhur
Anhur
Macho11bebe1
Anhur
Level 62
God Stats
1W - 5L
1,185 SR
Queue Stats
73W - 164L
1,261 Elo+
Solo
Ra
Ra
Saltysoxs702
Ra
Level 97
God Stats
1W - 3L
1,596 SR
Queue Stats
367W - 360L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
10,920
437
8,664
22,890
20,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Budskieblue
Mercury
19
4 / 5 / 6
12,508
500
12,280
17,199
6,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Pakman5830
Artemis
15
1 / 4 / 4
10,031
401
6,430
12,675
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 4 / 8
14,598
584
21,302
19,608
8,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
naksri
Fenrir
19
4 / 4 / 7
12,692
508
10,522
19,987
17,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
4 / 4 / 7
12,560
502
17,226
19,361
8,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DiexAxLegend
Cthulhu
19
3 / 3 / 4
12,370
495
15,072
20,109
23,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
MLGGLIZZYGOD
Amaterasu
19
7 / 4 / 9
12,784
511
17,060
23,363
22,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

4
0 / 0 / 0
7,342
294
0
479
59
20
7 / 7 / 4
13,417
537
16,608
22,959
10,229
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
45
18
Kills
21
21
Deaths
18
33
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
7
1.88
W
2
4
8
1.5
W
Mercury
Budskieblue
Mercury
4
5
6
1.4
L
Cthulhu
DiexAxLegend
Cthulhu
3
3
4
1.67
L
Amaterasu
MLGGLIZZYGOD
Amaterasu
7
4
9
2.88
L
0
0
0
0
W
Artemis
Pakman5830
Artemis
1
4
4
0.75
W
7
4
8
2.75
L
7
7
4
1.29
W
Fenrir
naksri
Fenrir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,198
Damage
65,966
92,359
Taken
86,271
55,875
Mitigated
64,548
21,409
Healing
31,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
17,226
7,068
0
7,077
19,361
8,633
304
5,486
13,755
0
109,369
W
8,664
1,094
1,198
5,396
22,890
20,206
273
4,249
18,549
31,338
0
W
Mercury
Budskieblue
Mercury
12,280
5,946
0
910
17,199
6,396
0
5,374
11,546
0
103,680
L
Cthulhu
DiexAxLegend
Cthulhu
15,072
899
397
1,613
20,109
23,046
1,288
4,499
15,513
68,005
0
L
Amaterasu
MLGGLIZZYGOD
Amaterasu
17,060
9,141
500
9,963
23,363
22,581
3,531
8,380
14,791
0
53,217
L
0
0
0
0
479
59
0
0
479
0
1,055
W
Artemis
Pakman5830
Artemis
6,430
1,537
0
2,958
12,675
4,001
1,604
1,584
10,987
0
45,950
W
21,302
764
297
7,199
19,608
8,028
2,624
9,840
9,672
116,369
0
L
16,608
2,669
3,930
7,963
22,959
10,229
3,593
12,346
10,133
107,819
0
W
Fenrir
naksri
Fenrir
10,522
1,756
0
3,451
19,987
17,244
175
9,017
9,925
5,172
57,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,749
Gold Earned
58,473
571
Minions Killed
518
0
Camps Cleared
0
2,220,117
Distance Traveled
1,770,468
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,560
502
151
6
0
452,722
1
W
Ymir
10,920
437
31
1
0
449,847
0
W
Mercury
12,508
500
157
6
0
530,534
0
L
Cthulhu
12,370
495
134
5
0
447,344
4
L
Amaterasu
12,784
511
56
2
0
449,844
6
L
Anhur
7,342
294
3
0
0
13,122
0
W
Artemis
10,031
401
72
3
0
375,219
2
W
Raijin
14,598
584
192
8
0
435,693
2
L
Ra
13,417
537
174
7
0
407,436
3
W
Fenrir
12,692
508
119
5
0
428,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role