Player Matchup

Hercules
Hercules
MushrumeFunguy
Hercules
Level 18
God Stats
5W - 1L
1,854 SR
Queue Stats
40W - 37L
1,519 Elo+
Solo
Freya
Freya
TheFirstWave
Freya
Level 17
God Stats
3W - 0L
1,810 SR
Queue Stats
39W - 27L
1,655 Elo+
Solo
Kali
Kali
gari02
Kali
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 20L
1,629 Elo+
Solo
Scylla
Scylla
iYanixTTV
Scylla
Level 17
God Stats
1W - 7L
1,088 SR
Queue Stats
38W - 49L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
火云邪神111
Sun Wukong
Level 25
God Stats
6W - 3L
1,575 SR
Queue Stats
107W - 113L
1,390 Elo+
Solo
Team Averages
Level 18
1,565 SR
1,516 Elo+

VS

Team Averages
Level 20
1,499 SR
1,587 Elo+
Medusa
Medusa
Chaì
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 42L
1,663 Elo+
Solo
Ares
Ares
MalaTempora
Ares
Level 28
God Stats
4W - 6L
1,507 SR
Queue Stats
96W - 87L
1,588 Elo+
Solo
Thanatos
Thanatos
MiquiDuke
Thanatos
Level 22
God Stats
0W - 3L
1,159 SR
Queue Stats
50W - 34L
1,632 Elo+
Solo
Anhur
Anhur
SIMPdeYuoGL
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 39L
1,625 Elo+
Solo
Ra
Ra
Yaqob29
Ra
Level 17
God Stats
1W - 3L
1,828 SR
Queue Stats
11W - 14L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
1 / 2 / 12
9,887
494
11,570
31,471
19,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
6 / 2 / 1
11,024
551
14,342
14,348
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kali
gari02
Kali
19
14 / 1 / 4
12,849
642
23,992
20,817
10,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
iYanixTTV
Scylla
17
4 / 2 / 6
10,577
529
4,363
7,617
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
火云邪神111
Sun Wukong
18
0 / 5 / 10
10,898
545
9,845
15,511
13,833
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chaì
Medusa
18
6 / 4 / 0
11,785
589
17,949
16,280
6,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
2 / 4 / 2
9,201
460
11,232
18,942
19,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
MiquiDuke
Thanatos
15
2 / 3 / 2
9,263
463
8,807
16,535
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 6 / 2
9,602
480
10,700
15,645
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
0 / 8 / 2
9,127
456
10,357
13,812
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
25
Kills
12
12
Deaths
25
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Chaì
Medusa
6
4
0
1.5
L
2
4
2
0.75
L
Thanatos
MiquiDuke
Thanatos
2
3
2
1
W
Hercules
1
2
12
3.5
L
2
6
2
0.5
W
6
2
1
3.25
L
0
8
2
0.13
W
Kali
gari02
Kali
14
1
4
16
W
Scylla
iYanixTTV
Scylla
4
2
6
3.5
W
Sun Wukong
火云邪神111
Sun Wukong
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,112
Damage
59,045
89,764
Taken
81,214
51,343
Mitigated
43,833
44,475
Healing
28,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Chaì
Medusa
17,949
7,624
0
6,177
16,280
6,296
276
1,545
14,735
0
96,015
L
11,232
799
0
4,098
18,942
19,334
0
5,527
13,267
29,482
0
L
Thanatos
MiquiDuke
Thanatos
8,807
3,449
0
11,568
16,535
6,681
0
1,801
14,674
0
60,041
W
Hercules
11,570
4,434
731
19,071
31,471
19,851
358
10,646
20,553
0
37,379
L
10,700
6,117
0
2,918
15,645
5,535
0
5,692
9,953
0
58,250
W
14,342
4,031
0
6,412
14,348
5,283
294
2,472
11,876
86,971
8,806
L
10,357
1,098
716
2,593
13,812
5,987
60
2,981
10,689
60,613
0
W
Kali
gari02
Kali
23,992
12,866
0
11,984
20,817
10,025
62
4,876
15,721
0
90,218
W
Scylla
iYanixTTV
Scylla
4,363
89
0
1,306
7,617
2,351
640
2,015
5,496
60,185
0
W
Sun Wukong
火云邪神111
Sun Wukong
9,845
2,777
0
4,971
15,511
13,833
1,000
1,077
14,358
436
71,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,235
Gold Earned
48,978
561
Minions Killed
525
0
Camps Cleared
0
2,006,189
Distance Traveled
1,759,837
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,785
589
168
8
0
342,247
1
L
Ares
9,201
460
27
1
0
359,420
1
L
Thanatos
9,263
463
103
5
0
355,997
1
W
Hercules
9,887
494
41
2
0
416,712
3
L
Anhur
9,602
480
126
6
0
347,960
4
W
Freya
11,024
551
144
7
0
372,788
5
L
Ra
9,127
456
101
5
0
354,213
5
W
Kali
12,849
642
102
5
0
455,314
2
W
Scylla
10,577
529
141
7
0
363,252
5
W
Sun Wukong
10,898
545
133
7
0
398,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role