Player Matchup

Charybdis
Charybdis
BunnyTheKids
Charybdis
Level 27
God Stats
2W - 1L
1,579 SR
Queue Stats
29W - 43L
1,344 Elo+
Solo
Loki
Loki
GAVARO_2311
Loki
Level 29
God Stats
3W - 4L
1,385 SR
Queue Stats
81W - 85L
1,365 Elo+
Solo
Zeus
Zeus
RondoDB4D
Zeus
Level 7
God Stats
6W - 4L
1,505 SR
Queue Stats
12W - 12L
1,305 Elo+
Solo
Ymir
Ymir
Snappyutz
Ymir
Level 29
God Stats
24W - 32L
1,468 SR
Queue Stats
148W - 199L
1,365 Elo+
Solo
Mulan
Mulan
emvrys
Mulan
Level 26
God Stats
33W - 36L
1,450 SR
Queue Stats
41W - 51L
1,382 Elo+
Solo
Team Averages
Level 24
1,477 SR
1,352 Elo+

VS

Team Averages
Level 17
1,437 SR
1,318 Elo+
Neith
Neith
GhostLines
Neith
Level 22
God Stats
1W - 2L
1,469 SR
Queue Stats
13W - 9L
1,573 Elo+
Solo
Cliodhna
Cliodhna
HampsterHank
Cliodhna
Level 28
God Stats
30W - 47L
1,400 SR
Queue Stats
50W - 77L
1,350 Elo+
Party 1
Ra
Ra
Whosurdadey
Ra
Level 11
God Stats
2W - 2L
1,544 SR
Queue Stats
9W - 14L
1,383 Elo+
Solo
Yemoja
Yemoja
Zasharak
Yemoja
Level 7
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 5L
991 Elo+
Solo
Guan Yu
Guan Yu
demonmaster2000
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BunnyTheKids
Charybdis
16
3 / 2 / 8
10,616
442
12,528
17,116
6,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 12
11,063
461
6,157
14,560
5,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
19
14 / 5 / 2
13,015
542
24,991
18,024
7,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
15
3 / 2 / 8
11,090
462
6,771
22,126
24,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
emvrys
Mulan
19
12 / 2 / 7
13,173
549
18,761
21,958
27,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 5 / 1
9,639
402
14,481
11,839
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
HampsterHank
Cliodhna
19
7 / 7 / 1
12,468
520
14,996
23,639
9,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 11 / 2
10,354
431
10,070
18,089
7,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Zasharak
Yemoja
15
2 / 3 / 5
11,024
459
4,947
17,248
20,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 9 / 1
7,911
330
3,176
17,761
18,681
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
34
Kills
14
15
Deaths
35
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BunnyTheKids
Charybdis
3
2
8
3.5
W
2
4
12
2
L
Neith
4
5
1
0.9
L
Cliodhna
HampsterHank
Cliodhna
7
7
1
1.07
W
Zeus
14
5
2
3
W
Ymir
3
2
8
3.5
L
1
11
2
0.18
L
Yemoja
Zasharak
Yemoja
2
3
5
1.5
L
0
9
1
0.06
W
Mulan
emvrys
Mulan
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,208
Damage
47,670
93,784
Taken
88,576
70,907
Mitigated
61,015
26,747
Healing
22,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BunnyTheKids
Charybdis
12,528
5,892
562
1,637
17,116
6,033
4,480
2,921
14,118
0
68,793
W
6,157
2,229
0
3,768
14,560
5,671
0
854
13,696
0
57,050
L
Neith
14,481
5,476
0
1,644
11,839
4,678
165
3,378
8,277
0
47,663
L
Cliodhna
HampsterHank
Cliodhna
14,996
2,660
0
8,476
23,639
9,904
998
6,607
16,605
0
94,773
W
Zeus
24,991
5,007
0
4,615
18,024
7,159
3,120
3,825
13,953
86,438
0
W
Ymir
6,771
745
1,333
4,382
22,126
24,277
723
3,435
18,526
32,733
0
L
10,070
1,881
1,542
3,565
18,089
7,278
952
8,629
8,784
58,100
0
L
Yemoja
Zasharak
Yemoja
4,947
1,202
2,684
2,100
17,248
20,474
24
6,357
10,298
21,969
0
L
3,176
361
860
1,366
17,761
18,681
0
6,675
10,455
0
21,646
W
Mulan
emvrys
Mulan
18,761
2,207
562
9,888
21,958
27,767
2,829
3,307
18,474
2,484
85,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,957
Gold Earned
51,396
523
Minions Killed
387
0
Camps Cleared
0
2,179,010
Distance Traveled
1,906,584
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,616
442
100
4
0
461,278
0
W
Loki
11,063
461
87
4
0
439,363
0
L
Neith
9,639
402
92
4
0
302,068
0
L
Cliodhna
12,468
520
127
5
0
419,769
0
W
Zeus
13,015
542
140
6
0
392,934
5
W
Ymir
11,090
462
42
2
0
472,968
2
L
Ra
10,354
431
105
4
0
382,686
0
L
Yemoja
11,024
459
27
1
0
391,549
7
L
Guan Yu
7,911
330
36
2
0
410,512
6
W
Mulan
13,173
549
154
6
0
412,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role