Player Matchup

Artemis
Artemis
Backwood4ever
Artemis
Level 19
God Stats
16W - 13L
1,486 SR
Queue Stats
51W - 71L
1,434 Elo+
Party 1
Heimdallr
Heimdallr
NsN Reset
Heimdallr
Level 21
God Stats
18W - 20L
1,515 SR
Queue Stats
33W - 40L
1,457 Elo+
Party 1
Zeus
Zeus
PaulaLeMark
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 201L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
Random Hero1114
Cthulhu
Level 67
God Stats
4W - 11L
1,356 SR
Queue Stats
204W - 243L
1,434 Elo+
Party 1
Bellona
Bellona
ThePank707
Bellona
Level 27
God Stats
25W - 30L
1,448 SR
Queue Stats
79W - 120L
1,413 Elo+
Party 1
Team Averages
Level 36
1,461 SR
1,433 Elo+

VS

Team Averages
Level 106
1,497 SR
1,486 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aesiyr
Sol
Level 44
God Stats
1W - 0L
1,726 SR
Queue Stats
35W - 26L
1,549 Elo+
Solo
Kumbhakarna
Kumbhakarna
NotNath
Kumbhakarna
Level 24
God Stats
1W - 4L
1,369 SR
Queue Stats
66W - 71L
1,414 Elo+
Party 2
Agni
Agni
NotSpastic
Agni
Level 144
God Stats
2W - 1L
1,263 SR
Queue Stats
42W - 46L
1,425 Elo+
Party 2
Bastet
Bastet
TibialFour9
Bastet
Level 157
God Stats
36W - 19L
1,625 SR
Queue Stats
108W - 91L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 9 / 2
8,609
861
7,995
15,387
5,278
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
NsN Reset
Heimdallr
15
1 / 14 / 3
8,826
883
17,424
22,581
8,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 0
8,775
878
7,581
10,837
3,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 5 / 2
9,544
954
8,795
21,418
20,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
ThePank707
Bellona
15
0 / 5 / 4
9,183
918
11,140
22,687
16,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

70

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 3 / 17
10,228
1,023
11,124
10,310
5,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
Aesiyr
Sol
18
14 / 0 / 13
12,403
1,240
35,489
18,242
9,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
NotNath
Kumbhakarna
17
2 / 0 / 22
10,654
1,065
4,660
11,241
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
11 / 2 / 14
11,835
1,184
19,389
10,288
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
18
8 / 0 / 18
11,337
1,134
15,514
8,845
4,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
123
5
Kills
39
39
Deaths
5
11
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
3
17
4.17
W
Sol
Aesiyr
Sol
14
0
13
20.5
L
Artemis
1
9
2
0.22
W
Kumbhakarna
NotNath
Kumbhakarna
2
0
22
13
W
11
2
14
9
L
Heimdallr
NsN Reset
Heimdallr
1
14
3
0.18
L
2
6
0
0.33
L
1
5
2
0.4
L
Bellona
ThePank707
Bellona
0
5
4
0.4
W
Bastet
8
0
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,935
Damage
86,176
92,910
Taken
58,926
54,478
Mitigated
36,221
4,430
Healing
22,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,124
2,484
0
1,617
10,310
5,486
0
2,483
7,827
0
26,902
W
Sol
Aesiyr
Sol
35,489
18,789
0
13,379
18,242
9,012
0
5,562
12,680
54,271
0
L
Artemis
7,995
3,537
0
0
15,387
5,278
0
9,954
5,129
0
19,202
W
Kumbhakarna
NotNath
Kumbhakarna
4,660
754
170
1,500
11,241
13,454
0
2,945
8,296
8,018
0
W
19,389
869
328
1,268
10,288
4,191
0
2,418
7,870
32,854
0
L
Heimdallr
NsN Reset
Heimdallr
17,424
10,992
0
576
22,581
8,500
0
12,533
9,754
0
34,650
L
7,581
1,062
0
141
10,837
3,788
0
6,172
4,523
19,776
0
L
8,795
718
0
774
21,418
20,486
0
13,219
7,995
21,694
0
L
Bellona
ThePank707
Bellona
11,140
2,327
1,235
1,704
22,687
16,426
0
16,382
5,971
0
27,943
W
Bastet
15,514
3,574
0
3,841
8,845
4,078
0
2,968
5,877
0
33,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,937
Gold Earned
56,457
147
Minions Killed
172
4
Camps Cleared
8
816,467
Distance Traveled
1,024,327
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,228
1,023
35
4
2
222,845
0
W
Sol
12,403
1,240
46
5
2
169,925
0
L
Artemis
8,609
861
23
2
2
157,297
0
W
Kumbhakarna
10,654
1,065
1
0
1
234,308
0
W
Agni
11,835
1,184
39
4
0
196,257
0
L
Heimdallr
8,826
883
38
4
1
152,443
0
L
Zeus
8,775
878
30
3
0
126,931
0
L
Cthulhu
9,544
954
28
3
1
184,188
0
L
Bellona
9,183
918
28
3
0
195,608
3
W
Bastet
11,337
1,134
51
5
3
200,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role