Player Matchup

Tiamat
Tiamat
Happymadison
Tiamat
Level 126
God Stats
20W - 24L
1,481 SR
Queue Stats
473W - 385L
1,601 Elo+
Party 2
Khepri
Khepri
Nekofidelius
Khepri
Level 58
God Stats
21W - 10L
1,650 SR
Queue Stats
233W - 190L
1,660 Elo+
Party 2
Izanami
Izanami
Pluvio
Izanami
Level 125
God Stats
3W - 3L
1,670 SR
Queue Stats
167W - 170L
1,494 Elo+
Party 3
Ymir
Ymir
Psychus
Ymir
Level 140
God Stats
222W - 128L
1,694 SR
Queue Stats
467W - 386L
1,552 Elo+
Party 2
Nike
Nike
SilentEchoGaming
Nike
Level 43
God Stats
8W - 8L
1,347 SR
Queue Stats
23W - 21L
1,531 Elo+
Party 3
Team Averages
Level 98
1,569 SR
1,568 Elo+

VS

Team Averages
Level 72
1,512 SR
1,397 Elo+
Danzaburou
Danzaburou
NLmatrix
Danzaburou
Level 14
God Stats
1W - 5L
1,417 SR
Queue Stats
1W - 5L
1,284 Elo+
Party 1
Olorun
Olorun
Pulsetic
Olorun
Level 127
God Stats
0W - 1L
1,670 SR
Queue Stats
21W - 39L
1,380 Elo+
Party 1
Arachne
Arachne
Shotashi
Arachne
Level 47
God Stats
1W - 3L
1,273 SR
Queue Stats
24W - 54L
1,373 Elo+
Party 1
Khepri
Khepri
deadmen2681
Khepri
Level 65
God Stats
0W - 3L
1,682 SR
Queue Stats
2W - 9L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
iX_DragonFist_Xi
Sun Wukong
Level 107
God Stats
1W - 4L
1,517 SR
Queue Stats
3W - 5L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
7 / 3 / 11
13,908
556
17,455
15,496
16,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
17
3 / 1 / 11
13,453
538
5,943
12,456
13,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Pluvio
Izanami
20
10 / 3 / 6
15,930
637
29,913
18,244
7,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Psychus
Ymir
18
7 / 6 / 9
13,643
546
15,093
19,866
11,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

20
12 / 0 / 6
15,250
610
19,713
16,961
16,294
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NLmatrix
Danzaburou
14
0 / 16 / 5
9,938
398
8,291
25,699
9,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Pulsetic
Olorun
20
6 / 3 / 0
14,007
560
15,882
18,119
7,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Shotashi
Arachne
16
6 / 6 / 2
10,893
436
10,007
25,020
9,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
14
0 / 6 / 2
8,534
341
1,346
19,133
19,043
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
iX_DragonFist_Xi
Sun Wukong
14
0 / 8 / 0
9,126
365
5,702
21,391
15,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
39
Kills
12
13
Deaths
39
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
7
3
11
4.17
L
Danzaburou
NLmatrix
Danzaburou
0
16
5
0.16
W
Khepri
3
1
11
8.5
W
Izanami
Pluvio
Izanami
10
3
6
4.33
W
Ymir
Psychus
Ymir
7
6
9
1.92
L
Olorun
Pulsetic
Olorun
6
3
0
2
L
Arachne
Shotashi
Arachne
6
6
2
1.17
W
12
0
6
15
L
Khepri
0
6
2
0.17
L
Sun Wukong
iX_DragonFist_Xi
Sun Wukong
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,117
Damage
41,228
83,023
Taken
109,362
65,621
Mitigated
61,014
31,347
Healing
20,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
17,455
1,536
119
4,114
15,496
16,854
1,879
2,448
13,012
83,632
0
L
Danzaburou
NLmatrix
Danzaburou
8,291
3,432
0
1,170
25,699
9,088
1,782
15,278
9,876
0
61,303
W
Khepri
5,943
334
4,372
4,445
12,456
13,526
383
3,629
8,827
25,708
0
W
Izanami
Pluvio
Izanami
29,913
22,130
0
7,731
18,244
7,934
10,196
6,364
11,880
0
171,184
W
Ymir
Psychus
Ymir
15,093
2,173
0
6,940
19,866
11,013
1,524
5,866
13,898
93,317
0
L
Olorun
Pulsetic
Olorun
15,882
7,871
543
8,696
18,119
7,799
122
4,624
13,134
110,315
10,663
L
Arachne
Shotashi
Arachne
10,007
6,165
0
5,483
25,020
9,854
264
8,154
16,299
0
67,510
W
19,713
5,568
0
3,626
16,961
16,294
2,216
3,594
13,367
0
100,740
L
Khepri
1,346
184
0
540
19,133
19,043
64
5,053
13,708
20,674
0
L
Sun Wukong
iX_DragonFist_Xi
Sun Wukong
5,702
1,279
0
4,479
21,391
15,230
1,466
4,061
16,196
0
54,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,184
Gold Earned
52,498
695
Minions Killed
598
0
Camps Cleared
0
2,415,125
Distance Traveled
2,162,991
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,908
556
112
4
0
471,666
1
L
Danzaburou
9,938
398
116
5
0
402,142
3
W
Khepri
13,453
538
23
1
0
464,866
9
W
Izanami
15,930
637
252
10
0
497,511
6
W
Ymir
13,643
546
140
6
0
441,156
2
L
Olorun
14,007
560
224
9
0
447,451
6
L
Arachne
10,893
436
112
4
0
536,505
5
W
Nike
15,250
610
168
7
0
539,926
7
L
Khepri
8,534
341
40
2
0
401,817
6
L
Sun Wukong
9,126
365
106
4
0
375,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role