Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Averoids
Chernobog
Level 109
God Stats
2W - 1L
1,541 SR
Queue Stats
52W - 29L
1,579 Elo+
Party 2
Skadi
Skadi
BildoSwaggins
Skadi
Level 90
God Stats
9W - 5L
1,436 SR
Queue Stats
413W - 388L
1,490 Elo+
Solo
Neith
Neith
Defensiveman397
Neith
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,576 Elo+
Party 2
Ra
Ra
esete
Ra
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,367 Elo+
Solo
Team Averages
Level 125
1,495 SR
1,502 Elo+

VS

Team Averages
Level 118
1,596 SR
1,446 Elo+
Poseidon
Poseidon
AddiQtion
Poseidon
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,390 Elo+
Solo
Ra
Ra
Dracorex8103
Ra
Level 120
God Stats
3W - 1L
1,884 SR
Queue Stats
189W - 181L
1,490 Elo+
Solo
Fafnir
Fafnir
Urielpapailan77
Fafnir
Level 145
God Stats
3W - 2L
1,581 SR
Queue Stats
127W - 120L
1,508 Elo+
Party 1
Erlang Shen
Erlang Shen
archieman
Erlang Shen
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,384 Elo+
Solo
He Bo
He Bo
lethem
He Bo
Level 125
God Stats
2W - 3L
1,514 SR
Queue Stats
166W - 153L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 3 / 22
8,295
922
4,810
12,953
13,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Averoids
Chernobog
17
9 / 2 / 18
10,110
1,123
15,235
8,467
4,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 2 / 19
9,630
1,070
19,058
7,728
4,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
11 / 2 / 16
9,803
1,089
11,484
8,070
3,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
13
1 / 1 / 17
7,904
878
2,830
4,800
1,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AddiQtion
Poseidon
14
3 / 9 / 0
8,052
895
5,134
11,932
3,286
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 5
9,104
1,012
10,961
8,226
3,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 5 / 5
7,941
882
2,682
14,260
16,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
archieman
Erlang Shen
13
0 / 5 / 5
7,205
801
5,539
12,197
10,196
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
lethem
He Bo
11
2 / 7 / 3
6,933
770
3,467
8,428
2,645
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
28
31
Kills
10
10
Deaths
31
92
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
22
4.33
L
Poseidon
AddiQtion
Poseidon
3
9
0
0.33
W
Chernobog
Averoids
Chernobog
9
2
18
9
W
8
2
19
8.75
W
11
2
16
9.5
L
3
5
5
1.1
L
2
5
5
0.9
L
Erlang Shen
archieman
Erlang Shen
0
5
5
0.5
W
Ra
1
1
17
9.5
L
He Bo
lethem
He Bo
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,417
Damage
27,783
42,018
Taken
55,043
26,768
Mitigated
35,245
20,705
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,810
218
82
2,290
12,953
13,230
216
5,401
7,324
10,379
0
L
Poseidon
AddiQtion
Poseidon
5,134
599
1,222
667
11,932
3,286
0
2,192
9,418
19,583
0
W
Chernobog
Averoids
Chernobog
15,235
7,904
578
2,766
8,467
4,199
937
3,691
4,704
0
29,521
W
19,058
7,041
982
1,719
7,728
4,021
1,843
4,988
2,634
0
30,527
W
11,484
6,222
1,431
3,187
8,070
3,487
2,766
4,501
3,513
0
27,880
L
10,961
796
3,670
2,227
8,226
3,070
0
982
7,110
27,331
0
L
2,682
415
76
2,172
14,260
16,048
0
1,990
11,889
4,149
0
L
Erlang Shen
archieman
Erlang Shen
5,539
1,438
0
1,483
12,197
10,196
0
1,597
10,422
0
8,277
W
Ra
2,830
481
5,689
1,981
4,800
1,831
569
3,131
1,599
6,499
0
L
He Bo
lethem
He Bo
3,467
70
117
335
8,428
2,645
0
879
7,457
6,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,742
Gold Earned
39,235
108
Minions Killed
92
0
Camps Cleared
0
895,644
Distance Traveled
777,153
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,295
922
11
1
0
170,505
2
L
Poseidon
8,052
895
32
4
0
132,442
2
W
Chernobog
10,110
1,123
33
4
0
200,337
2
W
Skadi
9,630
1,070
29
3
0
176,378
0
W
Neith
9,803
1,089
28
3
0
179,933
0
L
Ra
9,104
1,012
41
5
0
163,655
0
L
Fafnir
7,941
882
9
1
0
141,107
0
L
Erlang Shen
7,205
801
10
1
0
185,849
4
W
Ra
7,904
878
7
1
0
168,491
1
L
He Bo
6,933
770
0
0
0
154,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role