Player Matchup

Bellona
Bellona
Critikal07
Bellona
Level 126
God Stats
6W - 7L
1,558 SR
Queue Stats
426W - 444L
1,567 Elo+
Party 1
Sol
Sol
EmeraldAg3nt450
Sol
Level 69
God Stats
1W - 1L
1,354 SR
Queue Stats
199W - 207L
1,502 Elo+
Party 1
Ganesha
Ganesha
GANAMESSYA
Ganesha
Level 42
God Stats
84W - 63L
1,705 SR
Queue Stats
84W - 63L
1,579 Elo+
Party 1
Izanami
Izanami
Smurf Account00
Izanami
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 91L
1,630 Elo+
Party 1
Ra
Ra
lilxyo
Ra
Level 157
God Stats
3W - 3L
1,503 SR
Queue Stats
158W - 170L
1,528 Elo+
Party 1
Team Averages
Level 101
1,524 SR
1,561 Elo+

VS

Team Averages
Level 58
1,535 SR
1,473 Elo+
King Arthur
King Arthur
CBeast
King Arthur
Level 127
God Stats
2W - 2L
1,681 SR
Queue Stats
258W - 187L
1,580 Elo+
Party 2
Izanami
Izanami
Cruxxible
Izanami
Level 23
God Stats
6W - 9L
1,626 SR
Queue Stats
47W - 56L
1,440 Elo+
Party 3
Neith
Neith
SnowGoon64
Neith
Level 27
God Stats
8W - 7L
1,553 SR
Queue Stats
156W - 127L
1,560 Elo+
Party 2
Geb
Geb
TrxshChild
Geb
Level 29
God Stats
0W - 3L
1,516 SR
Queue Stats
119W - 149L
1,408 Elo+
Party 3
Mercury
Mercury
god_of_catnip
Mercury
Level 84
God Stats
1W - 6L
1,300 SR
Queue Stats
140W - 150L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Critikal07
Bellona
7
2 / 0 / 0
4,133
827
2,205
2,889
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
1 / 0 / 1
3,601
720
900
1,251
313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
GANAMESSYA
Ganesha
6
0 / 0 / 2
3,775
755
892
1,942
697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

6
1 / 0 / 0
3,925
785
562
2,010
339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ra
6
1 / 0 / 0
3,735
747
319
1,643
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CBeast
King Arthur
5
0 / 2 / 0
3,177
635
1,242
3,864
1,614
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Cruxxible
Izanami
4
0 / 2 / 0
3,005
601
750
2,082
418
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
6
0 / 0 / 0
3,191
638
998
2,237
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

2
0 / 1 / 0
2,583
517
241
1,303
363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
5
0 / 0 / 0
3,177
635
163
1,211
247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CBeast
King Arthur
0
2
0
0
W
Bellona
Critikal07
Bellona
2
0
0
2
L
Izanami
Cruxxible
Izanami
0
2
0
0
W
1
0
1
1.5
W
Ganesha
GANAMESSYA
Ganesha
0
0
2
1
W
1
0
0
1
L
Neith
0
0
0
0
L
0
1
0
0
L
Mercury
0
0
0
0
W
Ra
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,878
Damage
3,394
9,735
Taken
10,697
3,148
Mitigated
3,123
6,282
Healing
3,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CBeast
King Arthur
1,242
241
0
616
3,864
1,614
0
0
3,864
0
11,355
W
Bellona
Critikal07
Bellona
2,205
964
0
1,453
2,889
1,450
0
0
2,889
0
18,066
L
Izanami
Cruxxible
Izanami
750
643
0
345
2,082
418
375
1,512
570
0
8,826
W
900
413
0
618
1,251
313
840
0
1,251
10,912
1,229
W
Ganesha
GANAMESSYA
Ganesha
892
232
0
1,369
1,942
697
0
192
1,750
6,878
0
W
562
481
0
1,339
2,010
339
0
49
1,961
0
20,823
L
Neith
998
437
0
1,505
2,237
481
0
72
2,165
0
13,192
L
241
81
105
293
1,303
363
0
301
1,002
1,423
0
L
Mercury
163
0
0
981
1,211
247
0
130
1,081
0
8,822
W
Ra
319
66
115
1,388
1,643
349
0
0
1,643
12,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,169
Gold Earned
15,133
182
Minions Killed
108
0
Camps Cleared
0
482,967
Distance Traveled
419,946
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,177
635
24
5
0
95,309
1
W
Bellona
4,133
827
50
10
0
95,997
3
L
Izanami
3,005
601
23
5
0
86,966
1
W
Sol
3,601
720
27
5
0
95,340
1
W
Ganesha
3,775
755
3
1
0
97,801
1
W
Izanami
3,925
785
65
13
0
93,674
0
L
Neith
3,191
638
30
6
0
83,871
1
L
Geb
2,583
517
0
0
0
27,529
0
L
Mercury
3,177
635
31
6
0
126,271
0
W
Ra
3,735
747
37
7
0
100,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role