Player Matchup

Nemesis
Nemesis
BarmeloXanthony
Nemesis
Level 65
God Stats
35W - 32L
1,578 SR
Queue Stats
100W - 150L
1,409 Elo+
Party 2
Scylla
Scylla
EF5FIVE
Scylla
Level 17
God Stats
6W - 10L
1,488 SR
Queue Stats
111W - 156L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
Godzilla KTM
Cthulhu
Level 15
God Stats
9W - 13L
1,418 SR
Queue Stats
43W - 59L
1,491 Elo+
Party 2
Ao Kuang
Ao Kuang
Khenjar
Ao Kuang
Level 24
God Stats
50W - 34L
1,520 SR
Queue Stats
138W - 136L
1,521 Elo+
Solo
Rama
Rama
funkleruckus
Rama
Level 8
God Stats
2W - 3L
1,394 SR
Queue Stats
8W - 12L
1,497 Elo+
Solo
Team Averages
Level 26
1,480 SR
1,481 Elo+

VS

Team Averages
Level 18
1,529 SR
1,514 Elo+
Erlang Shen
Erlang Shen
Lun6
Erlang Shen
Level 22
God Stats
1W - 4L
1,302 SR
Queue Stats
43W - 38L
1,422 Elo+
Solo
Medusa
Medusa
Mommymilker6969
Medusa
Level 14
God Stats
19W - 11L
1,711 SR
Queue Stats
23W - 17L
1,661 Elo+
Party 1
Ymir
Ymir
Praxees
Ymir
Level 45
God Stats
183W - 166L
1,633 SR
Queue Stats
204W - 202L
1,609 Elo+
Party 1
Hun Batz
Hun Batz
mrdrmathew
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,205 Elo+
Solo
Kukulkan
Kukulkan
retrosteam46
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 1
5,104
729
2,867
4,899
1,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
EF5FIVE
Scylla
8
0 / 0 / 1
4,395
628
1,120
2,418
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Godzilla KTM
Cthulhu
6
0 / 3 / 1
4,290
613
1,776
5,534
1,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
Khenjar
Ao Kuang
10
8 / 0 / 0
5,947
850
5,982
3,751
1,057
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 4 / 0
3,710
530
1,358
4,414
878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Lun6
Erlang Shen
4
0 / 3 / 0
3,479
497
1,642
3,447
960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
6 / 1 / 1
4,918
703
4,811
2,952
833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Praxees
Ymir
7
1 / 0 / 5
4,666
667
1,734
4,233
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
mrdrmathew
Hun Batz
5
0 / 5 / 0
3,555
508
1,237
5,125
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
retrosteam46
Kukulkan
8
2 / 2 / 0
4,697
671
2,694
3,389
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
11
Kills
9
9
Deaths
11
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Scylla
EF5FIVE
Scylla
0
0
1
0.5
W
Cthulhu
Godzilla KTM
Cthulhu
0
3
1
0.17
W
Ao Kuang
Khenjar
Ao Kuang
8
0
0
8
L
Erlang Shen
Lun6
Erlang Shen
0
3
0
0
L
6
1
1
6.5
L
Ymir
Praxees
Ymir
1
0
5
3.5
W
0
4
0
0
L
Hun Batz
mrdrmathew
Hun Batz
0
5
0
0
L
Kukulkan
retrosteam46
Kukulkan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,103
Damage
12,118
21,016
Taken
19,146
5,773
Mitigated
6,097
4,239
Healing
3,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,867
1,267
0
406
4,899
1,316
0
1,030
3,869
0
19,186
W
Scylla
EF5FIVE
Scylla
1,120
79
0
469
2,418
742
0
1,854
564
17,705
0
W
Cthulhu
Godzilla KTM
Cthulhu
1,776
287
540
436
5,534
1,780
0
950
4,584
11,428
0
W
Ao Kuang
Khenjar
Ao Kuang
5,982
2,201
0
2,018
3,751
1,057
1,094
0
3,723
23,779
0
L
Erlang Shen
Lun6
Erlang Shen
1,642
1,229
0
602
3,447
960
0
2,320
1,127
0
7,628
L
4,811
2,123
0
618
2,952
833
650
785
2,167
0
26,666
L
Ymir
Praxees
Ymir
1,734
340
0
1,598
4,233
2,028
23
991
3,242
7,541
0
W
1,358
1,254
0
370
4,414
878
0
594
3,820
0
11,356
L
Hun Batz
mrdrmathew
Hun Batz
1,237
381
0
502
5,125
1,480
0
3,662
1,463
0
8,719
L
Kukulkan
retrosteam46
Kukulkan
2,694
483
0
500
3,389
796
0
1,120
2,269
23,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,446
Gold Earned
21,315
176
Minions Killed
161
0
Camps Cleared
0
673,779
Distance Traveled
596,226
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,104
729
40
6
0
150,441
0
W
Scylla
4,395
628
44
6
0
132,771
1
W
Cthulhu
4,290
613
20
3
0
126,408
0
W
Ao Kuang
5,947
850
50
7
0
137,308
3
L
Erlang Shen
3,479
497
24
3
0
69,682
1
L
Medusa
4,918
703
49
7
0
120,682
1
L
Ymir
4,666
667
14
2
0
140,768
1
W
Rama
3,710
530
22
3
0
126,851
0
L
Hun Batz
3,555
508
24
3
0
125,085
0
L
Kukulkan
4,697
671
50
7
0
140,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role