Player Matchup

Cthulhu
Cthulhu
Cazper1989
Cthulhu
Level 24
God Stats
1W - 2L
1,594 SR
Queue Stats
1W - 4L
1,438 Elo+
Solo
Xbalanque
Xbalanque
CiroqLee
Xbalanque
Level 29
God Stats
13W - 8L
1,639 SR
Queue Stats
32W - 28L
1,425 Elo+
Solo
Scylla
Scylla
KeepingNickel95
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,495 Elo+
Solo
Ymir
Ymir
MrZambie090
Ymir
Level 7
God Stats
11W - 6L
1,516 SR
Queue Stats
15W - 20L
1,305 Elo+
Party 2
Achilles
Achilles
Tay72x
Achilles
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,286 Elo+
Party 2
Team Averages
Level 16
1,550 SR
1,390 Elo+

VS

Team Averages
Level 36
1,561 SR
1,567 Elo+
Loki
Loki
CrazySkillzz823
Loki
Level 21
God Stats
79W - 39L
1,743 SR
Queue Stats
92W - 42L
1,705 Elo+
Party 1
Sol
Sol
DreadW0lf99
Sol
Level 122
God Stats
18W - 1L
1,527 SR
Queue Stats
132W - 80L
1,675 Elo+
Party 1
Susano
Susano
Reetaliation322
Susano
Level 18
God Stats
16W - 10L
1,500 SR
Queue Stats
68W - 20L
1,831 Elo+
Party 1
Ares
Ares
THExHALFxBREED1
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,278 Elo+
Solo
Achilles
Achilles
iAKDiirtyDave
Achilles
Level 14
God Stats
5W - 1L
1,535 SR
Queue Stats
21W - 21L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cazper1989
Cthulhu
15
0 / 11 / 3
9,318
932
13,682
24,275
9,900
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
CiroqLee
Xbalanque
15
0 / 3 / 0
8,284
828
1,742
3,283
1,141
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 15 / 1
8,812
881
1,989
21,294
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 14 / 0
9,609
961
9,784
32,163
29,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Tay72x
Achilles
16
2 / 7 / 1
10,075
1,008
10,249
25,332
31,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 1 / 18
12,397
1,240
20,482
8,258
3,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
18 / 0 / 19
13,870
1,387
42,124
13,068
5,559
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 0 / 19
12,996
1,300
26,423
7,808
4,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 2 / 10
9,506
951
3,467
7,301
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
iAKDiirtyDave
Achilles
18
1 / 0 / 16
10,425
1,043
6,039
9,412
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
132
3
Kills
50
50
Deaths
3
5
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cazper1989
Cthulhu
0
11
3
0.14
L
Xbalanque
CiroqLee
Xbalanque
0
3
0
0
W
15
1
18
24
W
18
0
19
27.5
L
0
15
1
0.03
L
1
14
0
0.07
W
16
0
19
25.5
W
0
2
10
2.5
L
Achilles
Tay72x
Achilles
2
7
1
0.36
W
Achilles
iAKDiirtyDave
Achilles
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,446
Damage
98,535
106,347
Taken
45,847
77,266
Mitigated
27,407
3,891
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cazper1989
Cthulhu
13,682
927
565
678
24,275
9,900
0
11,446
12,752
29,139
0
L
Xbalanque
CiroqLee
Xbalanque
1,742
612
0
100
3,283
1,141
0
923
2,360
0
5,926
W
20,482
6,530
0
46
8,258
3,646
0
4,589
3,577
0
31,275
W
42,124
18,025
866
8,806
13,068
5,559
0
8,089
4,651
73,050
4,533
L
1,989
1,478
0
20
21,294
5,423
0
3,980
17,265
7,221
0
L
9,784
1,895
0
780
32,163
29,119
0
14,915
16,782
30,098
0
W
26,423
5,608
0
375
7,808
4,431
0
3,134
4,309
0
39,725
W
3,467
793
0
636
7,301
5,061
0
3,824
3,205
6,613
0
L
Achilles
Tay72x
Achilles
10,249
3,133
0
1,748
25,332
31,683
0
10,946
14,124
0
29,648
W
Achilles
iAKDiirtyDave
Achilles
6,039
1,783
0
2,035
9,412
8,710
0
5,819
3,316
0
17,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,098
Gold Earned
59,194
150
Minions Killed
175
3
Camps Cleared
11
785,417
Distance Traveled
1,007,850
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,318
932
47
5
1
191,877
0
L
Xbalanque
8,284
828
5
1
0
68,564
0
W
Loki
12,397
1,240
22
2
1
237,807
0
W
Sol
13,870
1,387
82
8
5
198,489
0
L
Scylla
8,812
881
11
1
0
156,310
0
L
Ymir
9,609
961
42
4
1
171,094
0
W
Susano
12,996
1,300
31
3
5
236,942
1
W
Ares
9,506
951
9
1
0
107,238
0
L
Achilles
10,075
1,008
45
5
1
197,572
0
W
Achilles
10,425
1,043
31
3
0
227,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role