Player Matchup

Neith
Neith
BushTheWookie
Neith
Level 22
God Stats
1W - 2L
1,184 SR
Queue Stats
1W - 5L
1,191 Elo+
Party 2
Fenrir
Fenrir
ChainDragger27
Fenrir
Level 29
God Stats
1W - 0L
1,230 SR
Queue Stats
1W - 6L
1,191 Elo+
Party 2
Gilgamesh
Gilgamesh
Talibandz
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,214 Elo+
Party 2
Zeus
Zeus
abach
Zeus
Level 21
God Stats
14W - 13L
1,512 SR
Queue Stats
86W - 94L
1,479 Elo+
Solo
Geb
Geb
shabbadunk
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,191 Elo+
Party 2
Team Averages
Level 22
1,385 SR
1,253 Elo+

VS

Team Averages
Level 22
1,461 SR
1,507 Elo+
Izanami
Izanami
ADozenKatZ
Izanami
Level 25
God Stats
24W - 28L
1,510 SR
Queue Stats
69W - 63L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
JMartinez02507
Baron Samedi
Level 13
God Stats
0W - 1L
1,226 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thanatos
Thanatos
Shinta008
Thanatos
Level 22
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Tyrant Leopard
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,507 Elo+
Party 1
Charybdis
Charybdis
tank336
Charybdis
Level 22
God Stats
0W - 1L
1,640 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
10,206
444
10,842
12,805
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 10 / 10
8,932
388
8,308
15,311
5,273
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Talibandz
Gilgamesh
15
1 / 5 / 5
9,448
411
3,445
13,944
8,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
abach
Zeus
20
25 / 4 / 1
15,095
656
38,326
14,185
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 13
9,942
432
7,999
17,638
16,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ADozenKatZ
Izanami
18
7 / 3 / 8
12,433
541
14,598
16,369
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JMartinez02507
Baron Samedi
16
0 / 4 / 5
9,812
427
6,598
10,158
10,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Shinta008
Thanatos
16
10 / 8 / 4
10,683
464
7,455
20,618
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 5 / 10
10,807
470
13,215
28,379
32,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
tank336
Charybdis
13
4 / 9 / 3
9,530
414
5,381
17,895
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
56
29
Kills
26
26
Deaths
29
35
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
ADozenKatZ
Izanami
7
3
8
3.67
W
2
3
6
1.67
W
1
10
10
0.6
L
Baron Samedi
JMartinez02507
Baron Samedi
0
4
5
0.63
L
Thanatos
Shinta008
Thanatos
10
8
4
1.5
W
Gilgamesh
Talibandz
Gilgamesh
1
5
5
0.7
L
5
5
10
2
W
Zeus
abach
Zeus
25
4
1
6.38
W
0
4
13
1.63
L
Charybdis
tank336
Charybdis
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,920
Damage
47,247
73,883
Taken
93,419
41,661
Mitigated
59,322
16,837
Healing
28,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ADozenKatZ
Izanami
14,598
8,326
0
7,294
16,369
5,537
2,507
8,865
7,504
0
91,667
W
10,842
5,230
0
4,960
12,805
5,726
884
4,010
8,795
0
70,592
W
8,308
3,214
0
2,019
15,311
5,273
909
2,877
12,434
0
32,707
L
Baron Samedi
JMartinez02507
Baron Samedi
6,598
511
116
1,488
10,158
10,013
645
5,749
4,409
33,893
0
L
Thanatos
Shinta008
Thanatos
7,455
2,046
0
11,363
20,618
6,510
0
11,946
8,672
0
52,659
W
Gilgamesh
Talibandz
Gilgamesh
3,445
592
0
2,241
13,944
8,494
188
5,920
8,024
9,395
21,767
L
13,215
1,164
1,197
5,033
28,379
32,312
0
10,579
17,656
50,818
0
W
Zeus
abach
Zeus
38,326
7,059
0
3,500
14,185
5,671
2,506
3,510
10,675
116,336
0
W
7,999
755
674
3,443
17,638
16,497
697
3,883
13,755
25,516
0
L
Charybdis
tank336
Charybdis
5,381
3,673
0
1,795
17,895
4,950
2,751
10,247
7,648
0
32,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,623
Gold Earned
53,265
402
Minions Killed
425
0
Camps Cleared
0
2,198,907
Distance Traveled
2,019,917
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,433
541
148
6
0
388,551
7
W
Neith
10,206
444
107
5
0
464,129
1
W
Fenrir
8,932
388
35
2
0
400,761
0
L
Baron Samedi
9,812
427
50
2
0
370,971
1
L
Thanatos
10,683
464
82
4
0
435,363
0
W
Gilgamesh
9,448
411
58
3
0
445,353
0
L
Cthulhu
10,807
470
75
3
0
431,205
7
W
Zeus
15,095
656
181
8
0
422,114
0
W
Geb
9,942
432
21
1
0
466,550
1
L
Charybdis
9,530
414
70
3
0
393,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role