Player Matchup

Olorun
Olorun
Cutaway_Bud99
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,655 Elo+
Party 2
Ymir
Ymir
DaR1k1OrE
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,475 Elo+
Solo
Nu Wa
Nu Wa
HeyBoiwasgooood
Nu Wa
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 46L
1,679 Elo+
Party 1
Izanami
Izanami
Twoworlds3
Izanami
Level 27
God Stats
1W - 3L
1,256 SR
Queue Stats
101W - 104L
1,548 Elo+
Party 1
King Arthur
King Arthur
aheadrive3609
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,319 Elo+
Party 2
Team Averages
Level 21
1,451 SR
1,535 Elo+

VS

Team Averages
Level 20
1,610 SR
1,650 Elo+
Ra
Ra
BigSuccLanco
Ra
Level 35
God Stats
2W - 0L
1,704 SR
Queue Stats
4W - 1L
1,642 Elo+
Party 3
Sol
Sol
MoMosis
Sol
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,711 Elo+
Party 3
Bastet
Bastet
NinelnchPianist
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 51L
1,641 Elo+
Solo
Fenrir
Fenrir
Panduhz44
Fenrir
Level 22
God Stats
16W - 6L
1,739 SR
Queue Stats
41W - 17L
1,678 Elo+
Solo
Sun Wukong
Sun Wukong
drock2010
Sun Wukong
Level 28
God Stats
4W - 2L
1,605 SR
Queue Stats
155W - 133L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 0
4,558
506
2,346
5,172
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
6
0 / 5 / 0
4,250
472
1,479
6,959
2,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 4 / 1
5,742
638
3,322
5,795
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Twoworlds3
Izanami
7
0 / 1 / 0
4,271
475
1,508
4,060
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
aheadrive3609
King Arthur
6
0 / 6 / 0
4,091
455
1,213
7,994
3,459
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,616
624
2,035
3,051
926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
8
2 / 0 / 2
5,028
559
1,884
2,178
485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
6 / 2 / 2
6,562
729
6,241
7,351
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Panduhz44
Fenrir
9
3 / 0 / 3
5,314
590
4,044
8,300
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Sun Wukong
drock2010
Sun Wukong
11
9 / 1 / 2
7,142
794
6,139
5,851
2,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
21
21
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
2
5
0
0.4
L
Ymir
0
5
0
0
L
2
4
1
0.63
W
Sol
2
0
2
3
W
6
2
2
3.5
W
Fenrir
Panduhz44
Fenrir
3
0
3
4.5
L
Izanami
Twoworlds3
Izanami
0
1
0
0
L
King Arthur
aheadrive3609
King Arthur
0
6
0
0
W
Sun Wukong
drock2010
Sun Wukong
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,868
Damage
20,343
29,980
Taken
26,731
10,270
Mitigated
8,076
4,792
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,035
533
126
986
3,051
926
659
1,212
1,839
27,701
0
L
2,346
879
0
377
5,172
1,738
0
309
4,863
12,810
1,724
L
Ymir
1,479
367
0
561
6,959
2,991
0
2,438
4,521
7,164
0
L
3,322
410
0
978
5,795
1,194
0
868
4,927
37,223
0
W
Sol
1,884
1,092
0
1,174
2,178
485
788
416
1,762
20,498
0
W
6,241
2,124
0
3,408
7,351
2,140
27
2,425
4,926
0
36,143
W
Fenrir
Panduhz44
Fenrir
4,044
2,066
0
4,009
8,300
2,354
0
1,390
6,910
0
25,317
L
Izanami
Twoworlds3
Izanami
1,508
795
0
2,216
4,060
888
0
304
3,756
0
24,141
L
King Arthur
aheadrive3609
King Arthur
1,213
592
0
660
7,994
3,459
0
0
7,994
0
15,284
W
Sun Wukong
drock2010
Sun Wukong
6,139
1,600
0
3,156
5,851
2,171
10
1,410
4,441
0
32,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,912
Gold Earned
29,662
198
Minions Killed
299
0
Camps Cleared
0
805,935
Distance Traveled
891,437
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,616
624
64
7
0
179,379
1
L
Olorun
4,558
506
31
3
0
150,703
3
L
Ymir
4,250
472
10
1
0
176,802
3
L
Nu Wa
5,742
638
73
8
0
167,513
3
W
Sol
5,028
559
33
4
0
161,524
0
W
Bastet
6,562
729
76
8
0
192,467
2
W
Fenrir
5,314
590
45
5
0
189,202
2
L
Izanami
4,271
475
55
6
0
159,957
1
L
King Arthur
4,091
455
29
3
0
150,960
0
W
Sun Wukong
7,142
794
81
9
0
168,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role