Player Matchup

Artio
Artio
Cryptox_11
Artio
Level 104
God Stats
2W - 0L
1,409 SR
Queue Stats
84W - 68L
1,463 Elo+
Party 1
Sol
Sol
Dukes_Anarchy
Sol
Level 107
God Stats
55W - 33L
1,565 SR
Queue Stats
216W - 204L
1,490 Elo+
Party 2
Hercules
Hercules
OppShop
Hercules
Level 107
God Stats
34W - 38L
1,457 SR
Queue Stats
521W - 586L
1,447 Elo+
Solo
Arachne
Arachne
PotheadGames
Arachne
Level 84
God Stats
126W - 88L
1,567 SR
Queue Stats
239W - 231L
1,486 Elo+
Party 2
Neith
Neith
vaderdarkside
Neith
Level 109
God Stats
3W - 4L
1,448 SR
Queue Stats
132W - 116L
1,450 Elo+
Party 1
Team Averages
Level 102
1,489 SR
1,467 Elo+

VS

Team Averages
Level 104
1,501 SR
1,455 Elo+
Erlang Shen
Erlang Shen
Davidrain2
Erlang Shen
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 72L
1,488 Elo+
Solo
Sol
Sol
TGWolF12
Sol
Level 45
God Stats
58W - 53L
1,533 SR
Queue Stats
79W - 74L
1,460 Elo+
Solo
Athena
Athena
XHulu_N_Do_YouX
Athena
Level 125
God Stats
0W - 4L
1,335 SR
Queue Stats
287W - 274L
1,527 Elo+
Party 3
Thor
Thor
westlyshots
Thor
Level 156
God Stats
3W - 2L
1,782 SR
Queue Stats
244W - 230L
1,463 Elo+
Solo
Cupid
Cupid
xLadyRoyal
Cupid
Level 108
God Stats
4W - 12L
1,355 SR
Queue Stats
381W - 572L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
2 / 1 / 1
7,372
491
4,116
10,235
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 4 / 4
8,883
592
5,221
9,198
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
OppShop
Hercules
13
2 / 3 / 2
8,232
549
7,641
11,956
9,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
PotheadGames
Arachne
15
9 / 3 / 4
9,173
612
10,916
13,293
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 4
7,017
468
6,242
6,772
1,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Davidrain2
Erlang Shen
15
8 / 5 / 1
9,432
629
10,729
12,299
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,908
527
7,369
9,957
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 2
6,672
445
5,601
10,358
9,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 3 / 2
7,669
511
5,469
9,759
6,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cupid
10
1 / 3 / 3
6,469
431
4,643
7,505
1,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
18
Kills
15
15
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
2
1
1
2.5
L
Erlang Shen
Davidrain2
Erlang Shen
8
5
1
1.7
W
4
4
4
1.5
W
Hercules
OppShop
Hercules
2
3
2
1
W
Arachne
PotheadGames
Arachne
9
3
4
3.67
L
2
5
1
0.5
L
3
2
2
2
W
1
4
4
0.75
L
1
3
2
0.67
L
Cupid
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,136
Damage
33,811
51,454
Taken
49,878
26,576
Mitigated
27,219
17,565
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
4,116
580
621
3,801
10,235
5,763
302
2,588
7,647
17,263
0
L
Erlang Shen
Davidrain2
Erlang Shen
10,729
5,886
0
3,592
12,299
6,651
0
1,791
10,508
0
55,457
W
5,221
2,049
0
4,744
9,198
3,267
1,797
5,286
3,912
49,048
4,008
W
Hercules
OppShop
Hercules
7,641
3,167
0
2,648
11,956
9,626
522
2,380
9,576
0
47,520
W
Arachne
PotheadGames
Arachne
10,916
7,140
176
4,660
13,293
5,994
0
1,476
11,817
0
60,424
L
7,369
2,163
0
3,986
9,957
3,022
101
2,862
7,095
50,213
0
L
5,601
1,258
0
1,114
10,358
9,563
0
1,973
8,385
22,072
0
W
6,242
2,709
0
915
6,772
1,926
1,193
2,056
4,716
0
46,815
L
5,469
798
0
267
9,759
6,019
152
418
9,341
4,185
40,150
L
Cupid
4,643
2,661
259
2,922
7,505
1,964
585
1,869
5,636
0
33,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,677
Gold Earned
38,150
417
Minions Killed
399
0
Camps Cleared
0
1,464,194
Distance Traveled
1,383,461
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,372
491
28
2
0
283,589
1
L
Erlang Shen
9,432
629
90
6
0
302,298
7
W
Sol
8,883
592
104
7
0
285,203
3
W
Hercules
8,232
549
107
7
0
302,707
4
W
Arachne
9,173
612
100
7
0
342,284
1
L
Sol
7,908
527
117
8
0
260,939
3
L
Athena
6,672
445
34
2
0
309,730
2
W
Neith
7,017
468
78
5
0
250,411
5
L
Thor
7,669
511
95
6
0
261,533
5
L
Cupid
6,469
431
63
4
0
248,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role