Player Matchup

Achilles
Achilles
Derysive
Achilles
Level 149
God Stats
3W - 14L
1,404 SR
Queue Stats
264W - 262L
1,580 Elo+
Party 2
Tiamat
Tiamat
HeavyRunner
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,394 Elo+
Party 2
Neith
Neith
Salsamoney
Neith
Level 112
God Stats
7W - 10L
1,417 SR
Queue Stats
484W - 493L
1,488 Elo+
Party 2
Heimdallr
Heimdallr
Sinepslien
Heimdallr
Level 89
God Stats
1W - 1L
1,727 SR
Queue Stats
114W - 98L
1,589 Elo+
Party 2
Nike
Nike
nlang600
Nike
Level 122
God Stats
10W - 4L
1,602 SR
Queue Stats
255W - 231L
1,536 Elo+
Party 2
Team Averages
Level 99
1,530 SR
1,517 Elo+

VS

Team Averages
Level 88
1,468 SR
1,436 Elo+
Tiamat
Tiamat
CourageousCroc7
Tiamat
Level 68
God Stats
2W - 0L
1,498 SR
Queue Stats
20W - 33L
1,390 Elo+
Party 1
Thanatos
Thanatos
Fireboy3582
Thanatos
Level 104
God Stats
2W - 1L
1,112 SR
Queue Stats
88W - 107L
1,436 Elo+
Solo
Bellona
Bellona
Ma45678
Bellona
Level 103
God Stats
1W - 1L
1,536 SR
Queue Stats
26W - 33L
1,436 Elo+
Party 1
Merlin
Merlin
Sumoz
Merlin
Level 140
God Stats
4W - 0L
1,697 SR
Queue Stats
83W - 68L
1,510 Elo+
Party 1
Artio
Artio
sl1ngbang
Artio
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Derysive
Achilles
20
8 / 6 / 8
13,102
624
28,318
23,978
32,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
16
0 / 11 / 11
10,612
505
9,700
17,375
8,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
20
7 / 4 / 11
12,630
601
30,647
19,030
5,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Sinepslien
Heimdallr
20
5 / 8 / 12
14,384
685
27,860
20,531
9,060
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nike
17
0 / 8 / 12
10,919
520
15,735
35,599
19,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 22
15,327
730
28,509
24,204
18,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Fireboy3582
Thanatos
19
10 / 6 / 15
13,936
664
18,143
19,228
9,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
Ma45678
Bellona
20
5 / 4 / 21
14,116
672
14,464
39,908
30,327
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Sumoz
Merlin
20
10 / 5 / 15
15,207
724
38,507
27,063
15,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
sl1ngbang
Artio
19
2 / 2 / 14
12,188
580
3,996
16,677
15,561
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
123
20
Kills
36
37
Deaths
20
54
Assists
87
Player
Kills
Deaths
Assists
KDA
W
9
3
22
6.67
L
Achilles
Derysive
Achilles
8
6
8
2
W
Thanatos
Fireboy3582
Thanatos
10
6
15
2.92
L
Tiamat
0
11
11
0.5
W
Bellona
Ma45678
Bellona
5
4
21
3.88
L
Neith
7
4
11
3.13
L
Heimdallr
Sinepslien
Heimdallr
5
8
12
1.38
W
Merlin
Sumoz
Merlin
10
5
15
3.5
L
Nike
0
8
12
0.75
W
Artio
sl1ngbang
Artio
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,260
Damage
103,619
116,513
Taken
127,080
75,182
Mitigated
89,196
36,833
Healing
66,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,509
683
5,378
10,688
24,204
18,249
1,284
2,219
21,005
62,071
0
L
Achilles
Derysive
Achilles
28,318
3,709
2,292
7,437
23,978
32,440
330
17,278
6,700
0
36,687
W
Thanatos
Fireboy3582
Thanatos
18,143
1,760
3,781
11,760
19,228
9,579
0
1,543
16,813
0
26,169
L
Tiamat
9,700
1,149
127
1,147
17,375
8,321
0
11,902
5,473
14,342
0
W
Bellona
Ma45678
Bellona
14,464
2,415
3,876
15,367
39,908
30,327
1,974
3,335
34,668
2,296
27,003
L
Neith
30,647
10,542
2,407
6,577
19,030
5,985
832
12,642
6,388
0
61,564
L
Heimdallr
Sinepslien
Heimdallr
27,860
3,558
1,800
3,280
20,531
9,060
142
11,147
9,384
0
57,133
W
Merlin
Sumoz
Merlin
38,507
2,255
5,523
8,827
27,063
15,480
1,028
1,213
24,827
81,301
0
L
Nike
15,735
490
1,222
10,544
35,599
19,376
399
18,657
16,942
824
22,119
W
Artio
sl1ngbang
Artio
3,996
314
625
991
16,677
15,561
351
1,784
13,903
9,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,647
Gold Earned
70,774
167
Minions Killed
218
0
Camps Cleared
0
1,644,720
Distance Traveled
2,029,545
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,327
730
85
4
0
414,977
2
L
Achilles
13,102
624
14
1
0
350,117
0
W
Thanatos
13,936
664
18
1
0
397,852
4
L
Tiamat
10,612
505
9
0
0
281,114
0
W
Bellona
14,116
672
28
1
0
492,227
0
L
Neith
12,630
601
63
3
0
357,451
3
L
Heimdallr
14,384
685
65
3
0
322,145
1
W
Merlin
15,207
724
79
4
0
366,900
0
L
Nike
10,919
520
16
1
0
333,893
0
W
Artio
12,188
580
8
0
0
357,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role