Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ImDoingNitequil
Sol
Level 28
God Stats
4W - 4L
1,512 SR
Queue Stats
72W - 65L
1,535 Elo+
Party 3
Xing Tian
Xing Tian
ShadowWolfShaun
Xing Tian
Level 94
God Stats
3W - 1L
1,610 SR
Queue Stats
210W - 246L
1,388 Elo+
Party 1
Freya
Freya
llGOOSEBUMPSII
Freya
Level 118
God Stats
5W - 3L
1,525 SR
Queue Stats
402W - 427L
1,389 Elo+
Party 1
Team Averages
Level 82
1,529 SR
1,462 Elo+

VS

Team Averages
Level 117
1,554 SR
1,502 Elo+
Ymir
Ymir
HavocNightWalker
Ymir
Level 27
God Stats
22W - 19L
1,560 SR
Queue Stats
60W - 73L
1,466 Elo+
Party 2
Rama
Rama
Savage_Cyr
Rama
Level 154
God Stats
1W - 2L
1,707 SR
Queue Stats
253W - 215L
1,573 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
blackhawk35661
Ah Muzen Cab
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,432 Elo+
Solo
Zeus
Zeus
mrRatt21
Zeus
Level 154
God Stats
1W - 3L
1,834 SR
Queue Stats
216W - 199L
1,538 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xX-DRAY-577-Xx
Tsukuyomi
Level 135
God Stats
1W - 3L
1,167 SR
Queue Stats
62W - 67L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
17
23 / 0 / 7
11,380
711
20,283
13,221
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
 
Gilgamesh
17
5 / 0 / 5
10,045
628
8,040
6,320
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 4 / 14
9,232
577
7,168
11,359
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
ShadowWolfShaun
Xing Tian
12
3 / 1 / 9
8,488
531
4,534
12,690
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 4
7,213
451
5,106
11,515
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 4
7,429
464
5,265
14,093
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 7 / 4
7,431
464
5,224
11,564
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
blackhawk35661
Ah Muzen Cab
13
0 / 7 / 0
7,638
477
2,555
10,475
3,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
11
2 / 11 / 2
7,401
463
12,155
10,930
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
xX-DRAY-577-Xx
Tsukuyomi
12
3 / 9 / 4
7,385
462
6,014
13,800
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
39
Kills
10
10
Deaths
39
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
23
0
7
26.5
W
Gilgamesh
 
Gilgamesh
5
0
5
7.5
L
3
5
4
1
W
6
4
14
3.25
L
2
7
4
0.57
W
Xing Tian
ShadowWolfShaun
Xing Tian
3
1
9
7.5
L
Ah Muzen Cab
blackhawk35661
Ah Muzen Cab
0
7
0
0
W
2
5
4
0.8
L
Zeus
2
11
2
0.27
L
Tsukuyomi
xX-DRAY-577-Xx
Tsukuyomi
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,131
Damage
31,213
55,105
Taken
60,862
27,135
Mitigated
24,025
21,837
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
20,283
7,738
0
7,985
13,221
4,936
651
3,606
9,479
0
64,364
W
Gilgamesh
 
Gilgamesh
8,040
1,385
0
2,216
6,320
4,249
3
0
6,320
5,476
56,677
L
5,265
974
0
1,691
14,093
11,585
0
5,692
8,219
21,474
0
W
7,168
2,124
0
3,514
11,359
3,359
1,931
6,686
4,287
34,657
0
L
5,224
4,378
0
816
11,564
2,844
0
3,746
7,766
0
43,766
W
Xing Tian
ShadowWolfShaun
Xing Tian
4,534
647
260
4,066
12,690
10,351
32
3,044
9,558
29,910
0
L
Ah Muzen Cab
blackhawk35661
Ah Muzen Cab
2,555
1,307
0
1,576
10,475
3,139
0
340
9,542
0
50,442
W
5,106
1,924
0
3,796
11,515
4,240
80
3,656
7,802
32,210
5,635
L
Zeus
12,155
1,210
0
278
10,930
2,667
0
3,656
6,989
45,288
0
L
Tsukuyomi
xX-DRAY-577-Xx
Tsukuyomi
6,014
1,430
0
3,123
13,800
3,790
0
2,654
11,004
0
36,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,358
Gold Earned
37,284
429
Minions Killed
375
0
Camps Cleared
0
1,584,433
Distance Traveled
1,424,239
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,380
711
89
6
0
376,095
2
W
Gilgamesh
10,045
628
153
10
0
373,619
2
L
Ymir
7,429
464
30
2
0
323,202
2
W
Sol
9,232
577
82
5
0
308,555
1
L
Rama
7,431
464
84
5
0
272,326
2
W
Xing Tian
8,488
531
44
3
0
267,050
1
L
Ah Muzen Cab
7,638
477
106
7
0
268,408
0
W
Freya
7,213
451
61
4
0
259,114
1
L
Zeus
7,401
463
89
6
0
255,788
1
L
Tsukuyomi
7,385
462
66
4
0
304,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role