Player Matchup

King Arthur
King Arthur
Cachetoni18
King Arthur
Level 12
God Stats
3W - 1L
1,778 SR
Queue Stats
21W - 13L
1,523 Elo+
Solo
Neith
Neith
Vanills
Neith
Level 24
God Stats
12W - 11L
1,599 SR
Queue Stats
17W - 24L
1,228 Elo+
Party 2
Thanatos
Thanatos
arnsqn
Thanatos
Level 15
God Stats
1W - 3L
1,712 SR
Queue Stats
9W - 10L
1,596 Elo+
Solo
Olorun
Olorun
barrysanders2020
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,333 Elo+
Party 2
Anhur
Anhur
kaninadog123
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,067 Elo+
Solo
Team Averages
Level 12
1,618 SR
1,349 Elo+

VS

Team Averages
Level 16
1,485 SR
1,537 Elo+
Anhur
Anhur
Ahdes07
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
ChiaYG
Thanatos
Level 15
God Stats
15W - 11L
1,630 SR
Queue Stats
68W - 32L
1,669 Elo+
Party 1
Sol
Sol
Swe3ts
Sol
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 73L
1,540 Elo+
Party 1
Fenrir
Fenrir
TheGreatOne1412
Fenrir
Level 16
God Stats
9W - 1L
1,724 SR
Queue Stats
96W - 51L
1,586 Elo+
Party 1
Loki
Loki
chiquitinb3
Loki
Level 26
God Stats
1W - 2L
1,072 SR
Queue Stats
39W - 32L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cachetoni18
King Arthur
14
4 / 5 / 2
8,393
525
8,295
11,073
8,777
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Vanills
Neith
10
0 / 5 / 1
6,536
409
2,086
8,398
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
arnsqn
Thanatos
12
5 / 6 / 1
8,108
507
4,638
10,699
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 6 / 2
10,247
640
14,148
14,297
6,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 10 / 5
6,461
404
3,256
9,952
1,907
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ahdes07
Anhur
12
2 / 7 / 6
7,650
478
6,793
9,960
2,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
ChiaYG
Thanatos
14
9 / 4 / 7
9,055
566
11,045
13,170
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
Swe3ts
Sol
16
9 / 0 / 7
9,679
605
9,912
6,295
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 3 / 7
9,079
567
8,071
10,484
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 7 / 7
7,181
449
2,519
9,293
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
20
Kills
31
32
Deaths
21
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anhur
Ahdes07
Anhur
2
7
6
0.71
L
King Arthur
Cachetoni18
King Arthur
4
5
2
1
W
Thanatos
ChiaYG
Thanatos
9
4
7
3.13
W
Sol
Swe3ts
Sol
9
0
7
12.5
W
11
3
7
4.83
L
Neith
Vanills
Neith
0
5
1
0.1
L
Thanatos
arnsqn
Thanatos
5
6
1
0.92
L
11
6
2
2
W
0
7
7
0.5
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
38,340
54,419
Taken
49,202
21,039
Mitigated
18,272
16,126
Healing
16,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Ahdes07
Anhur
6,793
2,894
0
1,271
9,960
2,439
1,006
2,967
6,993
0
41,421
L
King Arthur
Cachetoni18
King Arthur
8,295
1,194
0
1,657
11,073
8,777
610
74
10,999
5,734
40,562
W
Thanatos
ChiaYG
Thanatos
11,045
3,810
0
8,866
13,170
4,370
0
3,990
9,180
0
56,463
W
Sol
Swe3ts
Sol
9,912
3,844
0
3,012
6,295
2,058
2,203
2,432
3,863
51,361
5,706
W
8,071
2,029
0
1,995
10,484
6,700
679
3,036
7,448
0
28,882
L
Neith
Vanills
Neith
2,086
1,131
0
1,327
8,398
1,471
352
259
8,139
0
27,197
L
Thanatos
arnsqn
Thanatos
4,638
1,315
0
6,852
10,699
2,818
417
1,588
9,111
0
37,764
L
14,148
7,752
249
5,624
14,297
6,066
805
5,186
9,111
56,177
5,845
W
2,519
514
0
1,017
9,293
2,705
98
2,009
7,284
0
19,761
L
3,256
1,771
0
417
9,952
1,907
432
2,044
7,908
0
17,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,745
Gold Earned
42,644
347
Minions Killed
378
0
Camps Cleared
0
1,375,143
Distance Traveled
1,463,036
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,650
478
93
6
0
254,380
0
L
King Arthur
8,393
525
84
5
0
309,026
0
W
Thanatos
9,055
566
90
6
0
311,426
3
W
Sol
9,679
605
114
7
0
303,543
1
W
Fenrir
9,079
567
46
3
0
302,591
2
L
Neith
6,536
409
60
4
0
266,539
0
L
Thanatos
8,108
507
63
4
0
277,561
4
L
Olorun
10,247
640
108
7
0
275,550
0
W
Loki
7,181
449
35
2
0
291,096
1
L
Anhur
6,461
404
32
2
0
246,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role