Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
King_stone301
Anhur
Level 45
God Stats
2W - 2L
1,780 SR
Queue Stats
79W - 119L
1,322 Elo+
Party 2
Zeus
Zeus
bcneggchezze
Zeus
Level 46
God Stats
3W - 4L
1,629 SR
Queue Stats
4W - 15L
1,340 Elo+
Solo
Team Averages
Level 58
1,636 SR
1,387 Elo+

VS

Team Averages
Level 74
1,644 SR
1,851 Elo+
Merlin
Merlin
Hydrill98
Merlin
Level 28
God Stats
1W - 0L
1,807 SR
Queue Stats
77W - 12L
1,947 Elo+
Party 1
Raijin
Raijin
SoullessPulse
Raijin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 48L
1,797 Elo+
Party 1
Ah Puch
Ah Puch
ThatGuyAvi
Ah Puch
Level 68
God Stats
1W - 0L
1,625 SR
Queue Stats
103W - 41L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 8 / 2
6,457
646
5,284
11,675
4,241
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 6 / 2
5,933
593
1,847
8,791
3,038
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 7 / 0
7,394
739
7,887
9,510
3,547
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hydrill98
Merlin
13
8 / 2 / 11
8,766
877
9,962
6,660
4,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
8 / 1 / 12
8,975
898
10,128
9,753
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
ThatGuyAvi
Ah Puch
11
5 / 2 / 9
8,378
838
6,020
8,896
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
5
Kills
21
21
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
8
2
0.25
W
Merlin
Hydrill98
Merlin
8
2
11
6.75
L
0
6
2
0.17
W
8
1
12
14
W
Ah Puch
ThatGuyAvi
Ah Puch
5
2
9
4.75
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
26,110
29,976
Taken
25,309
10,826
Mitigated
13,349
2,172
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,284
2,578
0
668
11,675
4,241
0
9,605
2,070
0
12,561
W
Merlin
Hydrill98
Merlin
9,962
721
0
550
6,660
4,026
589
2,564
4,096
30,232
0
L
1,847
1,190
0
0
8,791
3,038
0
8,337
454
0
6,950
W
10,128
803
365
2,174
9,753
3,423
401
2,729
7,024
25,569
0
W
Ah Puch
ThatGuyAvi
Ah Puch
6,020
330
0
2,898
8,896
5,900
289
2,869
6,027
16,466
0
L
7,887
1,064
13
1,491
9,510
3,547
0
8,810
700
21,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
26,119
61
Minions Killed
107
3
Camps Cleared
6
425,572
Distance Traveled
475,312
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,457
646
10
1
1
162,157
2
W
Merlin
8,766
877
49
5
5
162,050
4
L
Anhur
5,933
593
14
1
1
125,800
0
W
Raijin
8,975
898
35
4
1
162,504
2
W
Ah Puch
8,378
838
23
2
0
150,758
1
L
Zeus
7,394
739
37
4
1
137,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role