Player Matchup

Athena
Athena
Celairon
Athena
Level 102
God Stats
6W - 3L
1,558 SR
Queue Stats
352W - 334L
1,513 Elo+
Party 2
Erlang Shen
Erlang Shen
Falenheim
Erlang Shen
Level 107
God Stats
4W - 4L
1,432 SR
Queue Stats
366W - 333L
1,539 Elo+
Party 2
Chang'e
Chang'e
Haxerboy
Chang'e
Level 104
God Stats
5W - 2L
1,704 SR
Queue Stats
398W - 361L
1,513 Elo+
Solo
Izanami
Izanami
KingofgirlS
Izanami
Level 149
God Stats
24W - 9L
1,694 SR
Queue Stats
226W - 219L
1,514 Elo+
Solo
Bastet
Bastet
P3b1s
Bastet
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 158L
1,525 Elo+
Party 2
Team Averages
Level 109
1,578 SR
1,521 Elo+

VS

Team Averages
Level 90
1,580 SR
1,546 Elo+
Sol
Sol
BroccoliJohnson
Sol
Level 102
God Stats
6W - 6L
1,699 SR
Queue Stats
194W - 207L
1,521 Elo+
Party 1
Hera
Hera
Deafdrown
Hera
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 75L
1,493 Elo+
Party 1
Osiris
Osiris
P3P33LTORO
Osiris
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,538 Elo+
Solo
Bacchus
Bacchus
RealSmokeyBear
Bacchus
Level 107
God Stats
3W - 5L
1,675 SR
Queue Stats
91W - 76L
1,577 Elo+
Party 1
Mercury
Mercury
SpicyMeatWagon
Mercury
Level 108
God Stats
2W - 3L
1,525 SR
Queue Stats
186W - 161L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Celairon
Athena
12
2 / 1 / 4
7,784
519
4,447
12,213
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
Falenheim
Erlang Shen
15
2 / 3 / 1
8,773
585
8,912
12,565
9,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Haxerboy
Chang'e
14
2 / 2 / 5
8,549
570
10,420
10,088
4,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
KingofgirlS
Izanami
14
3 / 3 / 1
8,783
586
6,472
8,103
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
P3b1s
Bastet
15
8 / 3 / 3
9,500
633
8,527
12,126
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,052
470
5,136
10,848
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
11
2 / 5 / 0
7,079
472
3,019
6,955
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
P3P33LTORO
Osiris
11
0 / 2 / 4
6,526
435
6,694
13,726
7,452
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
2 / 3 / 2
7,898
527
7,219
12,248
12,691
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
6 / 2 / 4
9,280
619
7,240
10,492
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
17
Kills
12
12
Deaths
17
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Athena
Celairon
Athena
2
1
4
4
L
Hera
2
5
0
0.4
W
Erlang Shen
Falenheim
Erlang Shen
2
3
1
0.83
W
Chang'e
Haxerboy
Chang'e
2
2
5
2.25
W
Izanami
KingofgirlS
Izanami
3
3
1
1.17
L
Osiris
P3P33LTORO
Osiris
0
2
4
1
W
Bastet
P3b1s
Bastet
8
3
3
3.17
L
2
3
2
1
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,778
Damage
29,308
55,095
Taken
54,269
33,526
Mitigated
28,416
22,177
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,136
1,965
0
3,826
10,848
2,067
0
2,339
8,509
40,028
0
W
Athena
Celairon
Athena
4,447
1,633
407
2,390
12,213
12,196
142
3,302
8,911
19,431
0
L
Hera
3,019
640
0
566
6,955
2,251
0
3,469
3,486
32,972
0
W
Erlang Shen
Falenheim
Erlang Shen
8,912
4,833
0
5,754
12,565
9,815
0
6,577
5,988
0
54,574
W
Chang'e
Haxerboy
Chang'e
10,420
1,002
1,034
6,300
10,088
4,283
386
2,533
7,365
65,064
0
W
Izanami
KingofgirlS
Izanami
6,472
4,456
0
750
8,103
2,590
797
1,540
6,563
0
66,746
L
Osiris
P3P33LTORO
Osiris
6,694
2,305
150
1,028
13,726
7,452
0
7,343
6,383
0
31,548
W
Bastet
P3b1s
Bastet
8,527
2,313
0
5,542
12,126
4,642
6
1,235
10,825
0
55,730
L
7,219
1,802
0
3,262
12,248
12,691
0
147
12,101
39,313
0
L
7,240
3,931
0
3,614
10,492
3,955
0
1,727
8,765
0
60,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,389
Gold Earned
37,835
509
Minions Killed
418
0
Camps Cleared
0
1,534,666
Distance Traveled
1,517,454
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,052
470
85
6
0
280,900
1
W
Athena
7,784
519
40
3
0
339,178
4
L
Hera
7,079
472
77
5
0
284,936
1
W
Erlang Shen
8,773
585
116
8
0
275,375
0
W
Chang'e
8,549
570
126
8
0
297,660
5
W
Izanami
8,783
586
131
9
0
277,351
3
L
Osiris
6,526
435
54
4
0
322,043
4
W
Bastet
9,500
633
96
6
0
345,102
1
L
Bacchus
7,898
527
78
5
0
259,149
5
L
Mercury
9,280
619
124
8
0
370,426
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role