Player Matchup

Danzaburou
Danzaburou
BoogeyMan2659
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,643 Elo+
Party 1
Tiamat
Tiamat
Jldragon
Tiamat
Level 160
God Stats
3W - 4L
1,589 SR
Queue Stats
33W - 43L
1,467 Elo+
Solo
Odin
Odin
Nugget_215
Odin
Level 91
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 2L
1,444 Elo+
Party 1
Fenrir
Fenrir
WolfsKage
Fenrir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 270L
1,461 Elo+
Party 3
Geb
Geb
XpertAssassin00
Geb
Level 86
God Stats
14W - 9L
1,596 SR
Queue Stats
187W - 208L
1,461 Elo+
Party 3
Team Averages
Level 103
1,489 SR
1,495 Elo+

VS

Team Averages
Level 124
1,689 SR
1,430 Elo+
Tiamat
Tiamat
Cannonbolt-_-88
Tiamat
Level 134
God Stats
2W - 0L
1,552 SR
Queue Stats
12W - 16L
1,407 Elo+
Party 2
Discordia
Discordia
JorgeAMF91
Discordia
Level 149
God Stats
23W - 26L
1,493 SR
Queue Stats
77W - 91L
1,433 Elo+
Party 2
Yemoja
Yemoja
Orli_kde
Yemoja
Level 154
God Stats
1W - 1L
1,701 SR
Queue Stats
21W - 26L
1,486 Elo+
Party 2
Neith
Neith
Venatrix17
Neith
Level 59
God Stats
3W - 0L
1,945 SR
Queue Stats
21W - 37L
1,355 Elo+
Party 2
Kali
Kali
slingshothawk
Kali
Level 125
God Stats
10W - 3L
1,752 SR
Queue Stats
250W - 238L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BoogeyMan2659
Danzaburou
13
0 / 7 / 3
7,095
591
4,588
12,752
4,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Jldragon
Tiamat
14
1 / 5 / 2
7,622
635
7,423
11,027
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 3
7,682
640
3,730
14,683
9,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
WolfsKage
Fenrir
13
2 / 8 / 2
7,858
655
7,681
13,954
8,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 3 / 2
7,334
611
4,628
12,628
12,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 12
9,339
778
12,638
7,271
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
JorgeAMF91
Discordia
16
2 / 1 / 13
9,310
776
10,729
6,233
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Orli_kde
Yemoja
16
6 / 0 / 16
10,942
912
8,691
9,791
14,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
15
2 / 2 / 15
9,331
778
7,413
7,030
3,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
14 / 0 / 6
12,803
1,067
15,746
12,506
7,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
89
4
Kills
27
27
Deaths
4
12
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BoogeyMan2659
Danzaburou
0
7
3
0.21
W
3
1
12
9
L
Tiamat
Jldragon
Tiamat
1
5
2
0.4
W
Discordia
JorgeAMF91
Discordia
2
1
13
8.5
L
1
4
3
0.63
W
Yemoja
Orli_kde
Yemoja
6
0
16
14
W
Neith
2
2
15
4.75
L
Fenrir
WolfsKage
Fenrir
2
8
2
0.38
L
0
3
2
0.33
W
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,050
Damage
55,217
65,044
Taken
42,831
41,048
Mitigated
33,088
10,057
Healing
14,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BoogeyMan2659
Danzaburou
4,588
1,200
42
2,486
12,752
4,322
0
3,293
9,321
0
22,581
W
12,638
1,801
0
1,456
7,271
4,808
319
2,952
4,150
34,682
0
L
Tiamat
Jldragon
Tiamat
7,423
280
70
2,148
11,027
6,367
104
6,348
4,486
33,622
0
W
Discordia
JorgeAMF91
Discordia
10,729
238
0
721
6,233
2,648
1,103
1,609
4,550
37,201
0
L
3,730
514
0
3,467
14,683
9,910
0
6,750
7,765
0
19,669
W
Yemoja
Orli_kde
Yemoja
8,691
1,571
1,913
2,404
9,791
14,501
260
3,870
5,661
17,079
0
W
Neith
7,413
1,851
0
1,952
7,030
3,560
1,112
1,246
5,724
0
25,681
L
Fenrir
WolfsKage
Fenrir
7,681
1,957
0
701
13,954
8,013
0
6,361
7,373
0
15,673
L
4,628
212
0
1,143
12,628
12,436
0
8,631
3,714
14,589
0
W
15,746
7,008
0
6,440
12,506
7,571
2,381
1,982
10,486
0
54,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,591
Gold Earned
51,725
246
Minions Killed
302
5
Camps Cleared
11
971,483
Distance Traveled
1,136,369
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,095
591
45
4
0
171,228
0
W
Tiamat
9,339
778
71
6
0
232,707
1
L
Tiamat
7,622
635
98
8
2
194,917
1
W
Discordia
9,310
776
77
6
1
250,575
4
L
Odin
7,682
640
51
4
2
202,681
0
W
Yemoja
10,942
912
27
2
0
200,398
0
W
Neith
9,331
778
45
4
0
201,300
0
L
Fenrir
7,858
655
32
3
1
199,734
3
L
Geb
7,334
611
20
2
0
202,923
0
W
Kali
12,803
1,067
82
7
10
251,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role