Player Matchup

Baron Samedi
Baron Samedi
Beware_DeathBear
Baron Samedi
Level 128
God Stats
10W - 1L
1,815 SR
Queue Stats
53W - 37L
1,637 Elo+
Party 1
Bacchus
Bacchus
T_Money916_
Bacchus
Level 108
God Stats
1W - 1L
1,659 SR
Queue Stats
1W - 4L
1,194 Elo+
Solo
Cernunnos
Cernunnos
zazabby
Cernunnos
Level 146
God Stats
8W - 4L
1,641 SR
Queue Stats
203W - 177L
1,601 Elo+
Party 1
Team Averages
Level 127
1,705 SR
1,477 Elo+

VS

Team Averages
Level 78
1,488 SR
1,450 Elo+
Hel
Hel
RedPangdolin
Hel
Level 121
God Stats
6W - 2L
1,796 SR
Queue Stats
63W - 64L
1,626 Elo+
Party 2
Chaac
Chaac
YesterdayZip
Chaac
Level 45
God Stats
0W - 3L
1,152 SR
Queue Stats
9W - 22L
1,322 Elo+
Party 2
Cerberus
Cerberus
x_D34ATH_x
Cerberus
Level 69
God Stats
18W - 16L
1,516 SR
Queue Stats
221W - 253L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beware_DeathBear
Baron Samedi
12
4 / 0 / 6
7,237
724
9,228
6,900
3,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
T_Money916_
Bacchus
12
5 / 0 / 3
8,164
816
5,583
8,863
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
zazabby
Cernunnos
12
3 / 0 / 9
7,522
752
10,286
5,966
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,614
561
3,711
7,783
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,765
577
6,862
9,074
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
x_D34ATH_x
Cerberus
8
0 / 5 / 0
5,522
552
4,366
11,698
8,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
12
Kills
0
0
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Beware_DeathBear
Baron Samedi
4
0
6
7
L
0
5
0
0
W
Bacchus
T_Money916_
Bacchus
5
0
3
6.5
L
0
2
0
0
L
Cerberus
x_D34ATH_x
Cerberus
0
5
0
0
W
Cernunnos
zazabby
Cernunnos
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,097
Damage
14,939
21,729
Taken
28,555
13,473
Mitigated
18,340
11,593
Healing
7,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Beware_DeathBear
Baron Samedi
9,228
731
1,537
3,693
6,900
3,252
68
3,567
3,128
31,795
0
L
3,711
492
2,009
2,153
7,783
3,026
0
5,477
2,306
18,142
0
W
Bacchus
T_Money916_
Bacchus
5,583
776
0
4,036
8,863
8,057
0
2,354
5,791
16,753
0
L
6,862
1,109
172
2,401
9,074
6,351
0
5,359
3,715
0
19,766
L
Cerberus
x_D34ATH_x
Cerberus
4,366
454
0
875
11,698
8,963
0
4,102
7,596
9,491
0
W
Cernunnos
zazabby
Cernunnos
10,286
4,829
81
2,246
5,966
2,164
715
2,621
3,170
0
35,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,923
Gold Earned
16,901
130
Minions Killed
91
9
Camps Cleared
1
544,212
Distance Traveled
524,750
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,237
724
45
5
3
173,331
2
L
Hel
5,614
561
50
5
1
166,613
1
W
Bacchus
8,164
816
28
3
1
200,528
0
L
Chaac
5,765
577
29
3
0
191,061
0
L
Cerberus
5,522
552
12
1
0
167,076
2
W
Cernunnos
7,522
752
57
6
5
170,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role