Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EhlShashu
Ah Muzen Cab
Level 108
God Stats
4W - 5L
1,567 SR
Queue Stats
43W - 52L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
ElportuJG12
Cthulhu
Level 6
God Stats
2W - 4L
1,237 SR
Queue Stats
2W - 4L
1,236 Elo+
Party 1
Hel
Hel
dazafloresBv
Hel
Level 126
God Stats
0W - 1L
1,695 SR
Queue Stats
58W - 60L
1,485 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,397 Elo+

VS

Team Averages
Level 160
1,838 SR
1,892 Elo+
Achilles
Achilles
ByDelirion
Achilles
Level 159
God Stats
19W - 4L
1,814 SR
Queue Stats
420W - 69L
1,943 Elo+
Party 2
Ao Kuang
Ao Kuang
Hykuo
Ao Kuang
Level 160
God Stats
4W - 0L
1,879 SR
Queue Stats
2,387W - 738L
1,821 Elo+
Party 2
Thanatos
Thanatos
ViolletXIII
Thanatos
Level 160
God Stats
3W - 0L
1,823 SR
Queue Stats
625W - 157L
1,910 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EhlShashu
Ah Muzen Cab
14
3 / 12 / 1
11,702
616
17,829
17,501
5,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
ElportuJG12
Cthulhu
12
0 / 11 / 2
9,761
514
6,025
25,617
18,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 14 / 2
10,351
545
9,152
19,880
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ByDelirion
Achilles
19
7 / 1 / 26
14,099
742
17,264
32,159
31,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
Hykuo
Ao Kuang
15
2 / 3 / 19
12,214
643
7,608
16,225
6,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ViolletXIII
Thanatos
20
28 / 0 / 8
16,142
850
31,276
18,264
11,136
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
90
3
Kills
37
37
Deaths
4
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Achilles
ByDelirion
Achilles
7
1
26
20
L
Ah Muzen Cab
EhlShashu
Ah Muzen Cab
3
12
1
0.29
L
Cthulhu
ElportuJG12
Cthulhu
0
11
2
0.09
W
Ao Kuang
Hykuo
Ao Kuang
2
3
19
3.83
W
Thanatos
ViolletXIII
Thanatos
28
0
8
32
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,006
Damage
56,148
62,998
Taken
66,648
32,003
Mitigated
49,475
8,023
Healing
42,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ByDelirion
Achilles
17,264
3,330
0
13,155
32,159
31,440
997
3,998
27,873
0
64,822
L
Ah Muzen Cab
EhlShashu
Ah Muzen Cab
17,829
7,703
0
1,320
17,501
5,127
503
2,145
14,970
0
55,617
L
Cthulhu
ElportuJG12
Cthulhu
6,025
514
77
166
25,617
18,908
124
2,942
22,110
16,272
0
W
Ao Kuang
Hykuo
Ao Kuang
7,608
1,282
48
5,057
16,225
6,899
497
6,712
9,179
21,005
1,817
W
Thanatos
ViolletXIII
Thanatos
31,276
10,625
0
24,296
18,264
11,136
1,133
4,416
13,632
0
90,569
L
9,152
235
2,246
4,214
19,880
7,968
205
2,153
17,191
35,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,814
Gold Earned
42,455
156
Minions Killed
254
1
Camps Cleared
16
837,859
Distance Traveled
1,115,343
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,099
742
85
4
5
367,960
3
L
Ah Muzen Cab
11,702
616
79
4
1
290,856
6
L
Cthulhu
9,761
514
21
1
0
288,412
0
W
Ao Kuang
12,214
643
26
1
1
325,557
3
W
Thanatos
16,142
850
143
8
10
421,826
1
L
Hel
10,351
545
56
3
0
258,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role