Player Matchup

Thor
Thor
ImpureImmortal
Thor
Level 6
God Stats
5W - 4L
1,564 SR
Queue Stats
17W - 8L
1,532 Elo+
Party 1
Achilles
Achilles
Jaroes22
Achilles
Level 15
God Stats
2W - 2L
1,618 SR
Queue Stats
24W - 29L
1,442 Elo+
Party 1
Arachne
Arachne
Mr_FYuSeeKu
Arachne
Level 29
God Stats
68W - 64L
1,498 SR
Queue Stats
120W - 142L
1,430 Elo+
Solo
Cliodhna
Cliodhna
TreKre
Cliodhna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 77L
1,499 Elo+
Party 1
Cabrakan
Cabrakan
Unholygsus9138
Cabrakan
Level 6
God Stats
2W - 2L
1,590 SR
Queue Stats
4W - 5L
1,532 Elo+
Party 1
Team Averages
Level 16
1,554 SR
1,487 Elo+

VS

Team Averages
Level 17
1,599 SR
1,494 Elo+
Merlin
Merlin
BigCm06
Merlin
Level 5
God Stats
15W - 14L
1,500 SR
Queue Stats
19W - 18L
1,463 Elo+
Solo
Neith
Neith
SULTANofSYRIA
Neith
Level 27
God Stats
5W - 2L
1,824 SR
Queue Stats
17W - 8L
1,486 Elo+
Solo
King Arthur
King Arthur
ScaryFawn24191
King Arthur
Level 25
God Stats
5W - 11L
1,504 SR
Queue Stats
123W - 120L
1,448 Elo+
Solo
The Morrigan
The Morrigan
SunkAbility
The Morrigan
Level 24
God Stats
7W - 6L
1,666 SR
Queue Stats
235W - 221L
1,573 Elo+
Solo
Pele
Pele
fireinrain87
Pele
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 19
13,211
1,016
9,096
22,135
9,823
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Jaroes22
Achilles
20
16 / 9 / 16
17,344
1,334
32,574
31,989
34,626
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Mr_FYuSeeKu
Arachne
16
0 / 0 / 0
8,350
642
0
0
0
Cliodhna
TreKre
Cliodhna
20
2 / 13 / 21
14,434
1,110
24,448
26,731
11,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
20
24 / 13 / 13
19,317
1,486
48,326
36,955
27,740
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigCm06
Merlin
20
5 / 12 / 18
14,007
1,077
17,970
24,142
7,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 7 / 25
15,471
1,190
33,659
21,469
7,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ScaryFawn24191
King Arthur
20
6 / 3 / 22
13,954
1,073
12,299
31,415
27,079
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
SunkAbility
The Morrigan
20
22 / 8 / 11
18,824
1,448
32,091
16,129
5,163
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 14 / 22
13,896
1,069
12,053
30,821
22,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
143
44
Kills
45
45
Deaths
44
69
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Merlin
BigCm06
Merlin
5
12
18
1.17
L
2
10
19
1.15
L
Achilles
Jaroes22
Achilles
16
9
16
2.67
L
Arachne
Mr_FYuSeeKu
Arachne
0
0
0
0
W
8
7
25
2.93
W
King Arthur
ScaryFawn24191
King Arthur
6
3
22
5.67
W
The Morrigan
SunkAbility
The Morrigan
22
8
11
3.44
L
Cliodhna
TreKre
Cliodhna
2
13
21
0.96
L
Cabrakan
24
13
13
2.35
W
4
14
22
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,444
Damage
108,072
117,810
Taken
123,976
83,370
Mitigated
68,848
13,657
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BigCm06
Merlin
17,970
3,061
292
1,846
24,142
7,241
0
9,317
14,631
50,465
0
L
9,096
1,987
0
1,915
22,135
9,823
0
5,732
16,193
0
32,555
L
Achilles
Jaroes22
Achilles
32,574
15,655
0
4,737
31,989
34,626
0
11,333
20,488
0
58,695
L
Arachne
Mr_FYuSeeKu
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
33,659
15,275
0
4,587
21,469
7,192
0
8,882
12,268
0
70,855
W
King Arthur
ScaryFawn24191
King Arthur
12,299
969
0
55
31,415
27,079
0
9,160
21,571
4,794
21,038
W
The Morrigan
SunkAbility
The Morrigan
32,091
5,093
0
410
16,129
5,163
0
6,695
8,968
54,463
5,018
L
Cliodhna
TreKre
Cliodhna
24,448
3,007
0
58
26,731
11,181
0
13,262
13,316
0
77,216
L
Cabrakan
48,326
3,678
0
6,947
36,955
27,740
0
17,649
18,858
85,960
0
W
12,053
3,147
0
2,873
30,821
22,173
0
14,246
16,287
0
27,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,656
Gold Earned
76,152
278
Minions Killed
244
5
Camps Cleared
5
938,644
Distance Traveled
1,143,558
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,007
1,077
73
6
1
204,571
0
L
Thor
13,211
1,016
47
4
1
224,322
1
L
Achilles
17,344
1,334
44
3
2
241,641
0
L
Arachne
8,350
642
0
0
0
0
0
W
Neith
15,471
1,190
66
5
2
236,237
0
W
King Arthur
13,954
1,073
14
1
0
263,551
0
W
The Morrigan
18,824
1,448
68
5
2
236,404
2
L
Cliodhna
14,434
1,110
102
8
1
231,528
0
L
Cabrakan
19,317
1,486
85
7
1
241,153
1
W
Pele
13,896
1,069
23
2
0
202,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role