Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ChrisB_Nuts
Cthulhu
Level 120
God Stats
6W - 5L
1,735 SR
Queue Stats
234W - 194L
1,545 Elo+
Party 2
Hercules
Hercules
SickoModeUser
Hercules
Level 62
God Stats
1W - 0L
1,461 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
W01F5_James
Heimdallr
Level 92
God Stats
14W - 10L
1,635 SR
Queue Stats
218W - 193L
1,551 Elo+
Party 2
Team Averages
Level 95
1,583 SR
1,524 Elo+

VS

Team Averages
Level 74
1,451 SR
1,324 Elo+
Zeus
Zeus
Borreneitor
Zeus
Level 18
God Stats
3W - 3L
1,268 SR
Queue Stats
5W - 5L
1,353 Elo+
Solo
Achilles
Achilles
Fernando180x
Achilles
Level 43
God Stats
4W - 7L
1,430 SR
Queue Stats
35W - 65L
1,403 Elo+
Solo
Geb
Geb
Sabadomingo86
Geb
Level 106
God Stats
0W - 1L
1,654 SR
Queue Stats
7W - 20L
1,244 Elo+
Party 1
Bastet
Bastet
ShaunFeirick
Bastet
Level 128
God Stats
0W - 4L
1,452 SR
Queue Stats
15W - 32L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 4 / 6
9,544
868
8,577
11,017
6,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ChrisB_Nuts
Cthulhu
16
5 / 1 / 7
9,813
892
11,949
12,681
11,787
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
SickoModeUser
Hercules
14
3 / 3 / 9
9,019
820
6,321
13,892
13,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
W01F5_James
Heimdallr
14
5 / 4 / 5
9,049
823
8,301
9,800
3,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
8,252
750
9,123
12,011
3,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Achilles
Fernando180x
Achilles
15
5 / 3 / 3
8,798
800
6,971
12,157
10,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 3 / 2
8,430
766
6,723
9,985
8,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bastet
15
3 / 4 / 5
9,180
835
11,690
10,275
3,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
17
Kills
11
12
Deaths
17
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
4
6
1.75
L
1
7
4
0.43
W
Cthulhu
ChrisB_Nuts
Cthulhu
5
1
7
8.5
L
Achilles
Fernando180x
Achilles
5
3
3
2.17
L
2
3
2
1
L
Bastet
3
4
5
1.38
W
Hercules
SickoModeUser
Hercules
3
3
9
2.5
W
Heimdallr
W01F5_James
Heimdallr
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,148
Damage
34,507
47,390
Taken
44,428
35,538
Mitigated
27,422
13,893
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,577
313
430
2,861
11,017
6,684
1,388
3,531
7,117
25,262
0
L
9,123
845
112
2,050
12,011
3,816
0
6,263
5,444
28,343
0
W
Cthulhu
ChrisB_Nuts
Cthulhu
11,949
1,087
487
3,221
12,681
11,787
0
4,673
7,874
41,032
0
L
Achilles
Fernando180x
Achilles
6,971
1,440
147
3,445
12,157
10,927
0
5,653
5,826
0
17,741
L
6,723
1,177
0
1,001
9,985
8,930
468
2,908
6,716
16,440
0
L
Bastet
11,690
1,855
273
2,410
10,275
3,749
87
5,254
4,838
0
30,983
W
Hercules
SickoModeUser
Hercules
6,321
2,300
0
4,646
13,892
13,537
346
4,608
9,192
0
10,280
W
Heimdallr
W01F5_James
Heimdallr
8,301
2,542
0
2,248
9,800
3,530
412
3,529
6,052
0
23,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
34,660
190
Minions Killed
155
8
Camps Cleared
8
827,395
Distance Traveled
846,979
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,544
868
52
5
1
190,609
1
L
Zeus
8,252
750
47
4
2
186,105
0
W
Cthulhu
9,813
892
81
7
3
232,268
1
L
Achilles
8,798
800
27
2
1
226,377
0
L
Geb
8,430
766
26
2
2
197,138
3
L
Bastet
9,180
835
55
5
3
237,359
1
W
Hercules
9,019
820
11
1
1
218,419
0
W
Heimdallr
9,049
823
46
4
3
186,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role