Player Matchup

Odin
Odin
 
Odin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Achmez
Gilgamesh
Level 159
God Stats
6W - 2L
2,195 SR
Queue Stats
25W - 17L
1,662 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Everri
Morgan Le Fay
Level 160
God Stats
1W - 0L
1,820 SR
Queue Stats
12W - 7L
1,635 Elo+
Party 2
Tiamat
Tiamat
PWA Dubstep
Tiamat
Level 23
God Stats
1W - 0L
1,821 SR
Queue Stats
5W - 1L
1,749 Elo+
Party 2
Team Averages
Level 121
1,834 SR
1,637 Elo+

VS

Team Averages
Level 84
1,558 SR
1,516 Elo+
Achilles
Achilles
DJxPhrost
Achilles
Level 115
God Stats
4W - 3L
1,507 SR
Queue Stats
24W - 28L
1,372 Elo+
Party 1
Anubis
Anubis
Lykos123
Anubis
Level 17
God Stats
0W - 1L
1,474 SR
Queue Stats
2W - 1L
1,654 Elo+
Party 1
Mulan
Mulan
MrTonTon21
Mulan
Level 56
God Stats
6W - 5L
1,625 SR
Queue Stats
61W - 73L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
Wolfman1021
Jing Wei
Level 149
God Stats
1W - 3L
1,626 SR
Queue Stats
118W - 115L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 3 / 8
9,610
801
5,498
10,411
8,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Achmez
Gilgamesh
16
6 / 0 / 7
10,454
871
8,057
11,082
7,678
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morgan Le Fay
Everri
Morgan Le Fay
15
5 / 2 / 9
10,171
848
12,115
6,194
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
17
5 / 0 / 7
10,584
882
14,061
6,426
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DJxPhrost
Achilles
13
3 / 4 / 1
8,067
672
6,587
13,335
16,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Lykos123
Anubis
13
1 / 6 / 1
8,075
673
4,462
12,417
6,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
13
0 / 6 / 1
7,829
652
4,398
10,997
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Wolfman1021
Jing Wei
14
1 / 2 / 2
8,272
689
5,846
10,572
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
18
Kills
5
5
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
3
8
2
W
Gilgamesh
Achmez
Gilgamesh
6
0
7
9.5
L
Achilles
DJxPhrost
Achilles
3
4
1
0.88
W
Morgan Le Fay
Everri
Morgan Le Fay
5
2
9
4.75
L
Anubis
Lykos123
Anubis
1
6
1
0.25
L
Mulan
0
6
1
0.08
W
Tiamat
5
0
7
8.5
L
Jing Wei
Wolfman1021
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,731
Damage
21,293
34,113
Taken
47,321
23,021
Mitigated
36,530
6,628
Healing
5,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,498
1,280
0
1,314
10,411
8,246
1,234
1,786
8,185
2,639
14,514
W
Gilgamesh
Achmez
Gilgamesh
8,057
1,459
546
1,039
11,082
7,678
630
1,928
8,810
3,888
24,458
L
Achilles
DJxPhrost
Achilles
6,587
1,440
0
617
13,335
16,870
138
7,698
5,637
0
11,328
W
Morgan Le Fay
Everri
Morgan Le Fay
12,115
838
0
895
6,194
1,995
981
1,147
4,918
29,212
0
L
Anubis
Lykos123
Anubis
4,462
487
0
2,846
12,417
6,633
0
8,455
3,962
24,634
0
L
Mulan
4,398
335
0
672
10,997
8,866
126
5,524
5,473
4,392
16,836
W
Tiamat
14,061
1,203
256
2,578
6,426
5,102
2,014
797
5,484
50,283
0
L
Jing Wei
Wolfman1021
Jing Wei
5,846
2,616
0
953
10,572
4,161
0
7,793
2,779
0
29,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,819
Gold Earned
32,243
204
Minions Killed
158
13
Camps Cleared
7
1,026,371
Distance Traveled
787,615
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,610
801
40
3
0
257,045
2
W
Gilgamesh
10,454
871
44
4
4
266,428
2
L
Achilles
8,067
672
18
2
1
197,082
1
W
Morgan Le Fay
10,171
848
33
3
2
238,552
0
L
Anubis
8,075
673
55
5
2
152,405
0
L
Mulan
7,829
652
29
2
2
196,329
3
W
Tiamat
10,584
882
87
7
7
264,346
3
L
Jing Wei
8,272
689
56
5
2
241,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role