Player Matchup

Thanatos
Thanatos
Burty9403
Thanatos
Level 63
God Stats
4W - 5L
1,539 SR
Queue Stats
150W - 138L
1,523 Elo+
Party 3
Ra
Ra
HockOnFire1
Ra
Level 8
God Stats
0W - 2L
1,344 SR
Queue Stats
11W - 13L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
MrXTillerXTTV
Danzaburou
Level 101
God Stats
9W - 6L
1,652 SR
Queue Stats
206W - 196L
1,566 Elo+
Party 1
Sobek
Sobek
SunsetLeo
Sobek
Level 38
God Stats
1W - 5L
1,422 SR
Queue Stats
108W - 105L
1,542 Elo+
Party 1
Nike
Nike
vahjhyna202
Nike
Level 23
God Stats
9W - 12L
1,455 SR
Queue Stats
47W - 44L
1,485 Elo+
Party 3
Team Averages
Level 47
1,482 SR
1,508 Elo+

VS

Team Averages
Level 52
1,457 SR
1,369 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TexasTappa
Cthulhu
Level 23
God Stats
9W - 20L
1,500 SR
Queue Stats
20W - 43L
1,332 Elo+
Party 2
Fenrir
Fenrir
Wakeify
Fenrir
Level 24
God Stats
11W - 14L
1,383 SR
Queue Stats
52W - 86L
1,331 Elo+
Party 2
Bellona
Bellona
nativeNA
Bellona
Level 58
God Stats
8W - 10L
1,446 SR
Queue Stats
75W - 128L
1,330 Elo+
Party 2
Danzaburou
Danzaburou
sinrNA
Danzaburou
Level 49
God Stats
4W - 8L
1,458 SR
Queue Stats
101W - 121L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Burty9403
Thanatos
13
5 / 7 / 1
8,303
461
4,814
14,196
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 0
7,060
392
1,761
9,971
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
MrXTillerXTTV
Danzaburou
13
1 / 7 / 4
8,437
469
7,917
13,343
4,417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
SunsetLeo
Sobek
12
2 / 2 / 2
7,678
427
2,098
11,667
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
4 / 6 / 4
8,130
452
5,498
15,286
15,766
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
15 / 0 / 4
12,748
708
18,151
7,690
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TexasTappa
Cthulhu
11
0 / 3 / 10
7,881
438
1,522
10,591
6,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Wakeify
Fenrir
13
2 / 5 / 9
8,688
483
6,674
10,199
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
nativeNA
Bellona
16
4 / 3 / 9
9,840
547
8,376
12,030
10,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
sinrNA
Danzaburou
16
9 / 2 / 5
10,653
592
13,747
10,924
4,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
12
Kills
30
30
Deaths
13
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
15
0
4
17
L
Thanatos
Burty9403
Thanatos
5
7
1
0.79
L
0
8
0
0
L
Danzaburou
MrXTillerXTTV
Danzaburou
1
7
4
0.43
L
Sobek
SunsetLeo
Sobek
2
2
2
1.5
W
Cthulhu
TexasTappa
Cthulhu
0
3
10
1.67
W
Fenrir
Wakeify
Fenrir
2
5
9
1.3
W
Bellona
nativeNA
Bellona
4
3
9
2.83
W
Danzaburou
sinrNA
Danzaburou
9
2
5
5.75
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,088
Damage
48,470
64,463
Taken
51,434
40,629
Mitigated
30,320
13,642
Healing
18,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
18,151
2,126
1,642
4,331
7,690
4,138
1,395
1,438
6,144
108,063
0
L
Thanatos
Burty9403
Thanatos
4,814
758
0
7,060
14,196
4,936
374
2,224
11,767
0
40,503
L
1,761
658
79
963
9,971
3,483
0
5,439
4,342
37,594
0
L
Danzaburou
MrXTillerXTTV
Danzaburou
7,917
3,334
0
3,570
13,343
4,417
1,019
4,582
8,669
0
56,113
L
Sobek
SunsetLeo
Sobek
2,098
267
0
1,851
11,667
12,027
202
3,581
7,927
11,927
0
W
Cthulhu
TexasTappa
Cthulhu
1,522
291
214
1,814
10,591
6,211
459
1,349
9,222
9,870
0
W
Fenrir
Wakeify
Fenrir
6,674
1,448
0
2,573
10,199
4,893
0
371
9,828
0
36,328
W
Bellona
nativeNA
Bellona
8,376
3,637
0
4,021
12,030
10,580
2,892
88
11,942
0
50,451
W
Danzaburou
sinrNA
Danzaburou
13,747
5,402
0
4,326
10,924
4,498
507
590
10,334
0
56,298
L
5,498
676
0
119
15,286
15,766
102
3,312
11,921
0
31,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,608
Gold Earned
49,810
372
Minions Killed
435
0
Camps Cleared
0
1,533,185
Distance Traveled
1,769,099
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,748
708
182
10
0
381,955
6
L
Thanatos
8,303
461
93
5
0
341,641
5
L
Ra
7,060
392
88
5
0
284,676
3
L
Danzaburou
8,437
469
115
6
0
283,118
7
L
Sobek
7,678
427
26
1
0
340,091
7
W
Cthulhu
7,881
438
25
1
0
303,067
1
W
Fenrir
8,688
483
56
3
0
369,745
0
W
Bellona
9,840
547
96
5
0
362,349
5
W
Danzaburou
10,653
592
76
4
0
351,983
3
L
Nike
8,130
452
50
3
0
283,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role