Player Matchup

Izanami
Izanami
LavenderChief72
Izanami
Level 29
God Stats
32W - 25L
1,435 SR
Queue Stats
165W - 163L
1,494 Elo+
Party 1
Merlin
Merlin
Memento Mori742
Merlin
Level 27
God Stats
3W - 1L
1,550 SR
Queue Stats
50W - 34L
1,509 Elo+
Solo
Cerberus
Cerberus
PacBat
Cerberus
Level 27
God Stats
30W - 22L
1,532 SR
Queue Stats
101W - 93L
1,504 Elo+
Party 1
Nox
Nox
Razzamere
Nox
Level 26
God Stats
32W - 38L
1,487 SR
Queue Stats
196W - 221L
1,379 Elo+
Solo
Hercules
Hercules
SunkAbility
Hercules
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
235W - 221L
1,579 Elo+
Solo
Team Averages
Level 26
1,501 SR
1,493 Elo+

VS

Team Averages
Level 25
1,456 SR
1,493 Elo+
Kukulkan
Kukulkan
BrothaFackr
Kukulkan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,662 Elo+
Solo
Arachne
Arachne
ElectrOpossum31
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 165L
1,640 Elo+
Solo
Ganesha
Ganesha
GWaR12
Ganesha
Level 26
God Stats
20W - 21L
1,580 SR
Queue Stats
164W - 150L
1,438 Elo+
Solo
Jing Wei
Jing Wei
Ov3r MoNsTeR
Jing Wei
Level 63
God Stats
0W - 5L
1,200 SR
Queue Stats
56W - 65L
1,439 Elo+
Party 2
Loki
Loki
Ov3r Spike
Loki
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 16
11,705
1,064
18,053
13,014
5,690
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 1 / 18
14,171
1,288
35,097
9,206
6,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
PacBat
Cerberus
19
6 / 1 / 30
13,592
1,236
14,445
18,833
28,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
2 / 1 / 24
10,865
988
10,192
8,013
3,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
SunkAbility
Hercules
19
7 / 2 / 27
12,381
1,126
19,364
18,920
23,715
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BrothaFackr
Kukulkan
16
0 / 7 / 1
9,491
863
1,978
9,346
3,018
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
10 / 9 / 1
13,676
1,243
30,121
28,644
11,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
GWaR12
Ganesha
18
0 / 7 / 8
12,196
1,109
12,571
25,533
34,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Ov3r MoNsTeR
Jing Wei
17
0 / 5 / 6
10,438
949
9,941
18,622
6,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 13 / 5
10,495
954
5,206
21,059
7,627
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
32
41
Kills
11
11
Deaths
41
115
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BrothaFackr
Kukulkan
0
7
1
0.07
L
10
9
1
1.17
L
Ganesha
GWaR12
Ganesha
0
7
8
0.57
W
9
6
16
2.83
W
17
1
18
26
L
Jing Wei
Ov3r MoNsTeR
Jing Wei
0
5
6
0.6
L
1
13
5
0.27
W
Cerberus
PacBat
Cerberus
6
1
30
21
W
2
1
24
14
W
Hercules
SunkAbility
Hercules
7
2
27
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,151
Damage
59,817
67,986
Taken
103,204
67,869
Mitigated
63,076
18,692
Healing
9,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BrothaFackr
Kukulkan
1,978
471
244
62
9,346
3,018
0
4,957
4,389
11,147
0
L
30,121
15,662
0
6,045
28,644
11,567
0
19,029
9,615
0
53,817
L
Ganesha
GWaR12
Ganesha
12,571
396
0
1,503
25,533
34,658
0
15,795
9,738
38,039
0
W
18,053
10,105
0
1,985
13,014
5,690
0
3,461
9,553
0
42,024
W
35,097
1,981
326
3,378
9,206
6,792
0
727
8,479
66,569
0
L
Jing Wei
Ov3r MoNsTeR
Jing Wei
9,941
8,461
0
1,595
18,622
6,206
0
13,292
5,330
0
30,426
L
5,206
2,312
0
0
21,059
7,627
0
13,580
7,479
0
13,557
W
Cerberus
PacBat
Cerberus
14,445
1,091
0
4,452
18,833
28,182
0
4,934
13,899
28,199
0
W
10,192
1,590
0
226
8,013
3,490
0
1,617
6,396
29,147
0
W
Hercules
SunkAbility
Hercules
19,364
3,678
488
7,837
18,920
23,715
0
3,810
15,110
16,348
21,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,714
Gold Earned
56,296
272
Minions Killed
209
5
Camps Cleared
8
1,060,373
Distance Traveled
1,027,739
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,491
863
46
4
1
111,933
2
L
Arachne
13,676
1,243
60
5
4
240,461
0
L
Ganesha
12,196
1,109
0
0
0
219,513
0
W
Izanami
11,705
1,064
57
5
2
144,390
0
W
Merlin
14,171
1,288
86
8
1
221,689
0
L
Jing Wei
10,438
949
70
6
3
252,914
0
L
Loki
10,495
954
33
3
0
202,918
0
W
Cerberus
13,592
1,236
32
3
1
245,577
0
W
Nox
10,865
988
52
5
1
235,080
0
W
Hercules
12,381
1,126
45
4
0
213,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role