Player Matchup

Danzaburou
Danzaburou
Chrisz1
Danzaburou
Level 28
God Stats
0W - 2L
1,281 SR
Queue Stats
65W - 106L
1,198 Elo+
Solo
Khepri
Khepri
SaltyAlakazam
Khepri
Level 106
God Stats
0W - 1L
1,476 SR
Queue Stats
16W - 29L
1,292 Elo+
Party 2
Hel
Hel
spiritbear9000
Hel
Level 8
God Stats
4W - 15L
1,433 SR
Queue Stats
5W - 20L
1,256 Elo+
Party 2
Team Averages
Level 47
1,397 SR
1,249 Elo+

VS

Team Averages
Level 43
1,342 SR
1,319 Elo+
Cthulhu
Cthulhu
Akuma_No_Umi
Cthulhu
Level 29
God Stats
9W - 6L
1,114 SR
Queue Stats
133W - 116L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
KjGotDa_Juixe
Baron Samedi
Level 67
God Stats
8W - 10L
1,495 SR
Queue Stats
82W - 123L
1,252 Elo+
Party 1
Jing Wei
Jing Wei
pvseur
Jing Wei
Level 34
God Stats
8W - 7L
1,418 SR
Queue Stats
31W - 40L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chrisz1
Danzaburou
12
0 / 5 / 1
8,014
534
9,840
16,377
5,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 0
8,308
554
5,038
20,491
20,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 0
9,044
603
7,578
12,348
5,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akuma_No_Umi
Cthulhu
14
3 / 0 / 10
10,614
708
10,464
12,351
13,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
KjGotDa_Juixe
Baron Samedi
14
7 / 1 / 6
10,504
700
18,446
12,983
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
pvseur
Jing Wei
14
3 / 1 / 9
9,864
658
13,672
10,309
4,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
13
13
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akuma_No_Umi
Cthulhu
3
0
10
8
L
Danzaburou
Chrisz1
Danzaburou
0
5
1
0.1
W
Baron Samedi
KjGotDa_Juixe
Baron Samedi
7
1
6
10
L
0
5
0
0
W
Jing Wei
pvseur
Jing Wei
3
1
9
7.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
42,582
49,216
Taken
35,643
32,064
Mitigated
24,093
16,991
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akuma_No_Umi
Cthulhu
10,464
198
714
2,640
12,351
13,036
21
3,283
9,068
37,772
0
L
Danzaburou
Chrisz1
Danzaburou
9,840
3,664
27
1,636
16,377
5,893
0
9,579
6,294
0
31,448
W
Baron Samedi
KjGotDa_Juixe
Baron Samedi
18,446
1,786
3,813
4,219
12,983
6,588
544
4,595
8,388
38,969
0
L
5,038
0
453
5,528
20,491
20,859
0
9,283
10,641
17,105
0
W
Jing Wei
pvseur
Jing Wei
13,672
9,387
0
730
10,309
4,469
1,516
5,066
5,243
0
33,825
L
7,578
287
5,010
4,337
12,348
5,312
0
8,719
3,337
14,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,366
Gold Earned
30,982
95
Minions Killed
163
0
Camps Cleared
7
742,917
Distance Traveled
819,862
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,614
708
42
3
4
284,085
1
L
Danzaburou
8,014
534
55
4
0
218,107
0
W
Baron Samedi
10,504
700
63
4
2
247,782
0
L
Khepri
8,308
554
21
1
0
263,987
4
W
Jing Wei
9,864
658
58
4
1
287,995
0
L
Hel
9,044
603
19
1
0
260,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role