Player Matchup

Cliodhna
Cliodhna
Adeeth
Cliodhna
Level 33
God Stats
3W - 2L
1,699 SR
Queue Stats
32W - 38L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
Hwasong7
Kuzenbo
Level 25
God Stats
2W - 1L
1,526 SR
Queue Stats
38W - 45L
1,484 Elo+
Party 2
Sobek
Sobek
PhreshWes
Sobek
Level 47
God Stats
5W - 7L
1,390 SR
Queue Stats
186W - 223L
1,384 Elo+
Party 2
Janus
Janus
Regulus29
Janus
Level 49
God Stats
1W - 5L
1,264 SR
Queue Stats
161W - 185L
1,404 Elo+
Party 2
Medusa
Medusa
brbthatsme
Medusa
Level 43
God Stats
3W - 6L
1,257 SR
Queue Stats
158W - 194L
1,365 Elo+
Party 2
Team Averages
Level 39
1,427 SR
1,414 Elo+

VS

Team Averages
Level 56
1,475 SR
1,424 Elo+
Danzaburou
Danzaburou
Dmakasaur
Danzaburou
Level 34
God Stats
106W - 103L
1,491 SR
Queue Stats
178W - 182L
1,415 Elo+
Solo
Hades
Hades
idkman90
Hades
Level 109
God Stats
2W - 1L
1,236 SR
Queue Stats
115W - 148L
1,359 Elo+
Party 1
Tsukuyomi
Tsukuyomi
illcloudydazes
Tsukuyomi
Level 50
God Stats
3W - 2L
1,735 SR
Queue Stats
259W - 314L
1,480 Elo+
Party 1
Ares
Ares
woostefan
Ares
Level 18
God Stats
16W - 11L
1,445 SR
Queue Stats
26W - 22L
1,468 Elo+
Party 3
Cthulhu
Cthulhu
xESD_Yt
Cthulhu
Level 68
God Stats
9W - 5L
1,468 SR
Queue Stats
69W - 66L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Adeeth
Cliodhna
17
4 / 7 / 4
10,746
467
14,282
16,145
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Hwasong7
Kuzenbo
15
0 / 5 / 1
8,958
389
4,939
17,578
15,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
PhreshWes
Sobek
15
5 / 5 / 6
10,535
458
5,850
21,978
25,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Regulus29
Janus
16
6 / 9 / 1
10,845
472
10,971
16,355
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
brbthatsme
Medusa
14
2 / 8 / 5
9,358
407
6,698
16,496
5,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dmakasaur
Danzaburou
20
8 / 3 / 9
13,108
570
16,562
16,963
7,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
idkman90
Hades
18
8 / 6 / 11
12,348
537
14,912
19,073
12,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
illcloudydazes
Tsukuyomi
20
10 / 5 / 11
14,416
627
14,576
18,610
8,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
18
6 / 2 / 11
12,196
530
12,325
16,498
22,414
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
xESD_Yt
Cthulhu
19
2 / 1 / 5
11,979
521
8,509
15,112
16,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
17
Kills
34
34
Deaths
17
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Adeeth
Cliodhna
4
7
4
0.86
W
Danzaburou
Dmakasaur
Danzaburou
8
3
9
4.17
L
Kuzenbo
Hwasong7
Kuzenbo
0
5
1
0.1
L
Sobek
PhreshWes
Sobek
5
5
6
1.6
L
Janus
Regulus29
Janus
6
9
1
0.72
L
Medusa
brbthatsme
Medusa
2
8
5
0.56
W
Hades
idkman90
Hades
8
6
11
2.25
W
Tsukuyomi
illcloudydazes
Tsukuyomi
10
5
11
3.1
W
Ares
6
2
11
5.75
W
Cthulhu
xESD_Yt
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,740
Damage
66,884
88,552
Taken
86,256
57,140
Mitigated
68,158
15,999
Healing
28,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Adeeth
Cliodhna
14,282
1,506
0
4,476
16,145
6,064
0
6,619
9,436
0
70,450
W
Danzaburou
Dmakasaur
Danzaburou
16,562
7,758
0
4,828
16,963
7,972
4,175
4,738
12,163
0
109,164
L
Kuzenbo
Hwasong7
Kuzenbo
4,939
1,427
0
3,927
17,578
15,745
0
8,347
8,053
44,343
0
L
Sobek
PhreshWes
Sobek
5,850
834
0
4,193
21,978
25,650
0
8,943
13,035
29,598
0
L
Janus
Regulus29
Janus
10,971
1,490
0
970
16,355
4,346
504
4,460
11,793
65,700
0
L
Medusa
brbthatsme
Medusa
6,698
3,085
0
2,433
16,496
5,335
73
6,872
9,624
0
47,238
W
Hades
idkman90
Hades
14,912
513
1,031
6,471
19,073
12,378
793
4,203
14,630
76,598
0
W
Tsukuyomi
illcloudydazes
Tsukuyomi
14,576
4,498
0
7,012
18,610
8,580
3,857
4,692
13,727
0
120,519
W
Ares
12,325
371
0
3,410
16,498
22,414
647
3,764
12,618
41,095
0
W
Cthulhu
xESD_Yt
Cthulhu
8,509
493
1,442
4,415
15,112
16,814
263
3,664
11,358
81,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,442
Gold Earned
64,047
456
Minions Killed
674
0
Camps Cleared
0
1,978,922
Distance Traveled
2,116,774
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,746
467
117
5
0
411,083
4
W
Danzaburou
13,108
570
156
7
0
433,490
4
L
Kuzenbo
8,958
389
77
3
0
354,563
3
L
Sobek
10,535
458
30
1
0
419,384
4
L
Janus
10,845
472
140
6
0
364,654
5
L
Medusa
9,358
407
92
4
0
429,238
6
W
Hades
12,348
537
121
5
0
369,776
1
W
Tsukuyomi
14,416
627
181
8
0
456,242
3
W
Ares
12,196
530
51
2
0
460,047
5
W
Cthulhu
11,979
521
165
7
0
397,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role