Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
efkfkrkr
Sobek
Level 40
God Stats
3W - 6L
1,128 SR
Queue Stats
66W - 135L
1,293 Elo+
Party 1
Nu Wa
Nu Wa
thenightking-28
Nu Wa
Level 109
God Stats
43W - 42L
1,513 SR
Queue Stats
95W - 106L
1,399 Elo+
Solo
Ne Zha
Ne Zha
xd Dizzyz
Ne Zha
Level 62
God Stats
8W - 15L
1,351 SR
Queue Stats
114W - 181L
1,297 Elo+
Party 1
Anhur
Anhur
xd Marlin2463
Anhur
Level 65
God Stats
8W - 18L
1,346 SR
Queue Stats
126W - 181L
1,291 Elo+
Party 1
Team Averages
Level 69
1,368 SR
1,356 Elo+

VS

Team Averages
Level 85
1,481 SR
1,378 Elo+
Tiamat
Tiamat
JAAN2110
Tiamat
Level 86
God Stats
9W - 13L
1,423 SR
Queue Stats
461W - 508L
1,419 Elo+
Solo
Yemoja
Yemoja
Mxkwxx
Yemoja
Level 60
God Stats
6W - 6L
1,460 SR
Queue Stats
130W - 143L
1,345 Elo+
Solo
Fenrir
Fenrir
Sovietlight201
Fenrir
Level 102
God Stats
2W - 2L
1,222 SR
Queue Stats
225W - 302L
1,382 Elo+
Party 2
Camazotz
Camazotz
graysonmaestas
Camazotz
Level 66
God Stats
2W - 1L
1,734 SR
Queue Stats
134W - 157L
1,330 Elo+
Solo
Izanami
Izanami
monkybrain982
Izanami
Level 110
God Stats
17W - 11L
1,564 SR
Queue Stats
292W - 346L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 3 / 0
6,729
481
5,399
7,366
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
efkfkrkr
Sobek
9
0 / 3 / 0
6,115
437
2,686
9,883
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 2 / 0
7,463
533
8,827
5,201
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
xd Dizzyz
Ne Zha
10
1 / 4 / 0
6,193
442
4,734
9,211
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
0 / 8 / 0
5,480
391
4,075
10,725
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JAAN2110
Tiamat
14
3 / 0 / 1
8,370
598
3,718
6,432
3,731
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Mxkwxx
Yemoja
11
0 / 1 / 2
6,923
495
1,233
9,133
3,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
2 / 2 / 5
7,179
513
3,859
9,621
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Camazotz
13
3 / 0 / 3
7,586
542
5,749
13,306
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
14
11 / 0 / 2
8,775
627
12,869
8,373
2,517
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
19
20
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
0
0
W
Tiamat
JAAN2110
Tiamat
3
0
1
3.5
W
Yemoja
Mxkwxx
Yemoja
0
1
2
1
W
2
2
5
2.25
L
Sobek
efkfkrkr
Sobek
0
3
0
0
W
Camazotz
3
0
3
4.5
W
Izanami
11
0
2
12
L
1
2
0
0.5
L
Ne Zha
xd Dizzyz
Ne Zha
1
4
0
0.25
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,721
Damage
27,428
42,386
Taken
46,865
15,697
Mitigated
17,622
9,326
Healing
22,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,399
1,988
106
2,022
7,366
5,487
498
1,233
6,133
0
33,692
W
Tiamat
JAAN2110
Tiamat
3,718
449
0
4,009
6,432
3,731
0
3,553
2,608
63,454
0
W
Yemoja
Mxkwxx
Yemoja
1,233
274
2,152
3,235
9,133
3,140
488
1,015
8,000
19,377
0
W
3,859
594
0
774
9,621
4,261
0
3,192
6,271
0
25,611
L
Sobek
efkfkrkr
Sobek
2,686
488
215
3,022
9,883
4,528
0
0
9,883
19,424
0
W
Camazotz
5,749
1,685
0
8,926
13,306
3,973
0
1,491
11,635
0
39,378
W
Izanami
12,869
11,358
0
3,898
8,373
2,517
5,249
1,477
6,838
0
64,533
L
8,827
2,595
0
1,731
5,201
1,446
92
2,396
2,805
44,841
0
L
Ne Zha
xd Dizzyz
Ne Zha
4,734
1,233
0
391
9,211
2,425
0
1,322
7,889
0
29,378
L
4,075
981
0
1,839
10,725
1,811
0
0
10,725
0
23,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
38,833
303
Minions Killed
422
0
Camps Cleared
0
1,282,267
Distance Traveled
1,367,389
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,729
481
66
5
0
263,600
0
W
Tiamat
8,370
598
142
10
0
282,400
2
W
Yemoja
6,923
495
36
3
0
263,966
0
W
Fenrir
7,179
513
51
4
0
289,130
2
L
Sobek
6,115
437
42
3
0
262,089
3
W
Camazotz
7,586
542
71
5
0
281,870
3
W
Izanami
8,775
627
122
9
0
250,023
4
L
Nu Wa
7,463
533
104
7
0
258,999
5
L
Ne Zha
6,193
442
54
4
0
281,460
0
L
Anhur
5,480
391
37
3
0
216,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role