Player Matchup

Janus
Janus
AssassinMario21
Janus
Level 143
God Stats
24W - 19L
1,510 SR
Queue Stats
176W - 143L
1,570 Elo+
Party 2
Thor
Thor
GODxLIKxBreezy
Thor
Level 160
God Stats
5W - 11L
1,480 SR
Queue Stats
861W - 854L
1,541 Elo+
Solo
Hades
Hades
Shamus_ps-o_o-
Hades
Level 113
God Stats
5W - 3L
1,637 SR
Queue Stats
83W - 66L
1,576 Elo+
Party 2
Team Averages
Level 139
1,542 SR
1,563 Elo+

VS

Team Averages
Level 80
1,699 SR
1,550 Elo+
Cthulhu
Cthulhu
DI48LO
Cthulhu
Level 64
God Stats
10W - 3L
1,718 SR
Queue Stats
257W - 203L
1,505 Elo+
Party 1
Tiamat
Tiamat
SuccMeHoff
Tiamat
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,451 Elo+
Solo
Cliodhna
Cliodhna
Tropicul
Cliodhna
Level 127
God Stats
7W - 1L
1,879 SR
Queue Stats
418W - 350L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
8,470
652
11,149
11,546
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 5 / 4
7,686
591
4,354
10,083
4,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 1 / 4
9,240
711
7,340
10,877
4,964
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DI48LO
Cthulhu
14
5 / 0 / 5
9,288
714
8,980
13,162
13,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
SuccMeHoff
Tiamat
12
2 / 5 / 8
8,838
680
6,648
8,991
5,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Tropicul
Cliodhna
13
3 / 4 / 5
8,657
666
10,955
11,524
5,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
10
10
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Cthulhu
DI48LO
Cthulhu
5
0
5
7.5
L
1
5
4
0.6
L
4
1
4
6
W
Tiamat
SuccMeHoff
Tiamat
2
5
8
1.2
W
Cliodhna
Tropicul
Cliodhna
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,843
Damage
26,583
32,506
Taken
33,677
12,853
Mitigated
24,593
7,365
Healing
9,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,149
794
22
1,833
11,546
3,436
24
5,232
5,301
27,431
0
W
Cthulhu
DI48LO
Cthulhu
8,980
451
239
3,993
13,162
13,884
108
6,704
6,022
22,662
0
L
4,354
0
0
450
10,083
4,453
160
3,673
5,247
0
13,013
L
7,340
332
143
4,917
10,877
4,964
0
4,941
4,989
32,068
0
W
Tiamat
SuccMeHoff
Tiamat
6,648
580
578
2,488
8,991
5,290
351
6,103
2,699
24,304
0
W
Cliodhna
Tropicul
Cliodhna
10,955
1,344
0
2,540
11,524
5,419
563
5,109
6,115
0
28,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,396
Gold Earned
26,783
135
Minions Killed
135
7
Camps Cleared
4
706,213
Distance Traveled
745,335
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,470
652
41
3
1
254,763
4
W
Cthulhu
9,288
714
47
4
0
263,070
1
L
Thor
7,686
591
18
1
2
208,877
3
L
Hades
9,240
711
76
6
4
242,573
0
W
Tiamat
8,838
680
46
4
0
227,024
1
W
Cliodhna
8,657
666
42
3
4
255,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role