Player Matchup

Odin
Odin
HorusVengeance
Odin
Level 22
God Stats
4W - 2L
1,679 SR
Queue Stats
29W - 27L
1,510 Elo+
Party 1
Olorun
Olorun
Hydorfire593
Olorun
Level 21
God Stats
2W - 3L
1,621 SR
Queue Stats
27W - 27L
1,486 Elo+
Party 1
Fenrir
Fenrir
Ricebal1
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,510 Elo+
Party 1
Neith
Neith
itstristanity
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
oliveraxe1
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,509 Elo+
Party 1
Team Averages
Level 19
1,560 SR
1,503 Elo+

VS

Team Averages
Level 26
1,539 SR
1,543 Elo+
Zeus
Zeus
BigMe3ch
Zeus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 71L
1,553 Elo+
Solo
Thor
Thor
FamineHRSMN
Thor
Level 27
God Stats
2W - 1L
1,432 SR
Queue Stats
33W - 38L
1,487 Elo+
Solo
Khepri
Khepri
ImKingDany
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,639 Elo+
Solo
Cupid
Cupid
TheFrenchPenguin
Cupid
Level 27
God Stats
7W - 1L
1,704 SR
Queue Stats
62W - 51L
1,547 Elo+
Solo
King Arthur
King Arthur
Wokat
King Arthur
Level 20
God Stats
4W - 1L
1,558 SR
Queue Stats
57W - 48L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 3
5,990
499
4,396
8,248
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
10
3 / 5 / 2
6,287
524
4,982
7,457
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Ricebal1
Fenrir
8
5 / 5 / 3
6,391
533
5,320
8,741
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 6 / 4
5,448
454
3,885
6,490
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
oliveraxe1
Cerberus
8
0 / 4 / 2
5,044
420
1,797
10,004
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
11 / 1 / 1
8,722
727
9,180
5,373
1,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 6
7,023
585
3,751
6,204
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
ImKingDany
Khepri
11
2 / 3 / 9
6,857
571
5,225
8,216
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 3 / 7
6,376
531
6,684
6,370
2,189
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Wokat
King Arthur
12
5 / 3 / 0
7,373
614
6,407
10,512
4,725
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
11
Kills
24
24
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
11
1
1
11.5
W
2
1
6
5
L
2
4
3
0.88
L
Olorun
3
5
2
0.8
W
Khepri
ImKingDany
Khepri
2
3
9
2.17
L
Fenrir
Ricebal1
Fenrir
5
5
3
1.3
W
4
3
7
2.5
W
King Arthur
Wokat
King Arthur
5
3
0
1.67
L
1
6
4
0.5
L
Cerberus
oliveraxe1
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
31,247
40,940
Taken
36,675
19,978
Mitigated
18,213
7,079
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
9,180
2,182
0
1,010
5,373
1,522
53
2,009
3,364
50,314
0
W
3,751
1,341
0
3,411
6,204
2,011
0
858
5,260
0
42,521
L
4,396
1,036
0
2,265
8,248
7,114
84
718
7,530
0
18,988
L
Olorun
4,982
2,236
0
1,136
7,457
2,870
0
5,142
2,315
24,855
3,116
W
Khepri
ImKingDany
Khepri
5,225
752
0
2,427
8,216
7,766
0
1,292
6,837
24,931
0
L
Fenrir
Ricebal1
Fenrir
5,320
1,568
0
1,814
8,741
2,449
0
2,547
6,194
0
18,369
W
6,684
3,433
346
1,526
6,370
2,189
25
1,590
4,780
0
28,778
W
King Arthur
Wokat
King Arthur
6,407
1,111
0
2,846
10,512
4,725
926
438
9,324
0
43,581
L
3,885
1,444
0
851
6,490
2,095
124
1,669
4,821
0
20,309
L
Cerberus
oliveraxe1
Cerberus
1,797
103
0
1,013
10,004
5,450
38
4,329
5,675
9,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
36,351
202
Minions Killed
364
0
Camps Cleared
0
1,117,023
Distance Traveled
1,157,991
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,722
727
104
9
0
246,683
3
W
Thor
7,023
585
82
7
0
265,615
3
L
Odin
5,990
499
45
4
0
223,972
1
L
Olorun
6,287
524
62
5
0
226,778
0
W
Khepri
6,857
571
41
3
0
210,394
1
L
Fenrir
6,391
533
32
3
0
239,175
0
W
Cupid
6,376
531
52
4
0
207,631
1
W
King Arthur
7,373
614
85
7
0
227,668
3
L
Neith
5,448
454
46
4
0
199,943
0
L
Cerberus
5,044
420
17
1
0
227,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role