Player Matchup

Jormungandr
Jormungandr
GossipKing_911
Jormungandr
Level 14
God Stats
3W - 0L
1,786 SR
Queue Stats
22W - 6L
1,706 Elo+
Party 1
Sol
Sol
HBICyuukino
Sol
Level 124
God Stats
5W - 2L
1,650 SR
Queue Stats
77W - 57L
1,602 Elo+
Party 1
Chaac
Chaac
LadyClaymore143x
Chaac
Level 51
God Stats
2W - 0L
1,942 SR
Queue Stats
36W - 28L
1,568 Elo+
Party 1
Team Averages
Level 63
1,793 SR
1,625 Elo+

VS

Team Averages
Level 84
1,535 SR
1,372 Elo+
Horus
Horus
Vikingzz
Horus
Level 90
God Stats
0W - 2L
1,616 SR
Queue Stats
29W - 30L
1,335 Elo+
Solo
Bastet
Bastet
cinnybunn
Bastet
Level 67
God Stats
37W - 20L
1,551 SR
Queue Stats
264W - 279L
1,404 Elo+
Solo
Chang'e
Chang'e
dirtyharry808
Chang'e
Level 95
God Stats
23W - 34L
1,439 SR
Queue Stats
539W - 640L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GossipKing_911
Jormungandr
15
1 / 1 / 5
11,373
599
17,880
19,300
22,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
3 / 3 / 3
11,583
610
21,544
13,141
5,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 3
11,380
599
19,173
22,081
34,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Vikingzz
Horus
15
3 / 2 / 3
10,959
577
12,213
28,750
21,481
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
cinnybunn
Bastet
15
4 / 3 / 3
11,272
593
13,778
19,189
8,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
15
1 / 2 / 7
10,979
578
12,270
22,636
12,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
7
Kills
8
8
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GossipKing_911
Jormungandr
1
1
5
3.5
W
3
3
3
1.5
W
3
4
3
1.13
L
Horus
Vikingzz
Horus
3
2
3
2.25
L
Bastet
cinnybunn
Bastet
4
3
3
1.83
L
Chang'e
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,597
Damage
38,261
54,522
Taken
70,575
62,187
Mitigated
42,766
18,549
Healing
37,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GossipKing_911
Jormungandr
17,880
2,961
1,297
3,998
19,300
22,047
268
5,314
13,986
50,473
0
W
21,544
5,321
0
4,838
13,141
5,451
2,803
1,746
11,395
53,629
2,864
W
19,173
1,614
0
8,416
22,081
34,689
167
5,801
16,280
0
48,656
L
Horus
Vikingzz
Horus
12,213
6,372
6,609
8,317
28,750
21,481
377
15,781
12,969
0
31,612
L
Bastet
cinnybunn
Bastet
13,778
1,927
0
2,309
19,189
8,367
474
8,794
10,395
0
51,048
L
Chang'e
12,270
464
10,165
10,081
22,636
12,918
220
14,977
7,659
40,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,336
Gold Earned
33,210
227
Minions Killed
171
7
Camps Cleared
8
1,029,531
Distance Traveled
1,144,372
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,373
599
87
5
2
348,003
1
W
Sol
11,583
610
96
5
3
331,239
1
W
Chaac
11,380
599
44
2
2
350,289
4
L
Horus
10,959
577
36
2
2
370,432
6
L
Bastet
11,272
593
76
4
1
420,829
4
L
Chang'e
10,979
578
59
3
5
353,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role