Player Matchup

Ra
Ra
ANGUSFOREVER
Ra
Level 127
God Stats
3W - 4L
1,695 SR
Queue Stats
48W - 47L
1,400 Elo+
Party 1
Ravana
Ravana
BolitaDeOdio
Ravana
Level 86
God Stats
1W - 3L
1,428 SR
Queue Stats
24W - 30L
1,360 Elo+
Party 1
Merlin
Merlin
EOM Salty
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,225 Elo+
Party 3
Khepri
Khepri
HillaryMuffkins
Khepri
Level 68
God Stats
1W - 1L
1,515 SR
Queue Stats
35W - 59L
1,315 Elo+
Party 3
Neith
Neith
V1rtuoso
Neith
Level 128
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 9L
1,367 Elo+
Party 3
Team Averages
Level 87
1,483 SR
1,333 Elo+

VS

Team Averages
Level 87
1,510 SR
1,528 Elo+
Anubis
Anubis
BigDCharity
Anubis
Level 42
God Stats
1W - 1L
1,270 SR
Queue Stats
31W - 16L
1,621 Elo+
Party 2
Gilgamesh
Gilgamesh
NauticalNinja98
Gilgamesh
Level 106
God Stats
3W - 0L
1,827 SR
Queue Stats
53W - 32L
1,626 Elo+
Party 2
Zeus
Zeus
Petrois10
Zeus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
cfunksta
Cthulhu
Level 141
God Stats
3W - 0L
1,427 SR
Queue Stats
55W - 50L
1,546 Elo+
Party 2
Pele
Pele
kh4lil_gr34t
Pele
Level 63
God Stats
35W - 28L
1,527 SR
Queue Stats
138W - 133L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
9,505
731
10,390
9,276
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
16
3 / 5 / 1
9,359
720
7,555
11,874
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
EOM Salty
Merlin
14
0 / 10 / 0
7,399
569
3,375
13,650
4,456
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 12 / 2
7,390
568
3,392
20,179
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
V1rtuoso
Neith
16
3 / 9 / 2
10,073
775
9,387
14,103
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
19 / 1 / 13
13,765
1,059
19,003
8,838
4,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
NauticalNinja98
Gilgamesh
17
8 / 0 / 23
12,199
938
16,477
12,650
14,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
15
4 / 4 / 19
10,480
806
8,649
8,565
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cfunksta
Cthulhu
17
6 / 2 / 21
11,909
916
11,534
13,436
16,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
3 / 2 / 10
10,824
833
5,068
10,809
4,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
126
8
Kills
40
40
Deaths
9
7
Assists
86
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Anubis
19
1
13
25.5
L
Ravana
3
5
1
0.7
L
Merlin
EOM Salty
Merlin
0
10
0
0
L
0
12
2
0.08
W
Gilgamesh
NauticalNinja98
Gilgamesh
8
0
23
19.5
W
Zeus
4
4
19
3.38
L
Neith
V1rtuoso
Neith
3
9
2
0.44
W
Cthulhu
cfunksta
Cthulhu
6
2
21
8.25
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,099
Damage
60,731
69,082
Taken
54,298
30,799
Mitigated
43,832
7,442
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,390
202
498
1,606
9,276
3,659
0
5,726
3,349
39,482
0
W
Anubis
19,003
773
0
3,139
8,838
4,816
1,153
3,898
4,744
41,649
0
L
Ravana
7,555
1,864
0
1,367
11,874
4,757
0
5,414
6,376
0
19,384
L
Merlin
EOM Salty
Merlin
3,375
602
86
2,175
13,650
4,456
13
7,502
5,821
18,362
0
L
3,392
35
0
771
20,179
13,017
0
12,834
6,988
8,244
0
W
Gilgamesh
NauticalNinja98
Gilgamesh
16,477
4,083
0
802
12,650
14,646
238
2,694
9,710
9,922
27,425
W
Zeus
8,649
1,798
0
0
8,565
3,161
1,502
3,212
5,286
21,271
0
L
Neith
V1rtuoso
Neith
9,387
3,630
0
939
14,103
4,910
0
9,391
4,409
0
31,896
W
Cthulhu
cfunksta
Cthulhu
11,534
351
348
1,886
13,436
16,984
156
3,196
9,886
34,545
0
W
5,068
900
0
1,659
10,809
4,225
3,509
3,502
7,137
0
45,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,726
Gold Earned
59,177
222
Minions Killed
315
5
Camps Cleared
7
1,034,669
Distance Traveled
1,241,454
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,505
731
85
7
2
247,096
3
W
Anubis
13,765
1,059
53
4
0
232,305
0
L
Ravana
9,359
720
33
3
0
240,190
1
L
Merlin
7,399
569
34
3
1
178,878
0
L
Khepri
7,390
568
8
1
0
164,780
7
W
Gilgamesh
12,199
938
47
4
3
272,886
0
W
Zeus
10,480
806
36
3
1
215,413
0
L
Neith
10,073
775
62
5
2
203,725
0
W
Cthulhu
11,909
916
66
5
3
261,595
4
W
Pele
10,824
833
113
9
0
259,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role