Player Matchup

Fenrir
Fenrir
Jason5538
Fenrir
Level 69
God Stats
2W - 0L
1,706 SR
Queue Stats
6W - 5L
1,491 Elo+
Party 2
Artio
Artio
Sen0rPapiChurr0
Artio
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,662 Elo+
Party 2
Agni
Agni
xxwhathappenedx
Agni
Level 111
God Stats
5W - 0L
1,726 SR
Queue Stats
95W - 71L
1,742 Elo+
Party 2
Team Averages
Level 83
1,644 SR
1,632 Elo+

VS

Team Averages
Level 105
1,594 SR
1,589 Elo+
Cthulhu
Cthulhu
Aiazu
Cthulhu
Level 45
God Stats
1W - 2L
1,685 SR
Queue Stats
82W - 64L
1,551 Elo+
Party 1
Skadi
Skadi
WorldBread8
Skadi
Level 149
God Stats
0W - 2L
1,324 SR
Queue Stats
101W - 80L
1,667 Elo+
Party 1
Nox
Nox
yoseef07
Nox
Level 121
God Stats
3W - 2L
1,774 SR
Queue Stats
153W - 121L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jason5538
Fenrir
13
6 / 4 / 5
8,955
746
10,905
11,399
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 13
8,259
688
4,277
9,803
8,369
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 0 / 7
9,240
770
13,133
7,434
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aiazu
Cthulhu
10
0 / 3 / 6
7,859
655
8,206
15,357
11,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 6 / 2
8,619
718
6,982
10,117
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 5 / 3
7,764
647
5,024
8,118
3,197
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
14
Kills
6
6
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aiazu
Cthulhu
0
3
6
1
W
Fenrir
Jason5538
Fenrir
6
4
5
2.13
W
1
2
13
3.75
L
4
6
2
0.83
W
7
0
7
10.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,315
Damage
20,212
28,636
Taken
33,592
17,360
Mitigated
18,547
10,318
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aiazu
Cthulhu
8,206
732
382
1,941
15,357
11,951
0
8,386
6,630
23,817
0
W
Fenrir
Jason5538
Fenrir
10,905
2,453
0
1,814
11,399
6,387
0
5,146
6,253
431
25,492
W
4,277
510
2,180
4,479
9,803
8,369
0
3,959
5,844
13,478
0
L
6,982
3,124
0
312
10,117
3,399
0
4,410
5,440
0
22,495
W
13,133
827
31
1,814
7,434
2,604
0
4,509
2,925
44,033
0
L
5,024
247
0
250
8,118
3,197
200
5,137
2,851
16,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,454
Gold Earned
24,242
118
Minions Killed
122
8
Camps Cleared
4
675,284
Distance Traveled
597,866
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,859
655
35
3
0
215,198
6
W
Fenrir
8,955
746
29
2
3
221,904
4
W
Artio
8,259
688
13
1
0
214,368
2
L
Skadi
8,619
718
41
3
3
189,084
4
W
Agni
9,240
770
76
6
5
239,012
4
L
Nox
7,764
647
46
4
1
193,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role