Player Matchup

Medusa
Medusa
CelticXxhydraxX
Medusa
Level 97
God Stats
0W - 5L
1,185 SR
Queue Stats
629W - 621L
1,501 Elo+
Party 1
Ares
Ares
CrowKing6662
Ares
Level 27
God Stats
1W - 2L
1,538 SR
Queue Stats
126W - 137L
1,481 Elo+
Party 1
Chronos
Chronos
NordicXxhydraxX
Chronos
Level 89
God Stats
5W - 6L
1,602 SR
Queue Stats
555W - 562L
1,494 Elo+
Party 1
Da Ji
Da Ji
VonVova-
Da Ji
Level 48
God Stats
2W - 2L
1,665 SR
Queue Stats
11W - 22L
1,285 Elo+
Party 4
Sun Wukong
Sun Wukong
oilpumper
Sun Wukong
Level 25
God Stats
2W - 3L
1,652 SR
Queue Stats
5W - 5L
1,529 Elo+
Party 4
Team Averages
Level 57
1,528 SR
1,458 Elo+

VS

Team Averages
Level 50
1,593 SR
1,447 Elo+
Mulan
Mulan
CornbreadCarter
Mulan
Level 69
God Stats
17W - 14L
1,590 SR
Queue Stats
266W - 283L
1,426 Elo+
Party 3
Ravana
Ravana
DeweyRoacherson
Ravana
Level 49
God Stats
12W - 11L
1,467 SR
Queue Stats
156W - 196L
1,428 Elo+
Party 3
Zeus
Zeus
GX Smith55
Zeus
Level 85
God Stats
240W - 203L
1,526 SR
Queue Stats
409W - 443L
1,472 Elo+
Party 2
Geb
Geb
JFenno
Geb
Level 28
God Stats
19W - 14L
1,651 SR
Queue Stats
25W - 26L
1,440 Elo+
Party 2
Sol
Sol
evrMore
Sol
Level 20
God Stats
7W - 1L
1,734 SR
Queue Stats
24W - 19L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
6,276
523
7,032
10,116
3,363
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 2 / 2
6,129
511
2,532
11,610
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 4 / 0
7,163
597
5,028
8,830
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
VonVova-
Da Ji
9
0 / 5 / 4
5,832
486
5,828
9,438
3,155
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
oilpumper
Sun Wukong
9
0 / 4 / 0
5,275
440
1,067
6,569
2,056
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,085
674
8,118
6,201
4,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
4 / 1 / 4
7,309
609
5,101
5,996
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
8 / 3 / 3
7,353
613
13,957
6,018
1,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Geb
JFenno
Geb
9
1 / 2 / 6
6,465
539
3,703
8,756
4,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
11
2 / 2 / 3
6,944
579
5,489
7,893
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
21
21
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
6
0
3
7.5
L
2
2
2
1.5
W
4
1
4
6
W
8
3
3
3.17
W
Geb
JFenno
Geb
1
2
6
2
L
3
4
0
0.75
L
Da Ji
VonVova-
Da Ji
0
5
4
0.4
W
Sol
2
2
3
1.75
L
Sun Wukong
oilpumper
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
36,368
46,563
Taken
34,864
19,714
Mitigated
15,831
8,923
Healing
13,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,032
3,313
0
1,808
10,116
3,363
0
6,129
3,987
0
40,707
W
8,118
913
0
3,352
6,201
4,581
140
932
5,269
9,895
30,690
L
2,532
124
0
2,347
11,610
8,027
0
6,457
5,015
11,759
0
W
5,101
1,599
0
2,943
5,996
2,683
0
1,337
4,659
0
37,020
W
13,957
1,996
0
375
6,018
1,386
426
1,249
4,769
41,885
0
W
Geb
JFenno
Geb
3,703
321
1,458
1,774
8,756
4,474
182
1,453
7,303
16,012
0
L
5,028
536
0
1,696
8,830
3,113
0
5,164
3,531
42,553
0
L
Da Ji
VonVova-
Da Ji
5,828
1,124
0
2,442
9,438
3,155
0
5,082
4,314
0
29,809
W
Sol
5,489
1,562
0
3,279
7,893
2,707
982
2,589
5,304
33,581
3,157
L
Sun Wukong
oilpumper
Sun Wukong
1,067
234
0
630
6,569
2,056
0
695
5,382
0
18,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,675
Gold Earned
36,156
289
Minions Killed
327
0
Camps Cleared
0
1,200,265
Distance Traveled
1,189,018
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,276
523
71
6
0
208,497
4
W
Mulan
8,085
674
93
8
0
225,863
0
L
Ares
6,129
511
13
1
0
246,948
0
W
Ravana
7,309
609
64
5
0
256,905
0
W
Zeus
7,353
613
73
6
0
211,263
1
W
Geb
6,465
539
20
2
0
258,226
0
L
Chronos
7,163
597
94
8
0
226,885
3
L
Da Ji
5,832
486
66
6
0
258,152
2
W
Sol
6,944
579
77
6
0
236,761
0
L
Sun Wukong
5,275
440
45
4
0
259,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role