Player Matchup

Jormungandr
Jormungandr
CTSBURNOUT
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,519 Elo+
Solo
Freya
Freya
Hadoruz
Freya
Level 20
God Stats
3W - 4L
1,426 SR
Queue Stats
8W - 8L
1,536 Elo+
Party 3
Khepri
Khepri
MapleThunder
Khepri
Level 25
God Stats
4W - 4L
1,317 SR
Queue Stats
56W - 38L
1,559 Elo+
Solo
Hel
Hel
MishagiSensei
Hel
Level 18
God Stats
53W - 49L
1,525 SR
Queue Stats
66W - 71L
1,473 Elo+
Solo
Mercury
Mercury
S01stice
Mercury
Level 25
God Stats
2W - 3L
1,324 SR
Queue Stats
6W - 6L
1,523 Elo+
Party 3
Team Averages
Level 21
1,418 SR
1,522 Elo+

VS

Team Averages
Level 41
1,445 SR
1,480 Elo+
Tsukuyomi
Tsukuyomi
InSaiyanOne
Tsukuyomi
Level 105
God Stats
8W - 10L
1,440 SR
Queue Stats
700W - 634L
1,558 Elo+
Party 2
Janus
Janus
KilBlaks4Phun
Janus
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 15L
1,404 Elo+
Party 1
Sol
Sol
Stair
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Vectorerector
Cthulhu
Level 66
God Stats
16W - 23L
1,399 SR
Queue Stats
311W - 322L
1,444 Elo+
Party 1
Odin
Odin
Vezzir
Odin
Level 12
God Stats
2W - 5L
1,384 SR
Queue Stats
36W - 32L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CTSBURNOUT
Jormungandr
7
0 / 4 / 0
4,643
422
2,813
7,708
4,385
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
Hadoruz
Freya
7
0 / 4 / 0
4,758
433
1,324
4,815
1,102
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
6
0 / 3 / 2
4,638
422
1,120
6,146
1,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 4 / 1
5,563
506
2,951
5,824
1,969
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
S01stice
Mercury
7
0 / 3 / 2
4,474
407
2,219
5,637
1,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
InSaiyanOne
Tsukuyomi
12
7 / 0 / 4
7,260
660
7,132
6,363
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 5
7,069
643
4,517
3,940
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Stair
Sol
11
3 / 1 / 2
6,606
601
4,152
6,520
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
9
1 / 1 / 4
5,299
482
1,890
7,052
3,866
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
Vezzir
Odin
11
3 / 1 / 3
6,668
606
3,202
5,619
3,369
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
2
Kills
17
18
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CTSBURNOUT
Jormungandr
0
4
0
0
L
Freya
Hadoruz
Freya
0
4
0
0
W
Tsukuyomi
InSaiyanOne
Tsukuyomi
7
0
4
9
W
3
1
5
5.5
L
Khepri
0
3
2
0.33
L
2
4
1
0.63
L
Mercury
S01stice
Mercury
0
3
2
0.33
W
Sol
Stair
Sol
3
1
2
4
W
Cthulhu
1
1
4
3
W
Odin
Vezzir
Odin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,427
Damage
20,893
30,130
Taken
29,494
10,555
Mitigated
12,454
7,478
Healing
10,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CTSBURNOUT
Jormungandr
2,813
430
152
1,220
7,708
4,385
0
1,942
5,723
20,031
0
L
Freya
Hadoruz
Freya
1,324
327
0
1,489
4,815
1,102
257
142
4,503
17,960
0
W
Tsukuyomi
InSaiyanOne
Tsukuyomi
7,132
1,640
0
3,098
6,363
2,141
0
1,514
4,849
0
36,594
W
4,517
409
0
841
3,940
1,199
448
929
3,011
44,772
0
L
Khepri
1,120
30
552
985
6,146
1,644
0
4,006
2,140
5,337
0
L
2,951
166
398
1,702
5,824
1,969
0
1,949
3,829
20,494
0
L
Mercury
S01stice
Mercury
2,219
587
0
980
5,637
1,455
0
2,520
3,073
0
14,113
W
Sol
Stair
Sol
4,152
3,083
0
3,636
6,520
1,879
3,068
2,034
4,486
44,505
0
W
Cthulhu
1,890
433
0
904
7,052
3,866
30
2,109
4,943
10,130
0
W
Odin
Vezzir
Odin
3,202
774
0
2,195
5,619
3,369
126
1,682
3,937
0
26,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,076
Gold Earned
32,902
163
Minions Killed
327
0
Camps Cleared
0
935,547
Distance Traveled
1,043,788
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,643
422
41
4
0
156,772
0
L
Freya
4,758
433
45
4
0
173,450
0
W
Tsukuyomi
7,260
660
78
7
0
252,470
3
W
Janus
7,069
643
76
7
0
205,969
4
L
Khepri
4,638
422
10
1
0
193,779
0
L
Hel
5,563
506
39
4
0
190,196
4
L
Mercury
4,474
407
28
3
0
221,350
0
W
Sol
6,606
601
76
7
0
181,847
1
W
Cthulhu
5,299
482
33
3
0
199,499
3
W
Odin
6,668
606
64
6
0
204,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role