Player Matchup

Charybdis
Charybdis
Bjorn9486
Charybdis
Level 140
God Stats
1W - 1L
1,134 SR
Queue Stats
10W - 9L
1,437 Elo+
Solo
Ne Zha
Ne Zha
Evil King
Ne Zha
Level 153
God Stats
9W - 11L
1,590 SR
Queue Stats
334W - 339L
1,558 Elo+
Solo
Bacchus
Bacchus
NomadBySepultura
Bacchus
Level 129
God Stats
5W - 4L
1,566 SR
Queue Stats
26W - 22L
1,556 Elo+
Solo
Anubis
Anubis
Shadowruss
Anubis
Level 143
God Stats
4W - 7L
1,402 SR
Queue Stats
355W - 344L
1,534 Elo+
Solo
Chaac
Chaac
ezepro93
Chaac
Level 139
God Stats
7W - 9L
1,429 SR
Queue Stats
61W - 77L
1,474 Elo+
Solo
Team Averages
Level 141
1,424 SR
1,512 Elo+

VS

Team Averages
Level 114
1,529 SR
1,441 Elo+
Mercury
Mercury
Gold Charro
Mercury
Level 160
God Stats
4W - 14L
1,470 SR
Queue Stats
222W - 243L
1,493 Elo+
Solo
Neith
Neith
Plutonium54
Neith
Level 129
God Stats
9W - 4L
1,599 SR
Queue Stats
26W - 23L
1,552 Elo+
Party 2
Ra
Ra
Strawberry o987
Ra
Level 29
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 5L
1,150 Elo+
Party 2
Osiris
Osiris
big4N0Reason
Osiris
Level 124
God Stats
4W - 5L
1,506 SR
Queue Stats
66W - 55L
1,491 Elo+
Party 1
Merlin
Merlin
roodypoo2113
Merlin
Level 127
God Stats
4W - 2L
1,557 SR
Queue Stats
230W - 224L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bjorn9486
Charybdis
16
4 / 2 / 14
9,951
765
7,062
9,072
3,793
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Evil King
Ne Zha
17
3 / 1 / 9
9,883
760
11,824
8,858
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 1 / 20
10,904
839
7,863
12,263
17,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Shadowruss
Anubis
17
4 / 2 / 10
10,214
786
5,768
7,065
3,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ezepro93
Chaac
19
16 / 0 / 7
13,063
1,005
16,776
9,735
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gold Charro
Mercury
16
2 / 4 / 2
9,126
702
6,490
13,708
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
0 / 4 / 6
9,072
698
9,573
10,604
4,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 9 / 1
8,115
624
3,871
11,446
3,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
15
2 / 7 / 0
8,985
691
4,778
12,414
10,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
15
1 / 5 / 0
8,552
658
6,801
7,591
2,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
15
29
Kills
6
6
Deaths
29
60
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bjorn9486
Charybdis
4
2
14
5.5
W
Ne Zha
Evil King
Ne Zha
3
1
9
7.5
L
Mercury
Gold Charro
Mercury
2
4
2
0.75
W
2
1
20
12
L
0
4
6
0.75
W
Anubis
Shadowruss
Anubis
4
2
10
4.5
L
1
9
1
0.17
L
Osiris
2
7
0
0.29
W
Chaac
ezepro93
Chaac
16
0
7
19.5
L
Merlin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,293
Damage
31,513
46,993
Taken
55,763
37,243
Mitigated
26,488
16,771
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bjorn9486
Charybdis
7,062
4,772
0
670
9,072
3,793
2,328
1,317
7,755
0
30,319
W
Ne Zha
Evil King
Ne Zha
11,824
2,039
0
3,321
8,858
4,040
1,126
2,041
6,817
0
50,977
L
Mercury
Gold Charro
Mercury
6,490
1,563
0
948
13,708
5,354
0
3,512
10,147
0
26,812
W
7,863
775
0
4,236
12,263
17,478
131
3,542
8,721
14,882
0
L
9,573
1,993
0
2,231
10,604
4,682
0
2,183
8,053
0
35,936
W
Anubis
Shadowruss
Anubis
5,768
256
0
2,624
7,065
3,824
638
915
6,150
35,551
0
L
3,871
0
1,721
1,518
11,446
3,598
1
3,399
7,821
19,199
0
L
Osiris
4,778
1,785
0
619
12,414
10,430
0
3,446
8,493
0
23,266
W
Chaac
ezepro93
Chaac
16,776
3,264
0
5,920
9,735
8,108
393
3,415
6,320
353
41,912
L
Merlin
6,801
393
0
175
7,591
2,424
0
1,702
5,700
32,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,015
Gold Earned
43,850
337
Minions Killed
300
9
Camps Cleared
9
1,310,712
Distance Traveled
1,195,243
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,951
765
70
5
2
223,027
4
W
Ne Zha
9,883
760
96
7
5
276,399
7
L
Mercury
9,126
702
61
5
4
276,651
3
W
Bacchus
10,904
839
13
1
0
276,552
3
L
Neith
9,072
698
75
6
1
220,314
2
W
Anubis
10,214
786
71
5
2
232,522
1
L
Ra
8,115
624
58
4
0
224,786
0
L
Osiris
8,985
691
34
3
2
232,793
3
W
Chaac
13,063
1,005
87
7
0
302,212
3
L
Merlin
8,552
658
72
6
2
240,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role