Player Matchup

Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Autois
Da Ji
Level 109
God Stats
1W - 3L
1,488 SR
Queue Stats
117W - 85L
1,577 Elo+
Party 1
Sun Wukong
Sun Wukong
OleSKIP
Sun Wukong
Level 113
God Stats
4W - 3L
1,524 SR
Queue Stats
306W - 308L
1,484 Elo+
Solo
Nu Wa
Nu Wa
ufunkingwutm8
Nu Wa
Level 123
God Stats
3W - 2L
1,655 SR
Queue Stats
132W - 132L
1,520 Elo+
Solo
Athena
Athena
ÃrKaIX
Athena
Level 125
God Stats
4W - 1L
1,886 SR
Queue Stats
93W - 91L
1,552 Elo+
Solo
Team Averages
Level 115
1,611 SR
1,526 Elo+

VS

Team Averages
Level 126
1,455 SR
1,514 Elo+
Izanami
Izanami
Giofra
Izanami
Level 137
God Stats
8W - 10L
1,469 SR
Queue Stats
268W - 276L
1,474 Elo+
Solo
Tiamat
Tiamat
MorganFreeballs
Tiamat
Level 151
God Stats
13W - 19L
1,352 SR
Queue Stats
1,280W - 1,280L
1,541 Elo+
Solo
Awilix
Awilix
MoyRoseteXD
Awilix
Level 156
God Stats
4W - 4L
1,458 SR
Queue Stats
536W - 558L
1,512 Elo+
Solo
Vulcan
Vulcan
Sempaibrn25
Vulcan
Level 64
God Stats
4W - 10L
1,491 SR
Queue Stats
153W - 155L
1,508 Elo+
Solo
Yemoja
Yemoja
Tatermaker
Yemoja
Level 120
God Stats
18W - 27L
1,506 SR
Queue Stats
310W - 319L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 3 / 0
4,858
486
856
5,714
1,074
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Autois
Da Ji
9
3 / 5 / 1
5,734
573
4,551
6,921
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
OleSKIP
Sun Wukong
9
1 / 3 / 1
5,518
552
3,590
9,183
4,186
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
1 / 4 / 1
5,165
517
3,725
5,153
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
ÃrKaIX
Athena
7
0 / 1 / 2
4,627
463
2,555
7,063
3,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Giofra
Izanami
11
2 / 0 / 1
6,210
621
2,113
4,449
1,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 2 / 3
6,372
637
3,992
4,468
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
11
7 / 2 / 2
6,659
666
5,395
7,222
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
11
2 / 1 / 2
5,991
599
5,258
5,418
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Tatermaker
Yemoja
10
1 / 0 / 5
5,881
588
3,184
3,451
2,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
16
16
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
L
Da Ji
Autois
Da Ji
3
5
1
0.7
W
Izanami
Giofra
Izanami
2
0
1
2.5
W
4
2
3
2.75
W
Awilix
7
2
2
4
L
Sun Wukong
OleSKIP
Sun Wukong
1
3
1
0.5
W
Vulcan
2
1
2
3
W
Yemoja
Tatermaker
Yemoja
1
0
5
3.5
L
1
4
1
0.38
L
Athena
ÃrKaIX
Athena
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,277
Damage
19,942
34,034
Taken
25,008
12,613
Mitigated
11,456
8,710
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
856
227
0
1,541
5,714
1,074
0
708
5,006
0
25,054
L
Da Ji
Autois
Da Ji
4,551
1,194
0
715
6,921
2,686
0
1,985
4,795
0
29,993
W
Izanami
Giofra
Izanami
2,113
1,586
0
1,048
4,449
1,072
0
789
3,660
0
48,471
W
3,992
449
0
1,469
4,468
2,009
0
2,500
1,968
25,699
0
W
Awilix
5,395
1,956
0
2,728
7,222
2,014
0
1,090
6,132
0
32,823
L
Sun Wukong
OleSKIP
Sun Wukong
3,590
280
0
3,384
9,183
4,186
0
4,555
4,628
0
25,755
W
Vulcan
5,258
1,733
0
1,859
5,418
3,821
72
93
5,325
28,435
0
W
Yemoja
Tatermaker
Yemoja
3,184
881
913
1,153
3,451
2,540
0
1,868
1,583
11,557
0
L
3,725
945
0
964
5,153
1,566
259
1,642
3,314
23,545
0
L
Athena
ÃrKaIX
Athena
2,555
763
0
2,106
7,063
3,101
0
3,086
3,857
10,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,902
Gold Earned
31,113
223
Minions Killed
309
0
Camps Cleared
0
985,896
Distance Traveled
1,036,177
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,858
486
66
7
0
180,475
3
L
Da Ji
5,734
573
54
5
0
221,407
4
W
Izanami
6,210
621
100
10
0
189,465
2
W
Tiamat
6,372
637
59
6
0
190,822
5
W
Awilix
6,659
666
65
7
0
253,665
3
L
Sun Wukong
5,518
552
49
5
0
193,843
0
W
Vulcan
5,991
599
67
7
0
198,836
2
W
Yemoja
5,881
588
18
2
0
203,389
2
L
Nu Wa
5,165
517
37
4
0
166,410
2
L
Athena
4,627
463
17
2
0
223,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role