Player Matchup

Fafnir
Fafnir
Buffordobu
Fafnir
Level 45
God Stats
2W - 7L
1,321 SR
Queue Stats
59W - 91L
1,369 Elo+
Party 2
Tiamat
Tiamat
Donkeybringer
Tiamat
Level 93
God Stats
5W - 15L
1,305 SR
Queue Stats
77W - 125L
1,343 Elo+
Party 2
Charybdis
Charybdis
Dragonvapour
Charybdis
Level 104
God Stats
18W - 17L
1,526 SR
Queue Stats
125W - 160L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
Ratoncitho
Zhong Kui
Level 45
God Stats
4W - 5L
1,500 SR
Queue Stats
182W - 190L
1,456 Elo+
Solo
Fenrir
Fenrir
ZingJester
Fenrir
Level 129
God Stats
38W - 39L
1,591 SR
Queue Stats
126W - 159L
1,391 Elo+
Party 2
Team Averages
Level 83
1,449 SR
1,397 Elo+

VS

Team Averages
Level 66
1,458 SR
1,463 Elo+
Cthulhu
Cthulhu
GloopyTube
Cthulhu
Level 17
God Stats
3W - 2L
1,487 SR
Queue Stats
13W - 10L
1,547 Elo+
Party 3
Kali
Kali
Poloris
Kali
Level 108
God Stats
14W - 6L
1,557 SR
Queue Stats
166W - 177L
1,474 Elo+
Party 1
Chaac
Chaac
ShelledMars
Chaac
Level 38
God Stats
17W - 13L
1,518 SR
Queue Stats
170W - 230L
1,404 Elo+
Party 1
Merlin
Merlin
allanon91
Merlin
Level 60
God Stats
2W - 0L
1,475 SR
Queue Stats
195W - 260L
1,427 Elo+
Party 1
Cupid
Cupid
killerKOMBOwen
Cupid
Level 105
God Stats
1W - 0L
1,251 SR
Queue Stats
18W - 16L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Buffordobu
Fafnir
14
3 / 6 / 6
10,550
440
3,986
21,592
28,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 6 / 5
12,706
529
14,150
18,416
15,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
Dragonvapour
Charybdis
13
1 / 4 / 5
9,592
400
10,071
12,460
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Ratoncitho
Zhong Kui
18
2 / 3 / 1
11,288
470
8,562
13,425
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
ZingJester
Fenrir
19
7 / 3 / 5
12,341
514
15,143
17,372
13,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GloopyTube
Cthulhu
16
3 / 7 / 10
10,609
442
11,569
23,543
24,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kali
Poloris
Kali
20
12 / 1 / 3
14,581
608
16,990
21,544
11,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
0 / 1 / 7
11,132
464
7,552
14,374
18,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
allanon91
Merlin
18
2 / 5 / 5
11,685
487
5,492
10,282
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 6 / 11
11,922
497
13,701
13,256
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
57
20
Kills
21
22
Deaths
20
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Buffordobu
Fafnir
3
6
6
1
L
7
6
5
1.58
L
Charybdis
Dragonvapour
Charybdis
1
4
5
0.88
W
Cthulhu
GloopyTube
Cthulhu
3
7
10
1.14
W
Kali
Poloris
Kali
12
1
3
13.5
L
Zhong Kui
Ratoncitho
Zhong Kui
2
3
1
0.83
W
0
1
7
3.5
L
Fenrir
ZingJester
Fenrir
7
3
5
3.17
W
Merlin
allanon91
Merlin
2
5
5
0.9
W
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,912
Damage
55,304
83,265
Taken
82,999
74,347
Mitigated
64,601
28,248
Healing
23,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Buffordobu
Fafnir
3,986
1,509
87
3,955
21,592
28,244
329
3,719
17,327
22,608
0
L
14,150
1,463
0
4,371
18,416
15,049
1,262
4,485
13,426
80,165
0
L
Charybdis
Dragonvapour
Charybdis
10,071
6,856
0
5,383
12,460
3,957
1,422
2,961
8,962
0
59,973
W
Cthulhu
GloopyTube
Cthulhu
11,569
834
1,259
3,138
23,543
24,690
209
7,308
16,235
27,738
0
W
Kali
Poloris
Kali
16,990
10,407
0
9,540
21,544
11,408
5,176
5,473
15,832
0
120,573
L
Zhong Kui
Ratoncitho
Zhong Kui
8,562
883
0
5,895
13,425
14,023
192
1,197
12,218
75,967
0
W
7,552
1,867
0
5,534
14,374
18,281
1,522
6,163
7,232
0
63,258
L
Fenrir
ZingJester
Fenrir
15,143
6,692
0
8,557
17,372
13,074
3,056
2,940
14,104
0
99,448
W
Merlin
allanon91
Merlin
5,492
562
0
2,167
10,282
4,307
304
3,889
6,342
69,503
0
W
13,701
7,513
325
1,378
13,256
5,915
2,629
2,596
10,660
0
68,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,477
Gold Earned
59,929
584
Minions Killed
664
0
Camps Cleared
0
1,963,487
Distance Traveled
2,233,199
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,550
440
31
1
0
391,263
5
L
Tiamat
12,706
529
158
7
0
376,375
3
L
Charybdis
9,592
400
106
4
0
294,863
4
W
Cthulhu
10,609
442
41
2
0
453,739
3
W
Kali
14,581
608
192
8
0
519,562
2
L
Zhong Kui
11,288
470
150
6
0
396,910
8
W
Chaac
11,132
464
153
6
0
436,097
1
L
Fenrir
12,341
514
139
6
0
504,076
4
W
Merlin
11,685
487
162
7
0
417,333
5
W
Cupid
11,922
497
116
5
0
406,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role