Player Matchup

Zhong Kui
Zhong Kui
Agony G59
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 66L
1,650 Elo+
Party 2
Nu Wa
Nu Wa
DeMafiaPenguin
Nu Wa
Level 130
God Stats
1W - 1L
1,738 SR
Queue Stats
91W - 78L
1,560 Elo+
Party 2
Janus
Janus
PapaSmurf694816
Janus
Level 28
God Stats
1W - 0L
2,000 SR
Queue Stats
26W - 3L
1,873 Elo+
Party 2
Team Averages
Level 89
1,746 SR
1,694 Elo+

VS

Team Averages
Level 22
1,566 SR
1,468 Elo+
Kukulkan
Kukulkan
XDIlXD
Kukulkan
Level 19
God Stats
4W - 3L
1,674 SR
Queue Stats
44W - 38L
1,489 Elo+
Party 1
Medusa
Medusa
XDlIXD
Medusa
Level 19
God Stats
11W - 9L
1,568 SR
Queue Stats
51W - 55L
1,413 Elo+
Party 1
Artio
Artio
chromafang19
Artio
Level 27
God Stats
4W - 4L
1,455 SR
Queue Stats
87W - 93L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Agony G59
Zhong Kui
13
4 / 5 / 9
9,655
690
11,393
11,907
7,511
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
3 / 2 / 10
9,606
686
7,901
6,239
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
9 / 2 / 6
10,705
765
14,088
9,315
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
XDIlXD
Kukulkan
13
4 / 6 / 4
9,294
664
13,575
11,821
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
XDlIXD
Medusa
12
3 / 5 / 2
8,775
627
5,017
9,370
3,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 6
9,208
658
4,573
18,019
24,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
9
9
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Agony G59
Zhong Kui
4
5
9
1.7
W
3
2
10
4
W
9
2
6
6
L
Kukulkan
XDIlXD
Kukulkan
4
6
4
1
L
Medusa
XDlIXD
Medusa
3
5
2
0.8
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,382
Damage
23,165
27,461
Taken
39,210
12,308
Mitigated
32,814
9,129
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Agony G59
Zhong Kui
11,393
1,990
0
4,706
11,907
7,511
0
7,718
3,743
29,503
0
W
7,901
3,132
68
1,513
6,239
1,913
444
4,791
1,344
26,383
0
W
14,088
521
0
2,842
9,315
2,884
228
5,282
3,837
36,316
0
L
Kukulkan
XDIlXD
Kukulkan
13,575
652
0
2,711
11,821
4,143
0
10,562
923
40,717
0
L
Medusa
XDlIXD
Medusa
5,017
1,428
0
1,481
9,370
3,741
32
7,536
1,656
0
18,396
L
4,573
331
124
3,545
18,019
24,930
232
14,702
2,871
12,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,966
Gold Earned
27,277
132
Minions Killed
124
7
Camps Cleared
5
749,708
Distance Traveled
720,712
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,655
690
42
3
2
240,173
3
W
Nu Wa
9,606
686
40
3
3
235,120
5
W
Janus
10,705
765
50
4
2
274,415
6
L
Kukulkan
9,294
664
74
5
2
231,874
2
L
Medusa
8,775
627
39
3
3
238,999
2
L
Artio
9,208
658
11
1
0
249,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role