Player Matchup

Ah Puch
Ah Puch
DMAllied
Ah Puch
Level 6
God Stats
4W - 0L
1,728 SR
Queue Stats
51W - 38L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
DepressedJungle
Baron Samedi
Level 8
God Stats
1W - 0L
1,950 SR
Queue Stats
15W - 4L
1,764 Elo+
Solo
Cernunnos
Cernunnos
JasonWorld
Cernunnos
Level 26
God Stats
17W - 14L
1,592 SR
Queue Stats
82W - 79L
1,560 Elo+
Solo
Bellona
Bellona
Morndraug
Bellona
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 8L
1,637 Elo+
Solo
Hun Batz
Hun Batz
ludabajo1000
Hun Batz
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 22L
1,752 Elo+
Solo
Team Averages
Level 15
1,654 SR
1,651 Elo+

VS

Team Averages
Level 21
1,533 SR
1,587 Elo+
Neith
Neith
Bandit155169
Neith
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 23L
1,637 Elo+
Solo
Jing Wei
Jing Wei
OberonVortigern
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 97L
1,536 Elo+
Solo
Fenrir
Fenrir
dubblub
Fenrir
Level 29
God Stats
6W - 8L
1,308 SR
Queue Stats
293W - 302L
1,527 Elo+
Solo
Ganesha
Ganesha
erican32
Ganesha
Level 17
God Stats
4W - 1L
1,857 SR
Queue Stats
79W - 71L
1,570 Elo+
Solo
Ra
Ra
readcon
Ra
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 106L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DMAllied
Ah Puch
20
5 / 9 / 9
13,178
573
18,568
23,285
10,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
DepressedJungle
Baron Samedi
20
9 / 2 / 13
14,569
633
17,569
20,278
29,528
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cernunnos
JasonWorld
Cernunnos
20
5 / 3 / 6
12,834
558
11,077
14,839
6,541
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Morndraug
Bellona
16
2 / 5 / 2
10,632
462
2,637
11,770
8,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
ludabajo1000
Hun Batz
20
9 / 4 / 6
13,438
584
11,749
19,702
9,257
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 4
12,946
563
10,097
14,601
10,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
16
3 / 8 / 1
10,789
469
11,415
19,223
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
dubblub
Fenrir
16
5 / 11 / 8
10,985
478
12,232
22,679
8,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
erican32
Ganesha
3
0 / 1 / 0
6,645
289
331
1,837
432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
10 / 5 / 3
13,365
581
20,897
19,645
8,858
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
39
30
Kills
23
23
Deaths
30
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
W
Ah Puch
DMAllied
Ah Puch
5
9
9
1.06
W
Baron Samedi
DepressedJungle
Baron Samedi
9
2
13
7.75
W
Cernunnos
JasonWorld
Cernunnos
5
3
6
2.67
W
Bellona
Morndraug
Bellona
2
5
2
0.6
L
Jing Wei
3
8
1
0.44
L
Fenrir
dubblub
Fenrir
5
11
8
0.82
L
Ganesha
erican32
Ganesha
0
1
0
0
W
Hun Batz
ludabajo1000
Hun Batz
9
4
6
3
L
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,600
Damage
54,972
89,874
Taken
77,985
65,108
Mitigated
34,038
32,463
Healing
17,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,097
3,557
0
2,644
14,601
10,128
464
6,309
8,292
0
76,082
W
Ah Puch
DMAllied
Ah Puch
18,568
2,959
152
10,908
23,285
10,897
3,843
9,674
13,563
88,886
0
W
Baron Samedi
DepressedJungle
Baron Samedi
17,569
2,245
2,534
8,372
20,278
29,528
2,273
3,489
16,789
76,225
0
W
Cernunnos
JasonWorld
Cernunnos
11,077
6,282
0
5,278
14,839
6,541
2,739
4,357
10,476
0
96,568
W
Bellona
Morndraug
Bellona
2,637
698
0
1,405
11,770
8,885
638
873
10,897
0
33,049
L
Jing Wei
11,415
8,927
0
2,728
19,223
6,118
1,274
7,044
12,179
0
68,616
L
Fenrir
dubblub
Fenrir
12,232
1,530
0
4,192
22,679
8,502
0
10,651
12,028
0
47,724
L
Ganesha
erican32
Ganesha
331
139
465
209
1,837
432
0
557
1,280
2,327
0
W
Hun Batz
ludabajo1000
Hun Batz
11,749
2,548
0
3,814
19,702
9,257
446
2,741
16,921
0
82,389
L
20,897
2,524
457
6,341
19,645
8,858
0
11,576
8,069
109,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,651
Gold Earned
54,730
619
Minions Killed
554
0
Camps Cleared
0
1,989,961
Distance Traveled
1,566,266
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,946
563
139
6
0
245,649
1
W
Ah Puch
13,178
573
145
6
0
384,147
0
W
Baron Samedi
14,569
633
100
4
0
399,574
0
W
Cernunnos
12,834
558
158
7
0
414,421
6
W
Bellona
10,632
462
71
3
0
297,198
0
L
Jing Wei
10,789
469
136
6
0
422,122
2
L
Fenrir
10,985
478
63
3
0
429,252
3
L
Ganesha
6,645
289
2
0
0
53,936
1
W
Hun Batz
13,438
584
145
6
0
494,621
0
L
Ra
13,365
581
214
9
0
415,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role