Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold IV
FatboySkippyTV
Thoth
Gold IV
Level 63
God Stats
5W - 2L
1,549 SR
Queue Stats
29W - 36L
1,446 MMR
Party 1
Ganesha
Ganesha
Gold V
PepperJackZack
Ganesha
Gold V
Level 89
God Stats
1W - 1L
1,774 SR
Queue Stats
18W - 20L
1,510 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,608 SR
1,485 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,440 SR
1,343 MMR
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze IV
Abstracct1
Agni
Bronze IV
Level 98
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 5L
1,265 MMR
Party 2
Medusa
Medusa
Bronze IV
DrNootz
Medusa
Bronze IV
Level 76
God Stats
0W - 1L
1,624 SR
Queue Stats
0W - 5L
1,265 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 7
7,855
714
7,203
10,522
7,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
8 / 0 / 3
8,798
800
14,349
5,077
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 12
7,505
682
1,816
5,375
4,537
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TiamatCliodhnaGilgameshHeraOdin

VS

Bans
NikeAthenaIzanamiGebSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 6 / 0
5,763
524
2,577
11,954
4,474
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
6,111
556
4,750
7,787
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
DrNootz
Medusa
9
0 / 3 / 0
6,020
547
4,780
7,640
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
7
7.5
L
Ymir
 
Ymir
0
6
0
0
L
0
3
0
0
L
Medusa
DrNootz
Medusa
0
3
0
0
W
8
0
3
9.5
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,368
Damage
12,107
20,974
Taken
27,381
13,307
Mitigated
9,335
6,403
Healing
1,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,203
1,017
0
4,785
10,522
7,121
763
3,371
7,151
0
31,159
L
Ymir
 
Ymir
2,577
389
124
675
11,954
4,474
0
6,453
5,262
5,455
0
L
4,750
402
0
440
7,787
2,306
0
4,417
3,034
20,607
0
L
Medusa
DrNootz
Medusa
4,780
1,925
0
520
7,640
2,555
0
5,495
2,055
0
16,508
W
14,349
686
0
1,094
5,077
1,649
520
2,353
2,724
48,299
0
W
1,816
281
120
404
5,375
4,537
500
2,206
3,169
6,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,158
Gold Earned
17,894
141
Minions Killed
73
8
Camps Cleared
1
675,241
Distance Traveled
582,159
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,855
714
48
4
4
236,378
5
L
Ymir
5,763
524
2
0
0
171,290
5
L
Agni
6,111
556
36
3
0
208,062
3
L
Medusa
6,020
547
35
3
1
202,807
0
W
Thoth
8,798
800
90
8
4
222,042
2
W
Ganesha
7,505
682
3
0
0
216,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role