Player Matchup

Hel
Hel
The beat maker1
Hel
Level 16
God Stats
0W - 2L
1,406 SR
Queue Stats
0W - 4L
1,078 Elo+
Party 2
Ullr
Ullr
ninjapierce777
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
987 Elo+
Party 2
Merlin
Merlin
xMerica1776
Merlin
Level 17
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 4L
1,078 Elo+
Party 2
Team Averages
Level 19
1,531 SR
1,047 Elo+

VS

Team Averages
Level 20
1,484 SR
1,106 Elo+
Cthulhu
Cthulhu
LazyKitten54810
Cthulhu
Level 27
God Stats
3W - 4L
1,473 SR
Queue Stats
6W - 28L
898 Elo+
Party 1
Gilgamesh
Gilgamesh
Ruiboi06
Gilgamesh
Level 4
God Stats
2W - 2L
1,729 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
VoYdKeeshaun
Fenrir
Level 28
God Stats
4W - 13L
1,249 SR
Queue Stats
12W - 52L
920 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,310
594
7,628
14,680
5,521
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 10 / 1
8,218
587
8,029
17,483
6,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
11
0 / 8 / 1
7,530
538
8,944
10,805
3,878
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 14
10,850
775
14,607
14,692
16,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Ruiboi06
Gilgamesh
14
6 / 1 / 18
10,420
744
12,382
20,467
12,483
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
14
14 / 2 / 10
11,297
807
9,859
16,031
11,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
67
3
Kills
25
25
Deaths
3
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
W
Gilgamesh
Ruiboi06
Gilgamesh
6
1
18
15
L
1
7
1
0.21
W
Fenrir
14
2
10
9.5
L
2
10
1
0.25
L
Merlin
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,601
Damage
36,848
42,968
Taken
51,190
15,960
Mitigated
40,115
9,891
Healing
22,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,607
1,231
1,417
5,187
14,692
16,437
453
6,625
7,689
43,129
0
W
Gilgamesh
Ruiboi06
Gilgamesh
12,382
2,754
409
10,113
20,467
12,483
581
5,574
14,893
0
34,863
L
7,628
47
3,299
4,711
14,680
5,521
135
5,630
9,050
20,644
0
W
Fenrir
9,859
1,954
0
5,788
16,031
11,195
1,512
6,102
9,929
74
25,707
L
8,029
3,946
0
1,805
17,483
6,561
0
5,152
12,331
0
18,701
L
Merlin
8,944
1,635
0
76
10,805
3,878
0
4,603
6,202
27,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,058
Gold Earned
32,567
88
Minions Killed
121
1
Camps Cleared
3
652,595
Distance Traveled
871,991
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,850
775
56
4
1
280,283
0
W
Gilgamesh
10,420
744
41
3
2
304,682
0
L
Hel
8,310
594
21
2
0
237,467
3
W
Fenrir
11,297
807
24
2
0
287,026
0
L
Ullr
8,218
587
30
2
1
218,788
3
L
Merlin
7,530
538
37
3
0
196,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role