Player Matchup

Danzaburou
Danzaburou
BOYONMARS999
Danzaburou
Level 10
God Stats
1W - 3L
1,383 SR
Queue Stats
7W - 6L
1,568 Elo+
Party 1
Ra
Ra
Le_R0n1x
Ra
Level 8
God Stats
2W - 1L
1,727 SR
Queue Stats
9W - 3L
1,767 Elo+
Party 3
Tiamat
Tiamat
ShadeXe0n
Tiamat
Level 89
God Stats
24W - 18L
1,595 SR
Queue Stats
205W - 193L
1,539 Elo+
Party 3
Cthulhu
Cthulhu
Shibetsu
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,530 Elo+
Party 1
Loki
Loki
Smokie9830
Loki
Level 18
God Stats
5W - 5L
1,560 SR
Queue Stats
34W - 28L
1,607 Elo+
Solo
Team Averages
Level 28
1,553 SR
1,602 Elo+

VS

Team Averages
Level 20
1,440 SR
1,632 Elo+
Danzaburou
Danzaburou
SNKxINHUMAN3
Danzaburou
Level 20
God Stats
24W - 38L
1,512 SR
Queue Stats
109W - 112L
1,560 Elo+
Party 2
Zhong Kui
Zhong Kui
Tujefa70_SS
Zhong Kui
Level 27
God Stats
2W - 1L
1,284 SR
Queue Stats
72W - 73L
1,560 Elo+
Solo
Athena
Athena
VeryCleverBoy
Athena
Level 29
God Stats
4W - 6L
1,402 SR
Queue Stats
116W - 124L
1,542 Elo+
Solo
Nu Wa
Nu Wa
eG Space9642
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 79L
1,591 Elo+
Party 2
Erlang Shen
Erlang Shen
ulterizing
Erlang Shen
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,907 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOYONMARS999
Danzaburou
15
5 / 9 / 4
10,307
491
9,755
16,596
4,311
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 8 / 1
10,813
515
11,422
14,897
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
ShadeXe0n
Tiamat
17
1 / 4 / 5
10,563
503
10,787
17,576
15,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Shibetsu
Cthulhu
13
0 / 9 / 5
7,892
376
10,590
22,954
20,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 4
8,757
417
4,970
13,277
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SNKxINHUMAN3
Danzaburou
19
4 / 5 / 5
12,732
606
8,459
13,968
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Tujefa70_SS
Zhong Kui
19
2 / 3 / 4
12,259
584
10,896
14,920
15,335
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 3 / 21
12,000
571
7,511
19,768
18,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
10 / 2 / 11
14,000
667
16,000
11,648
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
ulterizing
Erlang Shen
20
16 / 2 / 7
15,134
721
26,273
18,457
12,081
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
15
Kills
34
34
Deaths
15
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BOYONMARS999
Danzaburou
5
9
4
0.78
L
7
8
1
0.94
W
Danzaburou
SNKxINHUMAN3
Danzaburou
4
5
5
1.3
L
Tiamat
ShadeXe0n
Tiamat
1
4
5
0.88
L
Cthulhu
Shibetsu
Cthulhu
0
9
5
0.28
L
2
4
4
1
W
Zhong Kui
Tujefa70_SS
Zhong Kui
2
3
4
1.33
W
2
3
21
4.17
W
10
2
11
7.75
W
Erlang Shen
ulterizing
Erlang Shen
16
2
7
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,524
Damage
69,139
85,300
Taken
78,761
49,402
Mitigated
55,183
18,299
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BOYONMARS999
Danzaburou
9,755
4,556
0
3,614
16,596
4,311
776
6,165
10,183
0
54,309
L
11,422
914
840
3,041
14,897
5,010
0
3,682
11,149
69,223
0
W
Danzaburou
SNKxINHUMAN3
Danzaburou
8,459
3,397
0
1,381
13,968
4,622
2,490
3,136
10,394
0
89,758
L
Tiamat
ShadeXe0n
Tiamat
10,787
1,777
0
5,958
17,576
15,582
320
9,085
8,362
62,612
0
L
Cthulhu
Shibetsu
Cthulhu
10,590
863
188
2,076
22,954
20,984
0
10,112
12,479
24,896
0
L
4,970
1,006
0
2,582
13,277
3,515
704
4,403
8,720
0
44,130
W
Zhong Kui
Tujefa70_SS
Zhong Kui
10,896
1,659
0
6,030
14,920
15,335
2,232
8,083
6,097
79,030
0
W
7,511
1,745
680
5,337
19,768
18,714
297
7,728
11,123
32,270
0
W
16,000
4,086
149
3,336
11,648
4,431
2,082
4,508
6,607
102,406
0
W
Erlang Shen
ulterizing
Erlang Shen
26,273
13,714
0
7,568
18,457
12,081
3,815
6,253
11,741
0
147,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,332
Gold Earned
66,125
519
Minions Killed
728
0
Camps Cleared
0
1,655,630
Distance Traveled
2,037,866
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,307
491
105
5
0
318,657
1
L
Ra
10,813
515
139
7
0
348,820
1
W
Danzaburou
12,732
606
143
7
0
394,758
2
L
Tiamat
10,563
503
135
6
0
326,073
1
L
Cthulhu
7,892
376
39
2
0
343,278
4
L
Loki
8,757
417
101
5
0
318,802
0
W
Zhong Kui
12,259
584
187
9
0
335,200
4
W
Athena
12,000
571
45
2
0
450,265
8
W
Nu Wa
14,000
667
162
8
0
395,487
6
W
Erlang Shen
15,134
721
191
9
0
462,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role