Player Matchup

Cupid
Cupid
Kaijusatanas
Cupid
Level 58
God Stats
1W - 0L
1,735 SR
Queue Stats
81W - 115L
1,349 Elo+
Party 1
Ne Zha
Ne Zha
mascaradecrom01
Ne Zha
Level 66
God Stats
3W - 0L
1,519 SR
Queue Stats
91W - 96L
1,373 Elo+
Party 1
He Bo
He Bo
msleem21
He Bo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,525 Elo+
Solo
Team Averages
Level 62
1,584 SR
1,415 Elo+

VS

Team Averages
Level 115
1,490 SR
1,431 Elo+
Khepri
Khepri
ZELO_2_GOOD
Khepri
Level 112
God Stats
0W - 1L
1,325 SR
Queue Stats
120W - 152L
1,416 Elo+
Solo
Zeus
Zeus
carlitosefet
Zeus
Level 89
God Stats
1W - 1L
1,744 SR
Queue Stats
98W - 118L
1,475 Elo+
Solo
Rama
Rama
rstander
Rama
Level 144
God Stats
3W - 7L
1,402 SR
Queue Stats
304W - 415L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
7,199
720
6,129
5,628
1,958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 2 / 7
6,836
684
5,980
7,458
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

He Bo
msleem21
He Bo
12
6 / 1 / 3
7,836
784
6,516
6,757
2,071
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
2 / 2 / 2
7,229
723
4,006
8,370
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 5 / 2
6,303
630
4,618
6,647
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
10
2 / 2 / 1
6,998
700
2,921
6,416
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Khepri
2
2
2
1.5
L
0
5
2
0.2
W
1
2
7
2.25
W
He Bo
msleem21
He Bo
6
1
3
7.5
L
Rama
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,625
Damage
11,545
19,843
Taken
21,433
6,703
Mitigated
12,761
4,090
Healing
2,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,129
3,346
682
1,573
5,628
1,958
780
1,548
4,080
0
27,491
L
Khepri
4,006
197
188
1,362
8,370
8,711
0
1,949
6,421
16,199
0
L
4,618
1,090
148
491
6,647
2,017
255
3,117
3,530
22,962
0
W
5,980
2,510
0
292
7,458
2,674
321
4,596
2,862
0
14,724
W
He Bo
msleem21
He Bo
6,516
343
112
1,431
6,757
2,071
17
2,739
4,018
19,581
0
L
Rama
2,921
1,905
0
510
6,416
2,033
184
1,558
4,858
0
12,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,871
Gold Earned
20,530
114
Minions Killed
97
4
Camps Cleared
5
573,328
Distance Traveled
501,022
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,199
720
62
6
1
188,121
2
L
Khepri
7,229
723
18
2
0
186,281
2
L
Zeus
6,303
630
47
5
4
154,438
2
W
Ne Zha
6,836
684
20
2
2
196,286
4
W
He Bo
7,836
784
32
3
1
188,921
0
L
Rama
6,998
700
32
3
1
160,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role