Player Matchup

Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ColdCash3
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,472 Elo+
Solo
Bastet
Bastet
ConfinedShadow
Bastet
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
376W - 400L
1,507 Elo+
Solo
Tyr
Tyr
crowblue13
Tyr
Level 63
God Stats
1W - 1L
1,224 SR
Queue Stats
107W - 97L
1,587 Elo+
Solo
Ne Zha
Ne Zha
wetcats3
Ne Zha
Level 160
God Stats
35W - 21L
1,657 SR
Queue Stats
1,276W - 1,327L
1,521 Elo+
Solo
Team Averages
Level 132
1,476 SR
1,517 Elo+

VS

Team Averages
Level 133
1,492 SR
1,532 Elo+
Ares
Ares
Erickmorton
Ares
Level 139
God Stats
3W - 2L
1,724 SR
Queue Stats
94W - 107L
1,485 Elo+
Party 2
He Bo
He Bo
GabeLlz
He Bo
Level 127
God Stats
0W - 2L
1,315 SR
Queue Stats
94W - 107L
1,485 Elo+
Party 2
Sobek
Sobek
Jurald
Sobek
Level 127
God Stats
3W - 4L
1,423 SR
Queue Stats
152W - 132L
1,553 Elo+
Party 1
Tiamat
Tiamat
S-Papa-O-Brown-B
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 370L
1,560 Elo+
Solo
Awilix
Awilix
legomyfire
Awilix
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
449W - 417L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
9 / 4 / 19
12,104
865
18,569
14,017
11,152
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
ColdCash3
He Bo
18
8 / 5 / 19
11,338
810
17,633
10,081
4,058
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 4 / 19
10,908
779
14,482
12,440
5,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
6 / 4 / 13
11,095
793
15,420
12,818
18,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
wetcats3
Ne Zha
18
8 / 4 / 19
11,423
816
14,860
12,138
5,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 11
10,268
733
12,878
22,433
30,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
GabeLlz
He Bo
18
5 / 9 / 8
10,824
773
6,776
18,221
7,148
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Jurald
Sobek
16
3 / 6 / 9
10,419
744
8,636
23,634
31,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 6 / 6
9,157
654
5,455
13,100
6,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
legomyfire
Awilix
19
7 / 9 / 6
11,206
800
12,120
18,071
10,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
59
37
Kills
19
21
Deaths
37
89
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
4
19
4.63
W
He Bo
ColdCash3
He Bo
8
5
19
3.5
W
6
4
19
3.88
L
1
7
11
0.93
L
He Bo
GabeLlz
He Bo
5
9
8
1
L
Sobek
Jurald
Sobek
3
6
9
1.25
L
3
6
6
1
W
6
4
13
3.13
L
Awilix
legomyfire
Awilix
7
9
6
1.11
W
Ne Zha
wetcats3
Ne Zha
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,964
Damage
45,865
61,494
Taken
95,459
43,719
Mitigated
86,155
19,465
Healing
21,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
18,569
8,155
569
4,234
14,017
11,152
2,325
6,174
7,511
0
38,333
W
He Bo
ColdCash3
He Bo
17,633
1,563
1,382
2,156
10,081
4,058
502
7,401
2,594
27,852
0
W
14,482
2,881
484
2,334
12,440
5,342
402
6,838
5,463
0
20,198
L
12,878
0
1,068
1,697
22,433
30,523
0
6,625
15,808
21,203
0
L
He Bo
GabeLlz
He Bo
6,776
449
1,528
1,968
18,221
7,148
138
1,569
16,652
26,260
0
L
Sobek
Jurald
Sobek
8,636
128
1,351
7,248
23,634
31,541
0
4,575
19,059
20,778
0
L
5,455
250
1,121
2,712
13,100
6,364
0
1,480
11,620
16,919
0
W
15,420
779
978
2,620
12,818
18,036
72
6,481
6,117
0
25,662
L
Awilix
legomyfire
Awilix
12,120
4,265
698
2,425
18,071
10,579
740
3,384
14,687
0
18,005
W
Ne Zha
wetcats3
Ne Zha
14,860
681
2,190
2,518
12,138
5,131
1,380
6,851
5,009
0
33,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,868
Gold Earned
51,874
144
Minions Killed
130
0
Camps Cleared
0
1,291,874
Distance Traveled
1,110,205
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,104
865
41
3
0
237,976
2
W
He Bo
11,338
810
34
2
0
248,254
0
W
Bastet
10,908
779
19
1
0
283,685
4
L
Ares
10,268
733
16
1
0
241,082
0
L
He Bo
10,824
773
50
4
0
203,324
0
L
Sobek
10,419
744
22
2
0
241,434
1
L
Tiamat
9,157
654
18
1
0
195,554
0
W
Tyr
11,095
793
22
2
0
275,576
2
L
Awilix
11,206
800
24
2
0
228,811
0
W
Ne Zha
11,423
816
28
2
0
246,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role