Player Matchup

Geb
Geb
GASMASK24601
Geb
Level 27
God Stats
39W - 37L
1,415 SR
Queue Stats
176W - 234L
1,323 Elo+
Solo
Neith
Neith
JavierRD
Neith
Level 11
God Stats
1W - 2L
1,823 SR
Queue Stats
21W - 28L
1,094 Elo+
Party 2
Baron Samedi
Baron Samedi
Prince3042
Baron Samedi
Level 78
God Stats
13W - 24L
1,382 SR
Queue Stats
49W - 65L
1,376 Elo+
Party 2
Team Averages
Level 39
1,540 SR
1,264 Elo+

VS

Team Averages
Level 13
1,646 SR
1,354 Elo+
Sol
Sol
ReturnOfConswoli
Sol
Level 21
God Stats
0W - 1L
1,900 SR
Queue Stats
129W - 108L
1,410 Elo+
Party 1
Hun Batz
Hun Batz
SavageNinja1269
Hun Batz
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,258 Elo+
Solo
Achilles
Achilles
littlebucka1052
Achilles
Level 10
God Stats
13W - 8L
1,539 SR
Queue Stats
25W - 18L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 16
12,335
726
8,737
25,377
26,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
JavierRD
Neith
16
8 / 1 / 11
12,054
709
18,707
10,115
4,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Prince3042
Baron Samedi
16
10 / 1 / 10
12,338
726
18,216
14,977
7,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
10,664
627
21,818
16,883
6,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
12
0 / 13 / 1
8,853
521
7,048
17,406
9,693
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
13
1 / 5 / 3
9,569
563
7,317
20,822
22,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
21
Kills
4
4
Deaths
21
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
W
Neith
JavierRD
Neith
8
1
11
13.5
W
Baron Samedi
Prince3042
Baron Samedi
10
1
10
15
L
3
3
1
1.17
L
Hun Batz
0
13
1
0.04
L
Achilles
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,660
Damage
36,183
50,469
Taken
55,111
39,080
Mitigated
38,846
23,919
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,737
837
0
5,100
25,377
26,783
333
9,719
15,658
30,290
0
W
Neith
JavierRD
Neith
18,707
9,620
0
3,443
10,115
4,585
2,153
4,255
5,860
0
47,540
W
Baron Samedi
Prince3042
Baron Samedi
18,216
638
6,906
8,470
14,977
7,712
577
6,462
8,515
41,762
0
L
21,818
10,155
0
6,314
16,883
6,899
0
9,885
6,998
56,231
5,525
L
Hun Batz
7,048
1,220
0
0
17,406
9,693
0
5,945
11,461
0
23,596
L
Achilles
7,317
860
0
773
20,822
22,254
0
11,529
9,293
0
20,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
29,086
183
Minions Killed
151
4
Camps Cleared
6
833,097
Distance Traveled
798,764
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,335
726
40
2
0
316,267
1
W
Neith
12,054
709
79
5
0
250,188
1
W
Baron Samedi
12,338
726
64
4
4
266,642
2
L
Sol
10,664
627
90
5
4
267,255
2
L
Hun Batz
8,853
521
36
2
0
240,301
2
L
Achilles
9,569
563
25
1
2
291,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role